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This change adds a hardcoded mouse-based motion sensor emulation feature, inspired by how Cemu handles mouse-driven gyro input. While the game window is focused, holding the right mouse button enables gyro emulation: - Mouse X movement feeds Motion X - Mouse Y movement feeds Motion Z - Mouse Wheel feeds Motion Y The axis mapping and behavior were tested with the "Spark Runner" minigame in _Sly Cooper: Thieves in Time_ and _Bentley's Hackpack_. In accordance with this minigame, a top-down view motion control scheme relies on the X/Z axes. While the right mouse button is being held, mouse deltas are captured via the Qt native event filter and accumulated in the frontend, then consumed by the pad thread. On right mouse button release, motion values are reset to the neutral center to avoid residual drift. This input path is intentionally independent of pad configuration and works even when a keyboard-only profile is selected. This implementation thus resolves issue #13883 by allowing motion-only gameplay without requiring a physical motion-capable controller.
34 lines
1 KiB
C++
34 lines
1 KiB
C++
#pragma once
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#include "util/types.hpp"
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#include "util/atomic.hpp"
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#include "Emu/Io/pad_types.h"
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class QEvent;
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class QWindow;
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// Mouse-based motion sensor emulation state.
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class mouse_gyro_handler
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{
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private:
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atomic_t<bool> enabled = false; // Whether mouse-based gyro emulation mode has been enabled by using the associated hotkey
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atomic_t<bool> active = false; // Whether right mouse button is currently held (gyro active)
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atomic_t<bool> reset = false; // One-shot reset request on right mouse button release
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atomic_t<s32> gyro_x = DEFAULT_MOTION_X; // Accumulated from mouse X position relative to center
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atomic_t<s32> gyro_y = DEFAULT_MOTION_Y; // Accumulated from mouse wheel delta
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atomic_t<s32> gyro_z = DEFAULT_MOTION_Z; // Accumulated from mouse Y position relative to center
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void set_gyro_active();
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void set_gyro_reset();
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void set_gyro_xz(s32 off_x, s32 off_y);
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void set_gyro_y(s32 steps);
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public:
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void clear();
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bool toggle_enabled();
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void handle_event(QEvent* ev, const QWindow& win);
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void apply_gyro(const std::shared_ptr<Pad>& pad);
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};
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