rpcs3/rpcs3/Emu/RSX/Program
2026-02-25 22:44:33 +03:00
..
Assembler rsx/fp: Harden the FP decompiler a bit when bogus inputs are passed in. 2026-01-04 15:05:52 +03:00
GLSLInterpreter rsx: Fix shader interpreter 2025-11-09 17:29:22 +03:00
GLSLSnippets rsx: Make BX2 flag respect constant overrides 2026-02-15 21:04:56 +03:00
MSAA gl: Implement basic MSAA rendertarget support 2025-02-11 02:28:31 +03:00
Upscalers/FSR1 rsx: Implement FSR1 integration for OpenGL 2024-02-26 18:15:06 +03:00
CgBinaryFragmentProgram.cpp rsx/cfg: Implement partial barriers for 32-bit register channels 2025-12-10 13:07:07 +03:00
CgBinaryProgram.cpp rsx: Refactor CgBinaryProgram to avoid namespace collision with X11 2025-05-21 16:51:11 +03:00
CgBinaryProgram.h Fix some static analysis warnings 2025-05-24 18:24:58 +02:00
CgBinaryVertexProgram.cpp Headers cleanup 2025-02-11 20:38:35 +01:00
FragmentProgramDecompiler.cpp rsx: Use 'format features' to drive BX2 texture sample remapping on the GPU 2026-02-15 15:31:53 +03:00
FragmentProgramDecompiler.h rsx/fp: Stop using m_ctrl and use the correct object from m_prog 2025-12-27 22:54:27 +03:00
GLSLCommon.cpp rsx: Handle 16-bit format remapping 2026-02-15 15:31:53 +03:00
GLSLCommon.h rsx: Add format override functionality to format_ex 2026-02-25 22:44:33 +03:00
GLSLTypes.h Fix glsl_invalid_program not fitting within 3 bits 2026-02-14 16:56:38 +02:00
program_util.cpp rsx: Fix dynamic constants patching when draw call is skipped 2025-01-15 11:27:04 +03:00
program_util.h rsx: Fix dynamic constants patching when draw call is skipped 2025-01-15 11:27:04 +03:00
ProgramStateCache.cpp rsx/fp: Rework FP prepass analyzer to capture more information about bx2 expansion 2026-02-15 21:04:56 +03:00
ProgramStateCache.h rsx/fp: Rework FP prepass analyzer to capture more information about bx2 expansion 2026-02-15 21:04:56 +03:00
RSXFragmentProgram.h rsx/fp: Rework FP prepass analyzer to capture more information about bx2 expansion 2026-02-15 21:04:56 +03:00
RSXOverlay.h GL: flip overlays vertically during recordings 2025-10-28 22:04:01 +01:00
RSXVertexProgram.h rsx: Default initialize vertex program fields 2025-01-10 04:34:28 +03:00
ShaderInterpreter.h vk: Update shader interpreter to use dynamic binding layout 2025-06-25 23:06:04 +03:00
ShaderParam.h fmt: add more string_view versions of string functions 2025-12-08 19:49:42 +01:00
SPIRVCommon.cpp Add option to use system glslang 2025-08-04 19:56:01 +02:00
SPIRVCommon.h rsx: Move SPIRV stuff into common code 2024-03-27 19:20:21 +02:00
VertexProgramDecompiler.cpp Headers cleanup 2025-02-11 20:38:35 +01:00
VertexProgramDecompiler.h rsx: Add GLSL support for instanced rendering 2024-12-29 20:53:05 +03:00