mirror of
https://github.com/RPCS3/rpcs3.git
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247 lines
7.5 KiB
C++
247 lines
7.5 KiB
C++
#include "stdafx.h"
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#include "CgBinaryProgram.h"
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#ifndef WITHOUT_OPENGL
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#include "Emu/RSX/GL/GLVertexProgram.h"
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#include "Emu/RSX/GL/GLFragmentProgram.h"
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#endif
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CgBinaryDisasm::CgBinaryDisasm(const std::string& path)
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: m_path(path)
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{
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fs::file f(path);
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if (!f)
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{
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return;
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}
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usz buffer_size = f.size();
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m_buffer.resize(buffer_size);
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f.read(m_buffer, buffer_size);
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fmt::append(m_arb_shader, "Loading... [%s]\n", path.c_str());
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}
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std::string CgBinaryDisasm::GetCgParamType(u32 type)
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{
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switch (type)
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{
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case 1045: return "float";
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case 1046:
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case 1047:
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case 1048: return fmt::format("float%d", type - 1044);
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case 1064: return "float4x4";
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case 1066: return "sampler2D";
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case 1069: return "samplerCUBE";
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case 1091: return "float1";
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default: return fmt::format("!UnkCgType(%d)", type);
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}
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}
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std::string CgBinaryDisasm::GetCgParamName(u32 offset) const
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{
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return std::string(&m_buffer[offset]);
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}
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std::string CgBinaryDisasm::GetCgParamRes(u32 /*offset*/) const
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{
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// rsx_log.warning("GetCgParamRes offset 0x%x", offset);
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// TODO
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return "";
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}
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std::string CgBinaryDisasm::GetCgParamSemantic(u32 offset) const
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{
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return std::string(&m_buffer[offset]);
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}
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std::string CgBinaryDisasm::GetCgParamValue(u32 offset, u32 end_offset) const
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{
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std::string offsets = "offsets:";
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u32 num = 0;
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offset += 6;
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while (offset < end_offset)
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{
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fmt::append(offsets, " %d,", m_buffer[offset] << 8 | m_buffer[offset + 1]);
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offset += 4;
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num++;
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}
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if (num > 4)
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{
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return "";
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}
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offsets.pop_back();
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return fmt::format("num %d ", num) + offsets;
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}
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void CgBinaryDisasm::ConvertToLE(CgBinaryProgram& prog)
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{
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// BE payload, requires that data be swapped
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const auto be_profile = prog.profile;
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auto swap_be32 = [&](u32 start_offset, size_t size_bytes)
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{
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auto start = reinterpret_cast<u32*>(m_buffer.data() + start_offset);
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auto end = reinterpret_cast<u32*>(m_buffer.data() + start_offset + size_bytes);
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for (auto data = start; data < end; ++data)
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{
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*data = std::bit_cast<be_t<u32>>(*data);
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}
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};
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// 1. Swap the header
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swap_be32(0, sizeof(CgBinaryProgram));
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// 2. Swap parameters
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swap_be32(prog.parameterArray, sizeof(CgBinaryParameter) * prog.parameterCount);
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// 3. Swap the ucode
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swap_be32(prog.ucode, m_buffer.size() - prog.ucode);
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// 4. Swap the domain header
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if (be_profile == 7004u)
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{
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// Need to swap each field individually
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auto& fprog = GetCgRef<CgBinaryFragmentProgram>(prog.program);
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fprog.instructionCount = std::bit_cast<be_t<u32>>(fprog.instructionCount);
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fprog.attributeInputMask = std::bit_cast<be_t<u32>>(fprog.attributeInputMask);
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fprog.partialTexType = std::bit_cast<be_t<u32>>(fprog.partialTexType);
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fprog.texCoordsInputMask = std::bit_cast<be_t<u16>>(fprog.texCoordsInputMask);
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fprog.texCoords2D = std::bit_cast<be_t<u16>>(fprog.texCoords2D);
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fprog.texCoordsCentroid = std::bit_cast<be_t<u16>>(fprog.texCoordsCentroid);
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}
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else
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{
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// Swap entire header block as all fields are u32
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swap_be32(prog.program, sizeof(CgBinaryVertexProgram));
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}
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}
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void CgBinaryDisasm::BuildShaderBody(bool include_glsl)
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{
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ParamArray param_array;
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auto& prog = GetCgRef<CgBinaryProgram>(0);
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if (const u32 be_profile = std::bit_cast<be_t<u32>>(prog.profile);
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be_profile == 7003u || be_profile == 7004u)
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{
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ConvertToLE(prog);
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ensure(be_profile == prog.profile);
