rpcs3/rpcs3/Gui/RSXDebugger.h
Vincent Lejeune a63fdf6c45 Use files from master
- Drop smart vertex storage and use OpenGL's one instead.
2015-10-13 14:27:17 +02:00

70 lines
1.5 KiB
C++

#pragma once
#include <wx/listctrl.h>
class RSXDebugger : public wxFrame
{
u32 m_addr;
u32 m_panel_width;
u32 m_panel_height;
u32 m_text_width;
u32 m_text_height;
wxTextCtrl* t_addr;
u32 m_item_count;
wxListView* m_list_commands;
wxListView* m_list_flags;
wxListView* m_list_programs;
wxListView* m_list_lightning;
wxListView* m_list_texture;
wxListView* m_list_settings;
wxPanel* p_buffer_colorA;
wxPanel* p_buffer_colorB;
wxPanel* p_buffer_colorC;
wxPanel* p_buffer_colorD;
wxPanel* p_buffer_depth;
wxPanel* p_buffer_stencil;
wxPanel* p_buffer_tex;
uint m_cur_texture;
public:
bool exit;
RSXDebugger(wxWindow* parent);
~RSXDebugger()
{
exit = true;
}
virtual void OnKeyDown(wxKeyEvent& event);
virtual void OnChangeToolsAddr(wxCommandEvent& event);
virtual void OnScrollMemory(wxMouseEvent& event);
virtual void OnClickBuffer(wxMouseEvent& event);
virtual void GoToGet(wxCommandEvent& event);
virtual void GoToPut(wxCommandEvent& event);
virtual void UpdateInformation();
virtual void GetMemory();
virtual void GetBuffers();
virtual void GetFlags();
virtual void GetPrograms();
virtual void GetLightning();
virtual void GetTexture();
virtual void GetSettings();
virtual void SetFlags(wxListEvent& event);
virtual void SetPrograms(wxListEvent& event);
virtual void OnSelectTexture(wxListEvent& event);
const char* ParseGCMEnum(u32 value, u32 type);
wxString DisAsmCommand(u32 cmd, u32 count, u32 currentAddr, u32 ioAddr);
bool RSXReady();
void SetPC(const uint pc) { m_addr = pc; }
};