rpcs3/CMakeLists.txt
qurious-pixel 42c7f13ce5 clang-cl
ffmpeg

Update rpcs3.yml

Update rpcs3.yml

Update rpcs3.yml

folded scalar with neg newline

x64-windows-release

x64-windows-rel

if: "!cancelled()"

vcpkg_build_type

Update rpcs3.yml

no ccache

${{github.run_id}}

zlib

vcpkg qt

vulkan

ffmpeg

llvm

build with clang-cl

Create build-windows-clang-cl.ps1

llvm --keep-going

llvm[clang,core,tools,lld,target-x86]:x64-windows-release

llvm:x64-windows-release@17.0.2

llvm with debug on

Create vcpkg.json

Update rpcs3.yml

ffmpeg features

vcpkg nuget

minimal vcpkg.json

Update rpcs3.yml

fetch nuget

more packages vcpkg.json

libpng vcpkg classic

cmake 3.29.0

Rename vcpkg.json to x_vcpkg.json

Update rpcs3.yml

Update rpcs3.yml

llvm

Update rpcs3.yml

git llvm

LLVM with cache

Update rpcs3.yml

Update rpcs3.yml

build llvm

LLVM_TARGETS_TO_BUILD="X86"

llvm binary

set path

build rpcs3

DIA SDK

Update rpcs3.yml

Update rpcs3.yml

Update rpcs3.yml

fix conditionals

fix conditionals

set shell

VCPKG env vars

DIA SDK

Update asm.hpp

Update types.hpp

Update aesni.cpp

Update CMakeLists.txt

Update ConfigureCompiler.cmake

Update StrFmt.cpp

Update CMakeLists.txt

Update CMakeLists.txt

Build with changes

Update CMakeLists.txt

D:\a\rpcs3\rpcs3\llvm

D:\a\rpcs3\rpcs3\llvm

llvm-*

llvm-${{ matrix.llvmver }}

clangpath llvm-*

$llvmver

$clangPath

$clangPath include bin

rm duplicate "add_compile_options"

USE_SYSTEM_ZSTD

USE_SYSTEM_ZSTD

USE_SYSTEM_ZSTD

USE_SYSTEM_ZSTD

zstd

Update CMakeLists.txt

PkgConfig zstd

zstd::zstd ALIAS PkgConfig::libzstd

clang-cl only

cache hit

Update CMakeLists.txt

cache-hit

cache vcpkg/vcpkg.exe

NOT USE_SYSTEM_ZSTD

vcpkg_root

revert zstd

Update CMakeLists.txt

Update CMakeLists.txt

Update CMakeLists.txt

/defaultlib:zstd_static.lib

Remove else

/defaultlib:zstd.lib

Zstd ahared

Nodefaultlib

Create Findzstd.cmake

zstd CMakeLists.txt

not use zstd system CMakeLists.txt

dont add 3rdparty::libzstd

add_library(PkgConfig::libzstd ALIAS 3rdparty::zstd)

add_library(PkgConfig::libzstd ALIAS 3rdparty::zstd)

add_library(3rdparty::libzstd ALIAS PkgConfig::zstd)

add_library(3rdparty::zstd ALIAS PkgConfig::zstd)

Update Findzstd.cmake

zstd::zstd

Update CMakeLists.txt

zstd::zstd

zstd::zstd CMakeLists.txt

PkgConfig::libzstd CMakeLists.txt

zstd::libzstd

Update CMakeLists.txt

Update CMakeLists.txt

vcpkg zstd CMakeLists.txt

MODULES CMakeLists.txt

zstd::libzstd

add_library(3rdparty::7zip ALIAS 3rdparty_7zip)

LLVM Static-link on

set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Release>:Release>")

set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded")

Update CMakeLists.txt

message(STATUS "MSVC Runtime Library: ${CMAKE_MSVC_RUNTIME_LIBRARY}")

revert CMakeLists.txt

DCMAKE_MSVC_RUNTIME_LIBRARY="MultiThreaded"

rpcs3_emu SHARED

STATIC CMakeLists.txt

cmake_policy(SET CMP0091 NEW)

LLVM_AVAILABLE=ON

add_compile_definitions(LLVM_AVAILABLE=true)

add_compile_options(/MT)

LLVM_AVAILABLE=1

add_compile_definitions(_DISABLE_STRING_ANNOTATION=1 _DISABLE_VECTOR_ANNOTATION=1)

