rpcs3/rpcs3/Gui/GameViewer.cpp
Sacha e8525a6f14 More rFile cleanups and fixes.
Was using fileExists/dirExists before when really should have just been exists. File or Dir doesn't matter and would only create false negatives.
Current working directory shouldn't really be used at all. This is just the folder the application is run from (not even where the .exe resides).
Some of the infos required by vfsLocalDir such as executable may not be portable. Not sure of their intended function as they are never used.
2014-08-01 04:20:00 +10:00

253 lines
6.2 KiB
C++

#include "stdafx.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "Emu/FS/vfsDir.h"
#include "Emu/FS/vfsFile.h"
#include "GameViewer.h"
#include "Loader/PSF.h"
#include <wx/dir.h>
static const std::string m_class_name = "GameViewer";
// Auxiliary classes
class sortGameData
{
int sortColumn;
bool sortAscending;
public:
sortGameData(u32 column, bool ascending) : sortColumn(column), sortAscending(ascending) {}
bool operator()(const GameInfo& game1, const GameInfo& game2) const
{
// Note that the column index has to match the appropriate GameInfo member
switch (sortColumn)
{
case 0: return sortAscending ? (game1.name < game2.name) : (game1.name > game2.name);
case 1: return sortAscending ? (game1.serial < game2.serial) : (game1.serial > game2.serial);
case 2: return sortAscending ? (game1.fw < game2.fw) : (game1.fw > game2.fw);
case 3: return sortAscending ? (game1.app_ver < game2.app_ver) : (game1.app_ver > game2.app_ver);
case 4: return sortAscending ? (game1.category < game2.category) : (game1.category > game2.category);
case 5: return sortAscending ? (game1.root < game2.root) : (game1.root > game2.root);
default: return false;
}
}
};
class WxDirDeleteTraverser : public wxDirTraverser
{
public:
virtual wxDirTraverseResult OnFile(const wxString& filename)
{
if (!wxRemoveFile(filename)){
LOG_ERROR(HLE, "Couldn't delete File: %s", fmt::ToUTF8(filename).c_str());
}
return wxDIR_CONTINUE;
}
virtual wxDirTraverseResult OnDir(const wxString& dirname)
{
wxDir dir(dirname);
dir.Traverse(*this);
if (!wxRmDir(dirname)){
//this get triggered a few times while clearing folders
//but if this gets reimplented we should probably warn
//if directories can't be removed
}
return wxDIR_CONTINUE;
}
};
// GameViewer functions
GameViewer::GameViewer(wxWindow* parent) : wxListView(parent)
{
LoadSettings();
m_columns.Show(this);
m_sortColumn = 0;
m_sortAscending = true;
m_path = "/dev_hdd0/game/";
m_popup = new wxMenu();
m_popup->Append(0, _T("Remove Game"));
Bind(wxEVT_LIST_ITEM_ACTIVATED, &GameViewer::DClick, this);
Bind(wxEVT_LIST_COL_CLICK, &GameViewer::OnColClick, this);
Bind(wxEVT_LIST_ITEM_RIGHT_CLICK, &GameViewer::RightClick, this);
Refresh();
}
GameViewer::~GameViewer()
{
SaveSettings();
}
void GameViewer::DoResize(wxSize size)
{
SetSize(size);
}
void GameViewer::OnColClick(wxListEvent& event)
{
if (event.GetColumn() == m_sortColumn)
m_sortAscending ^= true;
else
m_sortAscending = true;
m_sortColumn = event.GetColumn();
// Sort entries, update columns and refresh the panel
std::sort(m_game_data.begin(), m_game_data.end(), sortGameData(m_sortColumn, m_sortAscending));
m_columns.Update(m_game_data);
ShowData();
}
void GameViewer::LoadGames()
{
vfsDir dir(m_path);
