rpcs3/rpcs3/Emu/RSX/Program
kd-11 2c1d962bdc rsx/cfg: Replace 'avx512' intrinsics with SSE2-compatible ones
- These are just PAND and POR instruction wrappers for SSE2, no idea why they're classified as 'avx512'
2025-11-24 16:48:03 +03:00
..
Assembler rsx/cfg: Replace 'avx512' intrinsics with SSE2-compatible ones 2025-11-24 16:48:03 +03:00
GLSLInterpreter rsx: Fix shader interpreter 2025-11-09 17:29:22 +03:00
GLSLSnippets rsx: Rework GPU deswizzle kernel to prevent hangs 2025-11-22 01:49:31 +00:00
MSAA gl: Implement basic MSAA rendertarget support 2025-02-11 02:28:31 +03:00
Upscalers/FSR1 rsx: Implement FSR1 integration for OpenGL 2024-02-26 18:15:06 +03:00
CgBinaryFragmentProgram.cpp rsx: Use safe memory in RSX assembly decompiler 2025-05-21 16:51:11 +03:00
CgBinaryProgram.cpp rsx: Refactor CgBinaryProgram to avoid namespace collision with X11 2025-05-21 16:51:11 +03:00
CgBinaryProgram.h Fix some static analysis warnings 2025-05-24 18:24:58 +02:00
CgBinaryVertexProgram.cpp Headers cleanup 2025-02-11 20:38:35 +01:00
FragmentProgramDecompiler.cpp rsx/fp: Use CFG to decompile fragment programs 2025-11-24 16:48:03 +03:00
FragmentProgramDecompiler.h rsx/fp: Use CFG to decompile fragment programs 2025-11-24 16:48:03 +03:00
FragmentProgramRegister.cpp rsx/fp: Re-design register write tracking 2025-01-10 04:34:28 +03:00
FragmentProgramRegister.h rsx/fp: Re-design register write tracking 2025-01-10 04:34:28 +03:00
GLSLCommon.cpp rsx: Fix user clip plane encode/decode 2025-10-14 01:51:57 +03:00
GLSLCommon.h rsx: Fix wrapped/clamped MSAA sampling behavior with dynamic flags 2024-06-27 22:55:56 +02:00
GLSLTypes.h vk: Fix user clip planes 2025-10-13 12:12:22 +03:00
program_util.cpp rsx: Fix dynamic constants patching when draw call is skipped 2025-01-15 11:27:04 +03:00
program_util.h rsx: Fix dynamic constants patching when draw call is skipped 2025-01-15 11:27:04 +03:00
ProgramStateCache.cpp rsx/vk: Convert fragment constants from static struct to array of vec4 2025-10-13 12:12:22 +03:00
ProgramStateCache.h rsx/vk: Convert fragment constants from static struct to array of vec4 2025-10-13 12:12:22 +03:00
RSXFragmentProgram.h rsx/shaders: Track active MRT count per shader 2025-01-10 04:34:28 +03:00
RSXOverlay.h GL: flip overlays vertically during recordings 2025-10-28 22:04:01 +01:00
RSXVertexProgram.h rsx: Default initialize vertex program fields 2025-01-10 04:34:28 +03:00
ShaderInterpreter.h vk: Update shader interpreter to use dynamic binding layout 2025-06-25 23:06:04 +03:00
ShaderParam.h static analysis: more const 2025-03-05 00:12:30 +01:00
SPIRVCommon.cpp Add option to use system glslang 2025-08-04 19:56:01 +02:00
SPIRVCommon.h rsx: Move SPIRV stuff into common code 2024-03-27 19:20:21 +02:00
VertexProgramDecompiler.cpp Headers cleanup 2025-02-11 20:38:35 +01:00
VertexProgramDecompiler.h rsx: Add GLSL support for instanced rendering 2024-12-29 20:53:05 +03:00