Update build-windows-clang-cl.ps1

clang msvc17-msvcrt

rm compressed archve

cachee name

cache name again

builtin clang-rt

build all

set $llvmPath

extract into llvm

copy with -verbose

mv destination path

build llvm cache

$clangPath

full build

LLVM static

LLVM -> LLVMCore

STATIC_LINK_LLVM=OFF

no lookup llvm bin dir

revert

revert

revert

LLVMCore -> LLVM

LLVM -> LLVM-C

llvm_map_components_to_libnames

Update CMakeLists.txt

LLVM CMakeLists.txt

LLVM_DIR=$llvmPath

MultiThreadedDLL

CMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded

-DCMAKE_VERBOSE_MAKEFILE:BOOL=ON

clang-cl version

cmake -v

--log-level=VERBOSE

built-in LLVM

llvm lib folder

PF short name

built-in LLVM/Clang

20.1.8

mt.exe path

Use llvm-mt

"$clangPath/llvm-mt.exe"

fix terminator

Add winqtdeploy to PATH

Test windeployqt6.exe with version

Missing )

No winqtdeploy

Build no quotes

prep artifacts

no winqtdeploy

$VcpkgWindeployqt --version

$($VcpkgWindeployqt) --version

--version

Invoke-Expression

Update build-windows-clang-cl.ps1

rpcs3_win_clang.7z

rpcs3 artifacts dir

cp artifacts

build/bin dir

clone recent asmjit

Update build-windows-clang-cl.ps1

CMAKE_CXX_SCAN_FOR_MODULES=ON

default-openal

USE_NATIVE_INSTRUCTIONS=ON

Update ConfigureCompiler.cmake

USE_NATIVE_INSTRUCTIONS=OFF / rm 512 instuctions

revert

set(LLVM_LIBS LLVM)

COMPILER_X86 only

add_compile_options(-msse -msse2 -mcx16 -mavx512f -mavx -mavx2 -maes -mrtm -mpclmul -mmwaitx -mwaitpkg)

avx512 flags

add_compile_options(-march=native)

check_cxx_compiler_flag("-march=native"

add_compile_options(-maes -mrtm -mpclmul -mmwaitx -mwaitpkg)

COMMAND Qt6::windeployqt --version

COMMAND Qt6::windeployqt $<TARGET_FILE:rpcs3>

add vcpkg bin to PATH

check vcpkg is added to PATH

update PATH cache

[System.EnvironmentVariableTarget]::Machine

display all paths

cmd.exe /c "echo %PATH%"

make windeployqt verbose

verbose 2

Invoke-Expression "cmd.exe /c "set PATH=%PATH%;$VcpkgBin""

Update build-windows-clang-cl.ps1

no invoke

cmd.exe /c "set PATH=$VcpkgBin;%PATH%"

--ignore-library-errors

-DQTPATH_EXE="$VcpkgQtpath"

no  --ignore-library-errors

Update CMakeLists.txt

Update CMakeLists.txt

Update CMakeLists.txt

Update CMakeLists.txt

Update CMakeLists.txt

Update CMakeLists.txt

Update CMakeLists.txt

Update CMakeLists.txt

change \ to /

${WINDEPLOYQT_EXECUTABLE}

Qt6::windeployqt

gci vcpkg tools bin

--ignore-library-errors

x64-windows/tools

VCPKG_TRIPLET: x64-windows

Save vcpkg cache

revert

revert

remove MSVC runtime message

revert

rm dupes

revert

Delete buildfiles/cmake/Findzstd.cmake

WINDEPLOYQT_EXECUTABLE

Delete x_vcpkg.json

add AVX512 compile options

Wno-deprecated-anon-enum-enum-conversion

clean-up

silence warnings

terminate properly

set PRIVATE CFLAGS

--no-vulkan

rm vulkan lib at package step

override cflags

remove  OpenGL_GL_PREFERENCE=LEGACY

rm  --no-vulkan switch

Update CMakeLists.txt

restore LLVM dir

ASMJIT_CMAKE_FLAGS

revert

order

check_cxx_compiler_flag

Wno-unused-value

revert

revert

Update CMakeLists.txt

Update llvm_build_clang_cl.vcxproj

Update llvm_build_clang_cl.vcxproj

Update rpcs3.yml

go to deploy if successful

Create deploy-windows-clang-cl.sh

build then deploy

Update build-windows-clang-cl.ps1

deploy step

test

Update ProgramStateCache.cpp

remove AVX512

Update JITLLVM.cpp

FFMPEG 8.0

FFMPEG 8.0

LLVM 21

LLVM 21

set CMAKE_MSVC_RUNTIME_LIBRARY

update OpenAL

msys2 clang

git openal-soft reset

update yaml

reset to master

reset to master

"Build succeeded"