LOG_NOTICE(HLE, "path: %s", m_path.c_str());
if(!dir.IsOpened()) return;
m_games.clear();
for(const DirEntryInfo* info = dir.Read(); info; info = dir.Read())
{
if(info->flags & DirEntry_TypeDir)
{
m_games.push_back(info->name);
}
}
dir.Close();
//ConLog.Write("path: %s", m_path.wx_str());
//ConLog.Write("folders count: %d", m_games.GetCount());
}
void GameViewer::LoadPSF()
{
m_game_data.clear();
for(uint i=0; i<m_games.size(); ++i)
{
vfsFile f;
std::string sfo;
std::string sfb;
sfb = m_path + m_games[i] + "/PS3_DISC.SFB";
if (!f.Open(sfb))
sfo = m_path + m_games[i] + "/PARAM.SFO";
else
sfo = m_path + m_games[i] + "/PS3_GAME/PARAM.SFO";
if(!f.Open(sfo))
continue;
PSFLoader psf(f);
if(!psf.Load(false))
continue;
GameInfo game;
game.root = m_games[i];
game.serial = psf.GetString("TITLE_ID");
game.name = psf.GetString("TITLE");
game.app_ver = psf.GetString("APP_VER");
game.category = psf.GetString("CATEGORY");
game.fw = psf.GetString("PS3_SYSTEM_VER");
game.parental_lvl = psf.GetInteger("PARENTAL_LEVEL");
game.resolution = psf.GetInteger("RESOLUTION");
game.sound_format = psf.GetInteger("SOUND_FORMAT");
if(game.serial.length() == 9)
game.serial = game.serial.substr(0, 4) + "-" + game.serial.substr(4, 5);
if (game.category.substr(0, 2) == "HG")
game.category = "HDD Game";
else if (game.category.substr(0, 2) == "DG")
game.category = "Disc Game";
m_game_data.push_back(game);
}
// Sort entries and update columns
std::sort(m_game_data.begin(), m_game_data.end(), sortGameData(m_sortColumn, m_sortAscending));
m_columns.Update(m_game_data);
}
void GameViewer::ShowData()
{
m_columns.ShowData(this);
}
void GameViewer::Refresh()
{
Emu.GetVFS().Init(m_path);
LoadGames();
LoadPSF();
ShowData();
Emu.GetVFS().UnMountAll();
}
void GameViewer::SaveSettings()
{
m_columns.LoadSave(false, m_class_name, this);
}
void GameViewer::LoadSettings()
{
m_columns.LoadSave(true, m_class_name);
}
void GameViewer::DClick(wxListEvent& event)
{
long i = GetFirstSelected();
if(i < 0) return;
const std::string& path = m_path + m_game_data[i].root;
Emu.Stop();
Emu.GetVFS().Init(path);
std::string local_path;
if (Emu.GetVFS().GetDevice(path, local_path) && !Emu.BootGame(local_path)) {
LOG_ERROR(HLE, "Boot error: elf not found! [%s]", path.c_str());
return;
}
if (Ini.HLEAlwaysStart.GetValue() && Emu.IsReady()) {
Emu.Run();
}
}
void GameViewer::RightClick(wxListEvent& event)
{
m_popup->Destroy(m_popup->FindItemByPosition(0));
wxMenuItem *pMenuItemA = m_popup->Append(event.GetIndex(), _T("Remove Game"));
Bind(wxEVT_MENU, &GameViewer::RemoveGame, this, event.GetIndex());
PopupMenu(m_popup, event.GetPoint());
}
void GameViewer::RemoveGame(wxCommandEvent& event)
{
wxString GameName = this->GetItemText(event.GetId(), 5);
// TODO: VFS is only available at emulation time, this is a temporary solution to locate the game
Emu.GetVFS().Init(m_path);
vfsDir dir(m_path);
if (!dir.IsOpened())
return;
const std::string sPath = dir.GetPath().erase(0, 1);
const std::string sGameFolder = GameName.mb_str().data();
const std::string localPath = sPath + sGameFolder;
Emu.GetVFS().UnMountAll();
if (!rExists(localPath))
return;
//TODO: Replace wxWidgetsSpecific filesystem stuff?
WxDirDeleteTraverser deleter;
wxDir localDir(localPath);
localDir.Traverse(deleter);
Refresh();
}