rpcs3/rpcs3/Input/sdl_camera_handler.h
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Add SDL camera handler
2026-01-03 14:40:02 +01:00

50 lines
1.2 KiB
C++

#pragma once
#ifdef HAVE_SDL3
#include "Emu/Io/camera_handler_base.h"
#ifndef _MSC_VER
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wold-style-cast"
#endif
#include "SDL3/SDL.h"
#ifndef _MSC_VER
#pragma GCC diagnostic pop
#endif
#include <map>
class sdl_camera_video_sink;
class sdl_camera_handler : public camera_handler_base
{
public:
sdl_camera_handler();
virtual ~sdl_camera_handler();
void open_camera() override;
void close_camera() override;
void start_camera() override;
void stop_camera() override;
void set_format(s32 format, u32 bytesize) override;
void set_frame_rate(u32 frame_rate) override;
void set_resolution(u32 width, u32 height) override;
void set_mirrored(bool mirrored) override;
u64 frame_number() const override;
camera_handler_state get_image(u8* buf, u64 size, u32& width, u32& height, u64& frame_number, u64& bytes_read) override;
static std::vector<std::string> get_drivers();
static std::map<SDL_CameraID, std::string> get_cameras();
private:
void reset();
std::string m_camera_id;
SDL_CameraID m_sdl_camera_id = 0;
SDL_Camera* m_camera = nullptr;
std::unique_ptr<sdl_camera_video_sink> m_video_sink;
};
#endif