ALSOFT_ENABLE_MODULES OFF

Build All Jobs

Run Builds when not on Main branch

Win Qt 6.9.3

Update build-mac-arm64.sh

Update build-mac.sh

Create TCDarwinX86_64.cmake
2025-10-13 08:30:43 -07:00

178 lines
7.9 KiB
CMake

cmake_minimum_required(VERSION 3.28)
find_program(CCACHE_PATH ccache HINTS ENV PATH)
if(CCACHE_PATH)
message(STATUS "Using ccache: ${CCACHE_PATH}")
set(CMAKE_C_COMPILER_LAUNCHER "${CCACHE_PATH}")
set(CMAKE_CXX_COMPILER_LAUNCHER "${CCACHE_PATH}")
endif()
project(rpcs3 LANGUAGES C CXX)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 11)
message(FATAL_ERROR "RPCS3 requires at least gcc-11.")
endif()
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 12.0)
message(FATAL_ERROR "RPCS3 requires at least clang-12.0.")
endif()
endif()
option(USE_NATIVE_INSTRUCTIONS "USE_NATIVE_INSTRUCTIONS makes rpcs3 compile with -march=native, which is useful for local builds, but not good for packages." ON)
option(WITH_LLVM "Enable usage of LLVM library" ON)
option(BUILD_LLVM "Build LLVM from git submodule" OFF)
option(STATIC_LINK_LLVM "Link against LLVM statically. This will get set to ON if you build LLVM from the submodule." OFF)
option(USE_FAUDIO "FAudio audio backend" ON)
option(USE_LIBEVDEV "libevdev-based joystick support" ON)
option(USE_DISCORD_RPC "Discord rich presence integration" OFF)
option(USE_VULKAN "Vulkan render backend" ON)
option(USE_PRECOMPILED_HEADERS "Use precompiled headers" OFF)
option(USE_SDL "Enables SDL input handler" OFF)
option(USE_SYSTEM_CUBEB "Prefer system cubeb instead of the builtin one" OFF)
option(USE_SYSTEM_CURL "Prefer system Curl instead of the prebuild one" ON)
option(USE_SYSTEM_FAUDIO "Prefer system FAudio instead of the builtin one" OFF)
option(USE_SYSTEM_FFMPEG "Prefer system ffmpeg instead of the prebuild one" OFF)
option(USE_SYSTEM_FLATBUFFERS "Prefer system flatbuffers instead of the builtin one" OFF)
option(USE_SYSTEM_LIBPNG "Prefer system libpng instead of the builtin one" OFF)
option(USE_SYSTEM_LIBUSB "Prefer system libusb instead of the builtin one" OFF)
option(USE_SYSTEM_MVK "Prefer system MoltenVK instead of the builtin one" OFF)
option(USE_SYSTEM_OPENAL "Prefer system OpenAL instead of the prebuild one" ON)
option(USE_SYSTEM_OPENCV "Prefer system OpenCV instead of the builtin one" ON)
option(USE_SYSTEM_PUGIXML "Prefer system pugixml instead of the builtin one" OFF)
option(USE_SYSTEM_SDL "Prefer system SDL instead of the builtin one" ON)
option(USE_SYSTEM_WOLFSSL "Prefer system MoltenVK instead of the builtin one" OFF)
option(USE_SYSTEM_ZLIB "Prefer system ZLIB instead of the builtin one" ON)
option(USE_SYSTEM_ZSTD "Prefer system zstd instead of the prebuild one" OFF)
option(HAS_MEMORY_BREAKPOINTS "Add support for memory breakpoints to the interpreter" OFF)
option(USE_LTO "Use LTO for building" ON)
option(BUILD_RPCS3_TESTS "Build RPCS3 unit tests." OFF)
option(RUN_RPCS3_TESTS "Run RPCS3 unit tests. Requires BUILD_RPCS3_TESTS" OFF)
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/buildfiles/cmake")
include(CheckCXXCompilerFlag)
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(IS_MULTI_CONFIG)
# TODO(cjj19970505@live.cn)
# Currently DicordRPC is included as a binary compiled with /MT flag.
# We need all 4 binaries(/MT /MTd /MD /MDd) or including the source instead of binary.
set(USE_DISCORD_RPC OFF CACHE BOOL "Discord RPC is only avaliable with single-config generator" FORCE)
else()
if(NOT CMAKE_BUILD_TYPE)
message(STATUS "No build type selected, default to Release")
set(CMAKE_BUILD_TYPE "Release")
endif()
endif()
if(CMAKE_BUILD_TYPE MATCHES "Debug" AND NOT MSVC)
add_compile_definitions(_DEBUG)
endif()
if(MSVC)
option(USE_MSVC_STATIC_CRT "Use static MSVC C runtime" OFF)
