PlayStation 3 emulator and debugger
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Alexandro Sánchez Bach f86ac251a8 TROPUSR Loader & sceNpTrophy stuff
* Added a loader for the TROPUSR.DAT files.
* Added a few structs/enums to sceNpTrophy.h
* Added more sceNpTrophy functions and updated other ones.
* Updated cellHddGame error codes in cellSysutil.h
* Added addresses of cellHddGame to cellSysutil_init.

NOTE:  There is a known problem in the `if
(!Emu.GetVFS().ExistsFile(filepath))` in `TROPUSRLoader::Load` which
causes the games to overwrite their TROPUSR.DAT file every time they
boot and they "forget" the unlocked trophies. However, as long as the
game is running the unlocked trophies should be still there.
2014-03-20 19:23:14 +01:00
bin Add cache support 2014-02-15 01:51:59 +01:00
ffmpeg@8bcaa2485c ffmpeg submodule added 2014-02-22 21:42:23 +04:00
GL OpenGL renderer: 2013-08-26 17:18:59 +03:00
OpenAL Implemented simple OpenAL audio output. Structures and enum's from cellAudio.cpp moved to cellAudio.h . Audio dump functions moved in AudioDumper class. 2014-03-08 02:15:39 +03:00
rpcs3 TROPUSR Loader & sceNpTrophy stuff 2014-03-20 19:23:14 +01:00
stblib cellFont rendering functions 2014-02-09 12:07:50 +01:00
Utilities Conflicts fixed 2014-03-06 15:50:45 +04:00
wxWidgets@eb5f454529 add submodule instructions and bump submodule version 2014-02-12 19:23:33 +01:00
.gitignore Some errors fixed 2014-02-27 22:25:32 +04:00
.gitmodules ffmpeg submodule added 2014-02-22 21:42:23 +04:00
LICENSE Few bugs fixed and license file added 2014-02-13 11:33:07 +01:00
README.md add submodule instructions and bump submodule version 2014-02-12 19:23:33 +01:00
rpcs3.sln First installment of RPCS3's custom crypto engine: 2014-03-03 04:48:07 +00:00

rpcs3

PS3 emulator/debugger

The FAQ has some basic information.

For discussion about the emulator and PS3 emulation please visit the official forums.

If you want to contribute please take a took at the Coding Style and Roadmap pages.

To initialize the repository don't forget to execute git submodule update --init to pull the wxWidgets source.