The passthrough path was fake-completing zero-length bulk/interrupt IN URBs to mirror the emulated path, so games that drain-poll between transfers wouldn't stall the libusb worker thread. This baked an emulator-side assumption about device behaviour into the host stack. Real PS3 USIO devices issue a ZLP on the read endpoint after any transfer that would otherwise leave the host's drain URB outstanding (notably after a CMD_WRITE). Devices that follow the same protocol (e.g. ITAIKO firmware) are expected to do the same; faking it here masks firmware bugs and diverges from real hardware behaviour. Drop the workaround and let libusb submit the URB normally. The IN URB now completes when the device sends its ZLP, matching real PS3. Refs: https://github.com/RPCS3/rpcs3/pull/18636#discussion_r3143290987 |
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|---|---|---|
| .ci | ||
| .github | ||
| 3rdparty | ||
| bin | ||
| buildfiles | ||
| darwin/util | ||
| rpcs3 | ||
| Utilities | ||
| .clang-format | ||
| .editorconfig | ||
| .gdbinit | ||
| .gitignore | ||
| .gitmodules | ||
| BUILDING.md | ||
| CMakeLists.txt | ||
| CMakePresets.json | ||
| git-clang-format | ||
| LICENSE | ||
| objdump.cpp | ||
| pre-commit.readme | ||
| README.md | ||
| rpcs3.sln | ||
| usertype.dat | ||
RPCS3
The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows, Linux, macOS and FreeBSD.
You can find some basic information on our website. Game info is being populated on the Wiki. For discussion about this emulator, PS3 emulation, and game compatibility reports, please visit our forums and our Discord server.
Support Lead Developers Nekotekina and kd-11 on Patreon
Contributing
If you want to help the project but do not code, the best way to help out is to test games and make bug reports. See:
If you want to contribute as a developer, please take a look at the following pages:
You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.
Building
See BUILDING.md for more information about how to setup an environment to build RPCS3.
Running
Check our friendly quickstart guide to make sure your computer meets the minimum system requirements to run RPCS3.
Don't forget to have your graphics driver up to date and to install the Visual C++ Redistributable Packages for Visual Studio 2022 if you are a Windows user.
License
Most files are licensed under the terms of GNU GPL-2.0-only License; see LICENSE file for details. Some files may be licensed differently; check appropriate file headers for details.