PlayStation 3 emulator and debugger
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Joshua de Reeper 81f5be30aa
sys_usbd: Emulate Kamen Rider Summonride Ride Gate (#17605)
This PR aims to implement another USB peripheral device, used in Kamen
Rider Summonride. Code is very similar to Skylanders (for the
loading/creating/removing of figures) and Disney Infinity for the actual
USB commands and responses (minus any of the built in random number
generation). I haven't been able to generate a full list of the Ride
Chips (see
[here](https://kamenrider.fandom.com/wiki/Kamen_Rider_Summonride#Characters)
for a list of Characters and Chips) besides the ones I have myself from
the Starter Set, so I am hoping that interested parties are able to play
around and discover what other chips there may be, or if there are any
issues when generating their own Characters and Chips.

Implements https://github.com/RPCS3/rpcs3/issues/17122
2025-10-31 18:17:51 +01:00
.ci Explicitly copy libunwind for x86 2025-10-29 14:53:53 +01:00
.github Bump llvm version from 19 to 21 2025-10-29 14:53:53 +01:00
3rdparty Update fusion to 1.2.9 2025-10-26 09:20:32 +02:00
bin yorha: Style QScrollbar 2025-09-30 21:58:45 +01:00
buildfiles Update Qt to 6.9.3 2025-09-30 20:10:11 +02:00
darwin/util MacOS: silence some warnings 2024-12-28 19:58:59 +01:00
rpcs3 sys_usbd: Emulate Kamen Rider Summonride Ride Gate (#17605) 2025-10-31 18:17:51 +01:00
Utilities [Build] Explicit Triple with LLVM 21.1.0 2025-10-15 20:09:21 +02:00
.clang-format Disable AlignConsecutiveAssignments 2022-10-22 11:32:04 +02:00
.editorconfig Set default to utf-8 for MSVC 2020-12-06 15:30:12 +03:00
.gdbinit Add .gdbinit config file 2020-11-12 23:43:38 +03:00
.gitignore Add unit test project to VS 2025-04-29 21:09:12 +02:00
.gitmodules [Linux] Implement Feral Interactive's Gamemode for Potential Performance Increases (#17325) 2025-07-06 11:50:03 +02:00
BUILDING.md Update Qt to 6.10.0 2025-10-10 10:54:39 +02:00
CMakeLists.txt Fixes for AppImage not targeting Gamemode (#17398) 2025-08-18 00:03:31 +02:00
CMakePresets.json Add opencv to cmake 2024-11-16 15:10:20 +01:00
git-clang-format Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
LICENSE Few bugs fixed and license file added 2014-02-13 11:33:07 +01:00
objdump.cpp Implement utils::memory_map_fd (partial) 2022-01-26 15:46:16 +03:00
pre-commit.readme Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
README.md [CI] FreeBSD build (#17293) 2025-06-12 09:33:40 +03:00
rpcs3.sln VS: compile glslang with the solution 2025-05-06 00:43:41 +02:00
usertype.dat .clang-format added 2016-08-12 14:32:57 +03:00

RPCS3

GitHub Actions RPCS3 Discord Server

The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows, Linux, macOS and FreeBSD.

You can find some basic information on our website. Game info is being populated on the Wiki. For discussion about this emulator, PS3 emulation, and game compatibility reports, please visit our forums and our Discord server.

Support Lead Developers Nekotekina and kd-11 on Patreon

Contributing

If you want to help the project but do not code, the best way to help out is to test games and make bug reports. See:

If you want to contribute as a developer, please take a look at the following pages:

You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.

Building

See BUILDING.md for more information about how to setup an environment to build RPCS3.

Running

Check our friendly quickstart guide to make sure your computer meets the minimum system requirements to run RPCS3.

Don't forget to have your graphics driver up to date and to install the Visual C++ Redistributable Packages for Visual Studio 2022 if you are a Windows user.

License

Most files are licensed under the terms of GNU GPL-2.0-only License; see LICENSE file for details. Some files may be licensed differently; check appropriate file headers for details.