rpcs3/rpcs3/Emu/Io/Pad.cpp
DH f83aa9d5ae OpenGL renderer:
- Improved Vertex & Fragment Shader Decompilers.
- Implemented fp uniform loader.
- Implemented DXT1 & DXT2 textures decompression.
- Implemented draft cellResc module.
- Updated glext.

PPU Interpreter:
- Fixed VSPLTW, VNMSUBFP, VMRGLW, VMRGLH, VMRGLB, VMRGHW, VMRGHH, VMRGHB instructions.

cellFs:
- Fixed cellFsStat syscall.
2013-08-26 17:18:59 +03:00

38 lines
627 B
C++

#include "stdafx.h"
#include "Pad.h"
#include "Null/NullPadHandler.h"
#include "Windows/WindowsPadHandler.h"
PadManager::PadManager()
: m_pad_handler(nullptr)
, m_inited(false)
{
}
PadManager::~PadManager()
{
}
void PadManager::Init(const u32 max_connect)
{
if(m_inited) return;
switch(Ini.PadHandlerMode.GetValue())
{
case 1: m_pad_handler = new WindowsPadHandler(); break;
default:
case 0: m_pad_handler = new NullPadHandler(); break;
}
m_pad_handler->Init(max_connect);
m_inited = true;
}
void PadManager::Close()
{
if(m_pad_handler) m_pad_handler->Close();
m_pad_handler = nullptr;
m_inited = false;
}