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82 lines
2.8 KiB
C++
82 lines
2.8 KiB
C++
#pragma once
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#include "util/types.hpp"
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#include <string>
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#include <set>
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enum class game_content_type
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{
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content_icon, // ICON0.PNG
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content_video, // ICON1.PAM
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content_sound, // SND0.AT3
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overlay_picture, // PIC0.PNG (16:9) or PIC2.PNG (4:3)
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background_picture, // PIC1.PNG
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background_picture_2, // PIC3.PNG (should only exist for install or extra content discs...)
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};
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namespace rpcs3::utils
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{
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u32 get_max_threads();
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void configure_logs(bool force_enable = false);
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u32 check_user(const std::string& user);
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bool install_pkg(const std::string& path);
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// VFS directories and disk usage
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std::vector<std::pair<std::string, u64>> get_vfs_disk_usage();
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std::string get_emu_dir();
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std::string get_hdd0_dir();
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std::string get_hdd1_dir();
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std::string get_flash_dir();
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std::string get_flash2_dir();
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std::string get_flash3_dir();
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std::string get_bdvd_dir();
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std::string get_games_dir();
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std::string get_hdd0_game_dir();
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std::string get_hdd0_locks_dir();
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std::string get_hdd1_cache_dir();
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std::string get_games_shortcuts_dir();
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// Cache directories and disk usage
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u64 get_cache_disk_usage();
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std::string get_cache_dir();
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std::string get_cache_dir(std::string_view module_path);
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std::string get_data_dir();
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std::string get_icons_dir();
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std::string get_savestates_dir();
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std::string get_captures_dir();
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std::string get_recordings_dir();
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std::string get_screenshots_dir();
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// get_cache_dir_by_serial() named in this way to avoid conflict (wrong invocation) with get_cache_dir()
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std::string get_cache_dir_by_serial(const std::string& serial);
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std::string get_data_dir(const std::string& serial);
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std::string get_icons_dir(const std::string& serial);
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std::string get_savestates_dir(const std::string& serial);
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std::string get_recordings_dir(const std::string& serial);
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std::string get_screenshots_dir(const std::string& serial);
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std::string get_existing_dir(const std::string& dir);
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std::set<std::string> get_dir_list(const std::string& base_dir, const std::string& serial);
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std::set<std::string> get_file_list(const std::string& base_dir, const std::string& serial);
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std::string get_rap_file_path(const std::string_view& rap);
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bool verify_c00_unlock_edat(const std::string_view& content_id, bool fast = false);
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std::string get_sfo_dir_from_game_path(const std::string& game_path, const std::string& title_id = "");
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std::string get_custom_config_dir();
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std::string get_custom_config_path(const std::string& identifier);
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std::string get_input_config_root();
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std::string get_input_config_dir(const std::string& title_id = "");
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std::string get_custom_input_config_path(const std::string& title_id);
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std::string get_game_content_path(game_content_type type);
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bool version_is_bigger(std::string_view v0, std::string_view v1, std::string_view serial, bool is_fw);
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}
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