mirror of
https://github.com/RPCS3/rpcs3.git
synced 2026-01-03 15:20:17 +01:00
422 lines
11 KiB
C++
422 lines
11 KiB
C++
#include "stdafx.h"
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#include "Emu/System.h"
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#include "VKVertexProgram.h"
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#include "VKCommonDecompiler.h"
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#include "VKHelpers.h"
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std::string VKVertexDecompilerThread::getFloatTypeName(size_t elementCount)
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{
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return vk::getFloatTypeNameImpl(elementCount);
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}
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std::string VKVertexDecompilerThread::getIntTypeName(size_t elementCount)
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{
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return "ivec4";
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}
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std::string VKVertexDecompilerThread::getFunction(FUNCTION f)
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{
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return vk::getFunctionImpl(f);
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}
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std::string VKVertexDecompilerThread::compareFunction(COMPARE f, const std::string &Op0, const std::string &Op1)
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{
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return vk::compareFunctionImpl(f, Op0, Op1);
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}
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void VKVertexDecompilerThread::insertHeader(std::stringstream &OS)
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{
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OS << "#version 450" << std::endl << std::endl;
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OS << "#extension GL_ARB_separate_shader_objects : enable" << std::endl;
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OS << "layout(std140, set = 0, binding = 0) uniform ScaleOffsetBuffer" << std::endl;
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OS << "{" << std::endl;
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OS << " mat4 scaleOffsetMat;" << std::endl;
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OS << "};" << std::endl;
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vk::glsl::program_input in;
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in.location = 0;
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in.domain = vk::glsl::glsl_vertex_program;
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in.name = "ScaleOffsetBuffer";
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in.type = vk::glsl::input_type_uniform_buffer;
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inputs.push_back(in);
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}
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void VKVertexDecompilerThread::insertInputs(std::stringstream & OS, const std::vector<ParamType>& inputs)
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{
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std::vector<std::tuple<size_t, std::string>> input_data;
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for (const ParamType &PT : inputs)
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{
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for (const ParamItem &PI : PT.items)
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{
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input_data.push_back(std::make_tuple(PI.location, PI.name));
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}
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}
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/**
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* Its is important that the locations are in the order that vertex attributes are expected.
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* If order is not adhered to, channels may be swapped leading to corruption
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*/
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std::sort(input_data.begin(), input_data.end());
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int location = 2;
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for (const std::tuple<size_t, std::string> item : input_data)
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{
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for (const ParamType &PT : inputs)
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{
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for (const ParamItem &PI : PT.items)
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{
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if (PI.name == std::get<1>(item))
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{
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vk::glsl::program_input in;
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in.location = location;
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in.domain = vk::glsl::glsl_vertex_program;
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in.name = PI.name + "_buffer";
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in.type = vk::glsl::input_type_texel_buffer;
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this->inputs.push_back(in);
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bool is_int = false;
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for (auto &attrib : rsx_vertex_program.rsx_vertex_inputs)
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{
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if (attrib.location == std::get<0>(item))
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{
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if (attrib.int_type) is_int = true;
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break;
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}
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}
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std::string samplerType = is_int ? "isamplerBuffer" : "samplerBuffer";
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OS << "layout(set = 0, binding=" << 3 + location++ << ")" << " uniform " << samplerType << " " << PI.name << "_buffer;" << std::endl;
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}
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}
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}
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}
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}
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void VKVertexDecompilerThread::insertConstants(std::stringstream & OS, const std::vector<ParamType> & constants)
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{
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OS << "layout(std140, set=0, binding = 1) uniform VertexConstantsBuffer" << std::endl;
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OS << "{" << std::endl;
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OS << " vec4 vc[468];" << std::endl;
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OS << "};" << std::endl << std::endl;
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vk::glsl::program_input in;
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in.location = 1;
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in.domain = vk::glsl::glsl_vertex_program;
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in.name = "VertexConstantsBuffer";
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in.type = vk::glsl::input_type_uniform_buffer;
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inputs.push_back(in);
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//We offset this value by the index of the first fragment texture (19) below
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//and allow 16 fragment textures to precede this slot
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int location = 16;
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for (const ParamType &PT : constants)
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{
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for (const ParamItem &PI : PT.items)
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{
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if (PI.name == "vc[468]")
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continue;
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if (PT.type == "sampler2D" ||
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PT.type == "samplerCube" ||
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PT.type == "sampler1D" ||
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PT.type == "sampler3D")
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{
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in.location = location;
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in.name = PI.name;
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in.type = vk::glsl::input_type_texture;
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inputs.push_back(in);
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OS << "layout(set = 0, binding=" << 19 + location++ << ") uniform " << PT.type << " " << PI.name << ";" << std::endl;
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}
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}
