mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-12-06 07:12:28 +01:00
* replace GetThreadID with std::this_thread.getId() * name all anonymous structs and unions that contain non-trivially constructable objects * made default constructor for big endian type noexcept to make it work with std::atomic * move instantiated specialized template function members ouside of the class definition to comply with the standard * added default instantiation for template parameter "=nullptr" * used the C++11 standardized thread_local instead of the __declspec(thread) * added transitional definitions to bridge the microsoft specific calls (compare and exchange and aligned alloc) * removed cyclic dependency between Emulator->CPUThreadManager->CPUThread->SMutex->Emulator->... * fixed some instances of indentation by space instead of tabs * surrounded some unused code with an #if 0 block to make sure it doesn't compile |
||
|---|---|---|
| bin | ||
| GL | ||
| rpcs3 | ||
| scetool | ||
| stblib | ||
| Utilities | ||
| wxWidgets@eb5f454529 | ||
| .gitignore | ||
| .gitmodules | ||
| LICENSE | ||
| README.md | ||
| rpcs3.sln | ||
rpcs3
PS3 emulator/debugger
The FAQ has some basic information.
For discussion about the emulator and PS3 emulation please visit the official forums.
If you want to contribute please take a took at the Coding Style and Roadmap pages.
To initialize the repository don't forget to execute git submodule update --init to pull the wxWidgets source.