mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-12-06 07:12:28 +01:00
209 lines
5.8 KiB
C++
209 lines
5.8 KiB
C++
#pragma once
|
|
#include "ShaderParam.h"
|
|
#include "FragmentProgramRegister.h"
|
|
#include "RSXFragmentProgram.h"
|
|
|
|
#include <sstream>
|
|
|
|
/**
|
|
* This class is used to translate RSX Fragment program to GLSL/HLSL code
|
|
* Backend with text based shader can subclass this class and implement :
|
|
* - virtual std::string getFloatTypeName(usz elementCount) = 0;
|
|
* - virtual std::string getHalfTypeName(usz elementCount) = 0;
|
|
* - virtual std::string getFunction(enum class FUNCTION) = 0;
|
|
* - virtual std::string saturate(const std::string &code) = 0;
|
|
* - virtual std::string compareFunction(enum class COMPARE, const std::string &, const std::string &) = 0;
|
|
* - virtual void insertHeader(std::stringstream &OS) = 0;
|
|
* - virtual void insertInputs(std::stringstream &OS) = 0;
|
|
* - virtual void insertOutputs(std::stringstream &OS) = 0;
|
|
* - virtual void insertConstants(std::stringstream &OS) = 0;
|
|
* - virtual void insertMainStart(std::stringstream &OS) = 0;
|
|
* - virtual void insertMainEnd(std::stringstream &OS) = 0;
|
|
*/
|
|
class FragmentProgramDecompiler
|
|
{
|
|
enum OPFLAGS
|
|
{
|
|
no_src_mask = 1,
|
|
src_cast_f32 = 2,
|
|
skip_type_cast = 4,
|
|
texture_ref = 8,
|
|
|
|
op_extern = src_cast_f32 | skip_type_cast,
|
|
};
|
|
|
|
OPDEST dst;
|
|
SRC0 src0;
|
|
SRC1 src1;
|
|
SRC2 src2;
|
|
u32 opflags;
|
|
|
|
std::string main;
|
|
u32& m_size;
|
|
u32 m_const_index = 0;
|
|
u32 m_offset;
|
|
u32 m_location = 0;
|
|
|
|
u32 m_loop_count;
|
|
int m_code_level;
|
|
std::vector<u32> m_end_offsets;
|
|
std::vector<u32> m_else_offsets;
|
|
|
|
bool m_is_valid_ucode = true;
|
|
|
|
std::array<rsx::MixedPrecisionRegister, 64> temp_registers;
|
|
|
|
std::string GetMask() const;
|
|
|
|
void SetDst(std::string code, u32 flags = 0);
|
|
void AddCode(const std::string& code);
|
|
std::string AddReg(u32 index, bool fp16);
|
|
bool HasReg(u32 index, bool fp16);
|
|
std::string AddCond();
|
|
std::string AddConst();
|
|
std::string AddTex();
|
|
void AddFlowOp(const std::string& code);
|
|
std::string Format(const std::string& code, bool ignore_redirects = false);
|
|
|
|
// Support the transform-2d temp result for use with TEXBEM
|
|
std::string AddX2d();
|
|
|
|
// Prevents operations from overflowing the desired range (tested with fp_dynamic3 autotest sample, DS2 for src1.input_prec_mod)
|
|
std::string ClampValue(const std::string& code, u32 precision);
|
|
|
|
/**
|
|
* Returns true if the dst set is not a vector (i.e only a single component)
|
|
*/
|
|
bool DstExpectsSca() const;
|
|
|
|
void AddCodeCond(const std::string& lhs, const std::string& rhs);
|
|
std::string GetRawCond();
|
|
std::string GetCond();
|
|
template<typename T> std::string GetSRC(T src);
|
|
std::string BuildCode();
|
|
|
|
static u32 GetData(const u32 d) { return d << 16 | d >> 16; }
|
|
|
|
/**
|
|
* Emits code if opcode is an SCT/SCB one and returns true,
|
|
* otherwise do nothing and return false.
|
|
* NOTE: What does SCT means ???
|
|
*/
|
|
bool handle_sct_scb(u32 opcode);
|
|
|
|
/**
|
|
* Emits code if opcode is an TEX SRB one and returns true,
|
|
* otherwise do nothing and return false.
|
|
* NOTE: What does TEX SRB means ???