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}
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}
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struct reg_info
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{
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std::string name;
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bool need_declare;
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std::string src_reg;
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std::string src_reg_mask;
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bool need_cast;
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};
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static const reg_info reg_table[] =
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{
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{ "gl_Position", false, "dst_reg0", "", false },
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{ "back_diff_color", true, "dst_reg1", "", false },
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{ "back_spec_color", true, "dst_reg2", "", false },
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{ "front_diff_color", true, "dst_reg3", "", false },
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{ "front_spec_color", true, "dst_reg4", "", false },
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{ "fog_c", true, "dst_reg5", ".xxxx", true },
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{ "gl_ClipDistance[0]", false, "dst_reg5", ".y", false },
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{ "gl_ClipDistance[1]", false, "dst_reg5", ".z", false },
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{ "gl_ClipDistance[2]", false, "dst_reg5", ".w", false },
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{ "gl_PointSize", false, "dst_reg6", ".x", false },
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//Disable user clip planes until they are properly handled
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//{ "gl_ClipDistance[3]", false, "dst_reg6", ".y", false },
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//{ "gl_ClipDistance[4]", false, "dst_reg6", ".z", false },
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//{ "gl_ClipDistance[5]", false, "dst_reg6", ".w", false },
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{ "tc0", true, "dst_reg7", "", false },
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{ "tc1", true, "dst_reg8", "", false },
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{ "tc2", true, "dst_reg9", "", false },
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{ "tc3", true, "dst_reg10", "", false },
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{ "tc4", true, "dst_reg11", "", false },
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{ "tc5", true, "dst_reg12", "", false },
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{ "tc6", true, "dst_reg13", "", false },
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{ "tc7", true, "dst_reg14", "", false },
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{ "tc8", true, "dst_reg15", "", false },
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{ "tc9", true, "dst_reg6", "", false } // In this line, dst_reg6 is correct since dst_reg goes from 0 to 15.
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};
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void VKVertexDecompilerThread::insertOutputs(std::stringstream & OS, const std::vector<ParamType> & outputs)
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{
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bool insert_front_diffuse = (rsx_vertex_program.output_mask & 1);
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bool insert_back_diffuse = (rsx_vertex_program.output_mask & 4);
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bool insert_front_specular = (rsx_vertex_program.output_mask & 2);
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bool insert_back_specular = (rsx_vertex_program.output_mask & 8);
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for (auto &i : reg_table)
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{
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if (m_parr.HasParam(PF_PARAM_NONE, "vec4", i.src_reg) && i.need_declare)
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{
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if (i.name == "front_diff_color")
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insert_front_diffuse = false;
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if (i.name == "front_spec_color")
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insert_front_specular = false;
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const vk::varying_register_t ® = vk::get_varying_register(i.name);
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OS << "layout(location=" << reg.reg_location << ") out vec4 " << i.name << ";" << std::endl;
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}
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}
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if (insert_back_diffuse && insert_front_diffuse)
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OS << "layout(location=" << vk::get_varying_register("front_diff_color").reg_location << ") out vec4 front_diff_color;" << std::endl;
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if (insert_back_specular && insert_front_specular)
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OS << "layout(location=" << vk::get_varying_register("front_spec_color").reg_location << ") out vec4 front_spec_color;" << std::endl;
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}
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namespace vk
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{
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void add_input(std::stringstream & OS, const ParamItem &PI, const std::vector<rsx_vertex_input> &inputs)
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{
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for (const auto &real_input : inputs)
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{
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if (real_input.location != PI.location)
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continue;
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if (!real_input.is_array)
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{
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OS << " vec4 " << PI.name << " = vec4(texelFetch(" << PI.name << "_buffer, 0));" << std::endl;
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return;
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}
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if (real_input.frequency > 1)
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{
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if (real_input.is_modulo)
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{
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OS << " vec4 " << PI.name << "= vec4(texelFetch(" << PI.name << "_buffer, gl_VertexIndex %" << real_input.frequency << "));" << std::endl;
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return;
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}
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OS << " vec4 " << PI.name << "= vec4(texelFetch(" << PI.name << "_buffer, gl_VertexIndex /" << real_input.frequency << "));" << std::endl;
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return;
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}
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OS << " vec4 " << PI.name << "= vec4(texelFetch(" << PI.name << "_buffer, gl_VertexIndex).rgba);" << std::endl;
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return;
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}
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OS << " vec4 " << PI.name << "= vec4(texelFetch(" << PI.name << "_buffer, gl_VertexIndex).rgba);" << std::endl;
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}
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}
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void VKVertexDecompilerThread::insertMainStart(std::stringstream & OS)
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{
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vk::insert_glsl_legacy_function(OS);
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std::string parameters = "";
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for (int i = 0; i < 16; ++i)
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{
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std::string reg_name = "dst_reg" + std::to_string(i);
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if (m_parr.HasParam(PF_PARAM_NONE, "vec4", reg_name))
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{
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if (parameters.length())
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parameters += ", ";
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parameters += "inout vec4 " + reg_name;
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}
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}
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OS << "void vs_main(" << parameters << ")" << std::endl;
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OS << "{" << std::endl;
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//Declare temporary registers, ignoring those mapped to outputs
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for (const ParamType PT : m_parr.params[PF_PARAM_NONE])