# TODO(cjj19970505@live.cn)
# DiscordRPC binary in 3rdparty is compiled /MT
# So theoretically we should enable DiscordRPC in Release and static CRT build
# since we might encounter some rumtime issues when more than one CRT version are presented.
# https://docs.microsoft.com/en-us/cpp/c-runtime-library/crt-library-features?view=msvc-160#what-problems-exist-if-an-application-uses-more-than-one-crt-version
# Add other DiscordRPC binaries(compiled with /MTd, /MD, /MDd) or compile it from source may address this issue.
if(NOT IS_MULTI_CONFIG)
if(NOT(CMAKE_BUILD_TYPE MATCHES "Release" AND USE_MSVC_STATIC_CRT))
set(USE_DISCORD_RPC OFF CACHE BOOL "Discord RPC is only available in Release and static CRT build." FORCE)
endif()
endif()
if(USE_MSVC_STATIC_CRT)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
else()
# though doc ( https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html )
# says if that property is not set then CMake uses the default value MultiThreaded$<$<CONFIG:Debug>:Debug>DLL
# to select a MSVC runtime library.
# But yaml-cpp set /MT(d) if CMAKE_MSVC_RUNTIME_LIBRARY is undefined
# So we have to define it explicitly
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
endif()
# TODO(cjj19970505@live.cn)
# offical QT uses dynamic CRT.
# When building our lib with static CRT and debug build type
# and linking with Qt with dynamic CRT and debug build,
# error is encountered in runtime (which is expected).
# But building our lib with static CRT and release build type,
# and linking with Qt with dynamic CRT and release build seems to be working,
# which is the same config with VS solution.
# (though technically it might still have some hidden errors).
# So we allow static CRT in both relase and debug build, but prompt warning in debug build.
# For more info:
# https://docs.microsoft.com/en-us/cpp/c-runtime-library/crt-library-features?view=msvc-160#what-problems-exist-if-an-application-uses-more-than-one-crt-version
# https://wiki.qt.io/Technical_FAQ#Why_does_a_statically_built_Qt_use_the_dynamic_Visual_Studio_runtime_libraries_.3F_Do_I_need_to_deploy_those_with_my_application_.3F
if(USE_MSVC_STATIC_CRT)
if(IS_MULTI_CONFIG OR CMAKE_BUILD_TYPE MATCHES "Debug")
message(AUTHOR_WARNING "Debug build currently can not work with static CRT.")
endif()
endif()
if (NOT CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
add_compile_options(/MP)
endif()
endif()
if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
message( FATAL_ERROR "RPCS3 can only be compiled on 64-bit platforms." )
endif()
if(APPLE AND CMAKE_OSX_ARCHITECTURES STREQUAL "arm64")
include_directories(/opt/homebrew/include)
link_directories(/opt/homebrew/lib)
endif()
if(MSVC)
add_compile_options(/wd4530 /utf-8) # C++ exception handler used, but unwind semantics are not enabled
endif()
add_subdirectory(3rdparty)
if (DISABLE_LTO)
if (CMAKE_C_FLAGS)
string(REGEX REPLACE "-flto[^ ]*" "" CMAKE_C_FLAGS ${CMAKE_C_FLAGS})
endif()
if (CMAKE_CXX_FLAGS)
string(REGEX REPLACE "-flto[^ ]*" "" CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
endif()
endif()
string(FIND "${CMAKE_C_FLAGS} ${CMAKE_CXX_FLAGS}" "-flto" FOUND_LTO)
if (NOT FOUND_LTO EQUAL -1)
message(FATAL_ERROR "RPCS3 doesn't support building with LTO, use -DDISABLE_LTO=TRUE to force-disable it")
endif()
if(NOT WIN32)
add_compile_options(-pthread)
endif()
## Look for Gamemode if its installed on Linux
if(LINUX)
find_program(GAMEMODE_FOUND gamemoded) ## Only works if gamemode is installed on system (might include lib32 case)
if(GAMEMODE_FOUND)
add_compile_definitions(GAMEMODE_AVAILABLE)
endif()
message(GAMEMODE_AVAILABLE="${GAMEMODE_AVAILABLE}")
endif()
# TODO: do real installation, including copying directory structure
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${PROJECT_BINARY_DIR}/bin")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${PROJECT_BINARY_DIR}/bin")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${PROJECT_BINARY_DIR}/bin")
if(BUILD_RPCS3_TESTS)
enable_testing()
endif()
add_subdirectory(rpcs3)
set_directory_properties(PROPERTIES VS_STARTUP_PROJECT rpcs3)