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}
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if (prog.profile == 7004u)
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{
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auto& fprog = GetCgRef<CgBinaryFragmentProgram>(prog.program);
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m_arb_shader += "\n";
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fmt::append(m_arb_shader, "# binaryFormatRevision 0x%x\n", prog.binaryFormatRevision);
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fmt::append(m_arb_shader, "# profile sce_fp_rsx\n");
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fmt::append(m_arb_shader, "# parameterCount %d\n", prog.parameterCount);
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fmt::append(m_arb_shader, "# instructionCount %d\n", fprog.instructionCount);
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fmt::append(m_arb_shader, "# attributeInputMask 0x%x\n", fprog.attributeInputMask);
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fmt::append(m_arb_shader, "# registerCount %d\n\n", fprog.registerCount);
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CgBinaryParameterOffset offset = prog.parameterArray;
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for (u32 i = 0; i < prog.parameterCount; i++)
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{
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auto& fparam = GetCgRef<CgBinaryParameter>(offset);
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std::string param_type = GetCgParamType(fparam.type) + " ";
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std::string param_name = GetCgParamName(fparam.name) + " ";
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std::string param_res = GetCgParamRes(fparam.res) + " ";
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std::string param_semantic = GetCgParamSemantic(fparam.semantic) + " ";
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std::string param_const = GetCgParamValue(fparam.embeddedConst, fparam.name);
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fmt::append(m_arb_shader, "#%d%s%s%s%s\n", i, param_type, param_name, param_semantic, param_const);
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offset += u32{sizeof(CgBinaryParameter)};
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}
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m_arb_shader += "\n";
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m_offset = prog.ucode;
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TaskFP();
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if (!include_glsl)
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{
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return;
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}
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u32 unused;
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std::vector<u32> be_data;
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// Swap bytes. FP decompiler expects input in BE
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for (u32* ptr = reinterpret_cast<u32*>(m_buffer.data() + m_offset),
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*end = reinterpret_cast<u32*>(m_buffer.data() + m_buffer.size());
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ptr < end; ++ptr)
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{
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be_data.push_back(std::bit_cast<be_t<u32>>(*ptr));
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}
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RSXFragmentProgram rsx_prog;
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auto metadata = program_hash_util::fragment_program_utils::analyse_fragment_program(be_data.data());
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rsx_prog.ctrl = (fprog.outputFromH0 ? 0 : 0x40) | (fprog.depthReplace ? 0xe : 0);
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rsx_prog.offset = metadata.program_start_offset;
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rsx_prog.ucode_length = metadata.program_ucode_length;
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rsx_prog.total_length = metadata.program_ucode_length + metadata.program_start_offset;
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rsx_prog.data = reinterpret_cast<u8*>(be_data.data()) + metadata.program_start_offset;
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for (u32 i = 0; i < 16; ++i) rsx_prog.texture_state.set_dimension(rsx::texture_dimension_extended::texture_dimension_2d, i);
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#ifndef WITHOUT_OPENGL
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GLFragmentDecompilerThread(m_glsl_shader, param_array, rsx_prog, unused).Task();
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#endif
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}
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else
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{
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const auto& vprog = GetCgRef<CgBinaryVertexProgram>(prog.program);
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m_arb_shader += "\n";
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fmt::append(m_arb_shader, "# binaryFormatRevision 0x%x\n", prog.binaryFormatRevision);
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fmt::append(m_arb_shader, "# profile sce_vp_rsx\n");
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fmt::append(m_arb_shader, "# parameterCount %d\n", prog.parameterCount);
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fmt::append(m_arb_shader, "# instructionCount %d\n", vprog.instructionCount);
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fmt::append(m_arb_shader, "# registerCount %d\n", vprog.registerCount);
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fmt::append(m_arb_shader, "# attributeInputMask 0x%x\n", vprog.attributeInputMask);
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fmt::append(m_arb_shader, "# attributeOutputMask 0x%x\n\n", vprog.attributeOutputMask);
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CgBinaryParameterOffset offset = prog.parameterArray;
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for (u32 i = 0; i < prog.parameterCount; i++)
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{
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auto& vparam = GetCgRef<CgBinaryParameter>(offset);
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std::string param_type = GetCgParamType(vparam.type) + " ";
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std::string param_name = GetCgParamName(vparam.name) + " ";
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std::string param_res = GetCgParamRes(vparam.res) + " ";
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std::string param_semantic = GetCgParamSemantic(vparam.semantic) + " ";
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std::string param_const = GetCgParamValue(vparam.embeddedConst, vparam.name);
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fmt::append(m_arb_shader, "#%d%s%s%s%s\n", i, param_type, param_name, param_semantic, param_const);
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offset += u32{sizeof(CgBinaryParameter)};
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}
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m_arb_shader += "\n";
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m_offset = prog.ucode;
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ensure((m_buffer.size() - m_offset) % sizeof(u32) == 0);
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u32* vdata = reinterpret_cast<u32*>(&m_buffer[m_offset]);
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m_data.resize(prog.ucodeSize / sizeof(u32));
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std::memcpy(m_data.data(), vdata, prog.ucodeSize);
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TaskVP();
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if (!include_glsl)
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{
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return;
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}
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RSXVertexProgram rsx_prog;
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program_hash_util::vertex_program_utils::analyse_vertex_program(vdata, 0, rsx_prog);
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for (u32 i = 0; i < 4; ++i) rsx_prog.texture_state.set_dimension(rsx::texture_dimension_extended::texture_dimension_2d, i);
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#ifndef WITHOUT_OPENGL
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GLVertexDecompilerThread(rsx_prog, m_glsl_shader, param_array).Task();
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#endif
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}
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}
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