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{
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for (const ParamItem &PI : PT.items)
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{
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if (PI.name.substr(0, 7) == "dst_reg")
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continue;
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OS << " " << PT.type << " " << PI.name;
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if (!PI.value.empty())
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OS << " = " << PI.value;
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OS << ";" << std::endl;
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}
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}
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for (const ParamType &PT : m_parr.params[PF_PARAM_IN])
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{
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for (const ParamItem &PI : PT.items)
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vk::add_input(OS, PI, rsx_vertex_program.rsx_vertex_inputs);
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}
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}
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void VKVertexDecompilerThread::insertMainEnd(std::stringstream & OS)
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{
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OS << "}" << std::endl << std::endl;
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OS << "void main ()" << std::endl;
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OS << "{" << std::endl;
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std::string parameters = "";
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if (ParamType *vec4Types = m_parr.SearchParam(PF_PARAM_NONE, "vec4"))
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{
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for (int i = 0; i < 16; ++i)
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{
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std::string reg_name = "dst_reg" + std::to_string(i);
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for (auto &PI : vec4Types->items)
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{
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if (reg_name == PI.name)
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{
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if (parameters.length())
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parameters += ", ";
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parameters += reg_name;
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OS << " vec4 " << reg_name;
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if (!PI.value.empty())
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OS << "= " << PI.value;
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OS << ";" << std::endl;
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}
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}
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}
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}
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OS << std::endl << " vs_main(" << parameters << ");" << std::endl << std::endl;
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bool insert_front_diffuse = (rsx_vertex_program.output_mask & 1);
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bool insert_front_specular = (rsx_vertex_program.output_mask & 2);
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bool insert_back_diffuse = (rsx_vertex_program.output_mask & 4);
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bool insert_back_specular = (rsx_vertex_program.output_mask & 8);
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for (auto &i : reg_table)
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{
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if (m_parr.HasParam(PF_PARAM_NONE, "vec4", i.src_reg))
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{
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if (i.name == "front_diff_color")
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insert_front_diffuse = false;
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if (i.name == "front_spec_color")
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insert_front_specular = false;
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OS << " " << i.name << " = " << i.src_reg << i.src_reg_mask << ";" << std::endl;
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}
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}
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if (insert_back_diffuse && insert_front_diffuse)
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if (m_parr.HasParam(PF_PARAM_NONE, "vec4", "dst_reg1"))
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OS << " front_diff_color = dst_reg1;\n";
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if (insert_back_specular && insert_front_specular)
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if (m_parr.HasParam(PF_PARAM_NONE, "vec4", "dst_reg2"))
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OS << " front_spec_color = dst_reg2;\n";
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OS << " gl_Position = gl_Position * scaleOffsetMat;" << std::endl;
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OS << "}" << std::endl;
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}
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void VKVertexDecompilerThread::Task()
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{
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m_shader = Decompile();
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vk_prog->SetInputs(inputs);
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}
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VKVertexProgram::VKVertexProgram()
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{
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}
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VKVertexProgram::~VKVertexProgram()
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{
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Delete();
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}
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void VKVertexProgram::Decompile(const RSXVertexProgram& prog)
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{
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VKVertexDecompilerThread decompiler(prog, shader, parr, *this);
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decompiler.Task();
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}
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void VKVertexProgram::Compile()
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{
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fs::create_path(fs::get_config_dir() + "/shaderlog");
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fs::file(fs::get_config_dir() + "shaderlog/VertexProgram.spirv", fs::rewrite).write(shader);
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std::vector<u32> spir_v;
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if (!vk::compile_glsl_to_spv(shader, vk::glsl::glsl_vertex_program, spir_v))
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fmt::throw_exception("Failed to compile vertex shader" HERE);
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VkShaderModuleCreateInfo vs_info;
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vs_info.codeSize = spir_v.size() * sizeof(u32);
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vs_info.pNext = nullptr;
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vs_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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vs_info.pCode = (uint32_t*)spir_v.data();
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vs_info.flags = 0;
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VkDevice dev = (VkDevice)*vk::get_current_renderer();
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vkCreateShaderModule(dev, &vs_info, nullptr, &handle);
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id = (u32)((u64)handle);
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}
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void VKVertexProgram::Delete()
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{
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shader.clear();
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if (handle)
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{
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VkDevice dev = (VkDevice)*vk::get_current_renderer();
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vkDestroyShaderModule(dev, handle, nullptr);
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handle = nullptr;
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}
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}
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void VKVertexProgram::SetInputs(std::vector<vk::glsl::program_input>& inputs)
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{
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for (auto &it : inputs)
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{
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uniforms.push_back(it);
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}
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}
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