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* use one central unified log with channels/priorities ad-hoc listener registration and de-registration * disable buffering by default * add multi-threaded ringbuffer implementation * use buffered listener for the gui (using the ringbuffer) |
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| .. | ||
| ARMv7 | ||
| Audio | ||
| Cell | ||
| CPU | ||
| FS | ||
| GS | ||
| HDD | ||
| Io | ||
| Memory | ||
| SysCalls | ||
| DbgCommand.cpp | ||
| DbgCommand.h | ||
| Event.cpp | ||
| event.h | ||
| GameInfo.h | ||
| System.cpp | ||
| System.h | ||