|
|
*/
|
|
bool handle_tex_srb(u32 opcode);
|
|
|
|
protected:
|
|
const RSXFragmentProgram &m_prog;
|
|
u32 m_ctrl = 0;
|
|
|
|
/** returns the type name of float vectors.
|
|
*/
|
|
virtual std::string getFloatTypeName(usz elementCount) = 0;
|
|
|
|
/** returns the type name of half vectors.
|
|
*/
|
|
virtual std::string getHalfTypeName(usz elementCount) = 0;
|
|
|
|
/** returns string calling function where arguments are passed via
|
|
* $0 $1 $2 substring.
|
|
*/
|
|
virtual std::string getFunction(FUNCTION) = 0;
|
|
|
|
/** returns string calling comparison function on 2 args passed as strings.
|
|
*/
|
|
virtual std::string compareFunction(COMPARE, const std::string &, const std::string &) = 0;
|
|
|
|
/** Insert header of shader file (eg #version, "system constants"...)
|
|
*/
|
|
virtual void insertHeader(std::stringstream &OS) = 0;
|
|
/** Insert global declaration of fragments inputs.
|
|
*/
|
|
virtual void insertInputs(std::stringstream &OS) = 0;
|
|
/** insert global declaration of fragments outputs.
|
|
*/
|
|
virtual void insertOutputs(std::stringstream &OS) = 0;
|
|
/** insert declaration of shader constants.
|
|
*/
|
|
virtual void insertConstants(std::stringstream &OS) = 0;
|
|
/** insert helper function definitions.
|
|
*/
|
|
virtual void insertGlobalFunctions(std::stringstream &OS) = 0;
|
|
/** insert beginning of main (signature, temporary declaration...)
|
|
*/
|
|
virtual void insertMainStart(std::stringstream &OS) = 0;
|
|
/** insert end of main function (return value, output copy...)
|
|
*/
|
|
virtual void insertMainEnd(std::stringstream &OS) = 0;
|
|
|
|
public:
|
|
enum : u16
|
|
{
|
|
in_wpos = (1 << 0),
|
|
in_diff_color = (1 << 1),
|
|
in_spec_color = (1 << 2),
|
|
in_fogc = (1 << 3),
|
|
in_tc0 = (1 << 4),
|
|
in_tc1 = (1 << 5),
|
|
in_tc2 = (1 << 6),
|
|
in_tc3 = (1 << 7),
|
|
in_tc4 = (1 << 8),
|
|
in_tc5 = (1 << 9),
|
|
in_tc6 = (1 << 10),
|
|
in_tc7 = (1 << 11),
|
|
in_tc8 = (1 << 12),
|
|
in_tc9 = (1 << 13),
|
|
in_ssa = (1 << 14)
|
|
};
|
|
|
|
struct
|
|
{
|
|
// Configuration properties (in)
|
|
u16 in_register_mask = 0;
|
|
|
|
u16 common_access_sampler_mask = 0;
|
|
u16 shadow_sampler_mask = 0;
|
|
u16 redirected_sampler_mask = 0;
|
|
u16 multisampled_sampler_mask = 0;
|
|
|
|
// Decoded properties (out)
|
|
bool has_lit_op = false;
|
|
bool has_gather_op = false;
|
|
bool has_no_output = false;
|
|
bool has_discard_op = false;
|
|
bool has_tex_op = false;
|
|
bool has_divsq = false;
|
|
bool has_clamp = false;
|
|
bool has_w_access = false;
|
|
bool has_exp_tex_op = false;
|
|
bool has_pkg = false;
|
|
bool has_upg = false;
|
|
bool has_dynamic_register_load = false;
|
|
|
|
bool has_tex1D = false;
|
|
bool has_tex2D = false;
|
|
bool has_tex3D = false;
|
|
bool has_texShadowProj = false;
|
|
}
|
|
properties;
|
|
|
|
struct
|
|
{
|
|
bool has_native_half_support = false;
|
|
bool emulate_depth_compare = false;
|
|
bool has_low_precision_rounding = false;
|
|
}
|
|
device_props;
|
|
|
|
ParamArray m_parr;
|
|
FragmentProgramDecompiler(const RSXFragmentProgram &prog, u32& size);
|
|
FragmentProgramDecompiler(const FragmentProgramDecompiler&) = delete;
|
|
FragmentProgramDecompiler(FragmentProgramDecompiler&&) = delete;
|
|
std::string Decompile();
|
|
};
|