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Some checks are pending
Generate Translation Template / Generate Translation Template (push) Waiting to run
Build RPCS3 / RPCS3 Linux ${{ matrix.os }} ${{ matrix.compiler }} (/rpcs3/.ci/build-linux-aarch64.sh, gcc, rpcs3/rpcs3-ci-jammy-aarch64:1.9, ubuntu-24.04-arm) (push) Waiting to run
Build RPCS3 / RPCS3 Linux ${{ matrix.os }} ${{ matrix.compiler }} (/rpcs3/.ci/build-linux.sh, gcc, rpcs3/rpcs3-ci-jammy:1.9, ubuntu-24.04) (push) Waiting to run
Build RPCS3 / RPCS3 Linux ${{ matrix.os }} ${{ matrix.compiler }} (a1d35836e8d45bfc6f63c26f0a3e5d46ef622fe1, rpcs3/rpcs3-binaries-linux-arm64, /rpcs3/.ci/build-linux-aarch64.sh, clang, rpcs3/rpcs3-ci-jammy-aarch64:1.9, ubuntu-24.04-arm) (push) Waiting to run
Build RPCS3 / RPCS3 Linux ${{ matrix.os }} ${{ matrix.compiler }} (d812f1254a1157c80fd402f94446310560f54e5f, rpcs3/rpcs3-binaries-linux, /rpcs3/.ci/build-linux.sh, clang, rpcs3/rpcs3-ci-jammy:1.9, ubuntu-24.04) (push) Waiting to run
Build RPCS3 / RPCS3 Mac ${{ matrix.name }} (0, 51ae32f468089a8169aaf1567de355ff4a3e0842, rpcs3/rpcs3-binaries-mac, Intel) (push) Waiting to run
Build RPCS3 / RPCS3 Mac ${{ matrix.name }} (1, 8e21bdbc40711a3fccd18fbf17b742348b0f4281, rpcs3/rpcs3-binaries-mac-arm64, Apple Silicon) (push) Waiting to run
Build RPCS3 / RPCS3 Windows (push) Waiting to run
Build RPCS3 / RPCS3 Windows Clang ${{ matrix.arch }} (aarch64, clang, clangarm64, ARM64, windows-11-arm) (push) Waiting to run
Build RPCS3 / RPCS3 Windows Clang ${{ matrix.arch }} (x86_64, clang, clang64, X64, windows-2025) (push) Waiting to run
Build RPCS3 / RPCS3 FreeBSD (push) Waiting to run
sceNpTrophy fixes - sceNpTrophyGetTrophyUnlockState: signed 1 was potentially shifted by 31(UB) - sceNpTrophyUnlockTrophy: used a reader_lock and was missing check for read only context cellGame fixes - cellHddGameCheck: missing log parameters - cellGameDataCheckCreate2: missing log parameter - cellGameThemeInstall: condition inverted checking for extension + added tolower just in case - cellGameThemeInstallFromBuffer: OOB access, buf is always filled from the start and then used as a parameter to the CB sceNp fixes - sceNpManagerGetTicket: Made accurate from RE - sceNpDrmGetTimelimit: Fix msec calculation sceNp2 fixes -sceNpMatching2ContextStartAsync: avoid capturing ctx -sceNpMatching2ContextStop: Minor error value swap rpcn_client fixes -add_friend: missing log parameter -handle_friend_notification: misc validation issue np_handler fixes -ticket: Missing move in move constructor -ticket::parse: Misc validation fix -get_player_history_entry: potential UB fix np_requests fixes -Wrong CB event_type set for get_room_member_data_external_list! -reply_tus_get_data was not copying status data! -Order of error check in reply_get_room_member_data_external_list was wrong -Improved logging np_requests_gui: -Added missing guards for gui_notifications upnp_handler fixes -Highest density of bugs per line of code in the west, let's pretend I never wrote this signaling_handler fixes -Swapped to multimap to avoid collisions on timestamps Misc fixes |
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| .ci | ||
| .github | ||
| 3rdparty | ||
| bin | ||
| buildfiles | ||
| darwin/util | ||
| rpcs3 | ||
| Utilities | ||
| .clang-format | ||
| .editorconfig | ||
| .gdbinit | ||
| .gitignore | ||
| .gitmodules | ||
| BUILDING.md | ||
| CMakeLists.txt | ||
| CMakePresets.json | ||
| git-clang-format | ||
| LICENSE | ||
| objdump.cpp | ||
| pre-commit.readme | ||
| README.md | ||
| rpcs3.sln | ||
| usertype.dat | ||
RPCS3
The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows, Linux, macOS and FreeBSD.
You can find some basic information on our website. Game info is being populated on the Wiki. For discussion about this emulator, PS3 emulation, and game compatibility reports, please visit our forums and our Discord server.
Support Lead Developers Nekotekina and kd-11 on Patreon
Contributing
If you want to help the project but do not code, the best way to help out is to test games and make bug reports. See:
If you want to contribute as a developer, please take a look at the following pages:
You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.
Building
See BUILDING.md for more information about how to setup an environment to build RPCS3.
Running
Check our friendly quickstart guide to make sure your computer meets the minimum system requirements to run RPCS3.
Don't forget to have your graphics driver up to date and to install the Visual C++ Redistributable Packages for Visual Studio 2022 if you are a Windows user.
License
Most files are licensed under the terms of GNU GPL-2.0-only License; see LICENSE file for details. Some files may be licensed differently; check appropriate file headers for details.