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* Replace `int` with `s32` as return type for syscalls. * Renamed `SC_Something.*` files with the proper lv2 name `sys_something.*`. * Moving away from the lv2, those functions and folders that doesn't correspond to lv2 functions. E.g. module functions from sys_io, sysPrxForUser, cellGcmSys. * Splitted some files (memory -> memory+mmapper) and merged other ones (event+event_flag ->event, spu+spu_thread -> spu), according to common sense, PSDevWiki docs, and checking firmware files. * Removed external functions from `SysCalls.h`. NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall but it appears on the sc_table and it is actually called in games. Is this some kind of hack?
40 lines
734 B
C
40 lines
734 B
C
#pragma once
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#include "sys_mutex.h"
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struct sys_cond_attribute
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{
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be_t<u32> pshared;
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be_t<u64> ipc_key;
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be_t<int> flags;
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union
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{
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char name[8];
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u64 name_u64;
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};
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};
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struct Cond
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{
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Mutex* mutex; // associated with mutex
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SMutex signal;
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u32 signaler; // signaler thread id (for signal_all)
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SleepQueue m_queue;
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u64 signal_stamp;
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Cond(Mutex* mutex, u64 name)
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: mutex(mutex)
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, m_queue(name)
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, signaler(0)
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{
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}
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};
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// SysCalls
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s32 sys_cond_create(mem32_t cond_id, u32 mutex_id, mem_ptr_t<sys_cond_attribute> attr);
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s32 sys_cond_destroy(u32 cond_id);
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s32 sys_cond_wait(u32 cond_id, u64 timeout);
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s32 sys_cond_signal(u32 cond_id);
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s32 sys_cond_signal_all(u32 cond_id);
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s32 sys_cond_signal_to(u32 cond_id, u32 thread_id);
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