#include "stdafx.h" #include "GLVertexProgram.h" wxString GLVertexDecompilerThread::GetMask(bool is_sca) { wxString ret = wxEmptyString; if(is_sca) { if(d3.sca_writemask_x) ret += "x"; if(d3.sca_writemask_y) ret += "y"; if(d3.sca_writemask_z) ret += "z"; if(d3.sca_writemask_w) ret += "w"; } else { if(d3.vec_writemask_x) ret += "x"; if(d3.vec_writemask_y) ret += "y"; if(d3.vec_writemask_z) ret += "z"; if(d3.vec_writemask_w) ret += "w"; } return ret.IsEmpty() || ret == "xyzw" ? wxString(wxEmptyString) : ("." + ret); } wxString GLVertexDecompilerThread::GetVecMask() { return GetMask(false); } wxString GLVertexDecompilerThread::GetScaMask() { return GetMask(true); } wxString GLVertexDecompilerThread::GetDST(bool isSca) { static const std::string reg_table[] = { "gl_Position", "col0", "col1", "bfc0", "bfc1", "gl_ClipDistance[%d]", "gl_ClipDistance[%d]", "tc0", "tc1", "tc2", "tc3", "tc4", "tc5", "tc6", "tc7" }; wxString ret = wxEmptyString; switch(isSca ? 0x1f : d3.dst) { case 0x0: case 0x5: case 0x6: ret += reg_table[d3.dst]; break; case 0x1f: ret += m_parr.AddParam(PARAM_NONE, "vec4", std::string("tmp") + std::to_string(isSca ? d3.sca_dst_tmp : d0.dst_tmp)); break; default: if(d3.dst < WXSIZEOF(reg_table)) { ret += m_parr.AddParam(PARAM_OUT, "vec4", reg_table[d3.dst]); } else { ConLog.Error("Bad dst reg num: %d", d3.dst); ret += m_parr.AddParam(PARAM_OUT, "vec4", "unk"); } break; } return ret; } wxString GLVertexDecompilerThread::GetSRC(const u32 n, bool isSca) { static const std::string reg_table[] = { "in_pos", "in_weight", "in_normal", "in_col0", "in_col1", "in_fogc", "in_6", "in_7", "in_tc0", "in_tc1", "in_tc2", "in_tc3", "in_tc4", "in_tc5", "in_tc6", "in_tc7" }; wxString ret = wxEmptyString; switch(src[n].reg_type) { case 1: //temp ret += m_parr.AddParam(PARAM_NONE, "vec4", std::string("tmp") + std::to_string(src[n].tmp_src)); break; case 2: //input if(d1.input_src < WXSIZEOF(reg_table)) { ret += m_parr.AddParam(PARAM_IN, "vec4", reg_table[d1.input_src], d1.input_src); } else { ConLog.Error("Bad input src num: %d", d1.input_src); ret += m_parr.AddParam(PARAM_IN, "vec4", "in_unk", d1.input_src); } break; case 3: //const ret += m_parr.AddParam(PARAM_UNIFORM, "vec4", std::string("vc") + std::to_string(d1.const_src)); break; default: ConLog.Error("Bad src%u reg type: %d", n, src[n].reg_type); Emu.Pause(); break; } static const wxString f = "xyzw"; if (isSca) { assert(src[n].swz_x == src[n].swz_y); assert(src[n].swz_z == src[n].swz_w); assert(src[n].swz_x == src[n].swz_z); ret += '.'; ret += f[src[n].swz_x]; } else { wxString swizzle = wxEmptyString; swizzle += f[src[n].swz_x]; swizzle += f[src[n].swz_y]; swizzle += f[src[n].swz_z]; swizzle += f[src[n].swz_w]; if(swizzle != f) ret += '.' + swizzle; } bool abs; switch(n) { case 0: abs = d0.src0_abs; break; case 1: abs = d0.src1_abs; break; case 2: abs = d0.src2_abs; break; } if(abs) ret = "abs(" + ret + ")"; if(src[n].neg) ret = "-" + ret; return ret; } void GLVertexDecompilerThread::AddCode(bool is_sca, wxString code, bool src_mask, bool set_dst, bool set_cond) { if(d0.cond == 0) return; enum { lt = 0x1, eq = 0x2, gt = 0x4, }; static const char* cond_string_table[(lt | gt | eq) + 1] = { "error", "lessThan", "equal", "lessThanEqual", "greaterThan", "notEqual", "greaterThanEqual", "error" }; wxString cond; if((set_cond || d0.cond_test_enable) && d0.cond != (lt | gt | eq)) { static const char f[4] = {'x', 'y', 'z', 'w'}; std::string swizzle; swizzle += f[d0.mask_x]; swizzle += f[d0.mask_y]; swizzle += f[d0.mask_z]; swizzle += f[d0.mask_w]; swizzle = swizzle == "xyzw" ? "" : "." + swizzle; cond = wxString::Format("if(all(%s(rc%s, vec4(0.0)%s))) ", wxString(cond_string_table[d0.cond]).wx_str(), wxString(swizzle).wx_str(), wxString(swizzle).wx_str()); } wxString mask = GetMask(is_sca); wxString value = src_mask ? code + mask : code; if(is_sca && d0.vec_result) { value = "vec4(" + value + ")" + mask; } if(d0.staturate) { value = "clamp(" + value + ", 0.0, 1.0)"; } if(set_dst) { wxString dest; if(d0.cond_update_enable_0) { dest = m_parr.AddParam(PARAM_NONE, "vec4", "rc", "vec4(0.0)") + mask; } else if(d3.dst == 5 || d3.dst == 6) { if(d3.vec_writemask_x) { dest = m_parr.AddParam(PARAM_OUT, "vec4", "fogc") + mask; } else { int num = d3.dst == 5 ? 0 : 3; //if(d3.vec_writemask_y) num += 0; if(d3.vec_writemask_z) num += 1; else if(d3.vec_writemask_w) num += 2; dest = wxString::Format(GetDST(is_sca) + "/*" + mask + "*/", num); } } else { dest = GetDST(is_sca) + mask; } code = cond + dest + " = " + value; } else { code = cond + value; } m_body.Add(code + ";"); } wxString GLVertexDecompilerThread::GetFunc() { u32 offset = (d2.iaddrh << 3) | d3.iaddrl; wxString name = wxString::Format("func%u", offset); for(uint i=0; i0; --i) { fp += wxString::Format("void %s();\n", m_funcs[i].name.wx_str()); } wxString f = wxEmptyString; f += wxString::Format("void %s()\n{\n\tgl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);\n%s\tgl_Position = gl_Position * scaleOffsetMat;\n}\n", m_funcs[0].name.wx_str(), BuildFuncBody(m_funcs[0]).wx_str()); for(uint i=1; i intsCount ? "gl_Position = gl_Position * scaleOffsetMat;" : "") + " return; }", false, true); break; // BRA case 0x09: AddScaCode("{ " + GetFunc() + "; " + wxString(m_funcs.GetCount() == 1 || m_funcs[1].offset > intsCount ? "gl_Position = gl_Position * scaleOffsetMat;" : "") + " return; }", false, true); break; // BRI : works differently (BRI o[1].x(TR) L0;) case 0x0a: AddScaCode("/*CAL*/ " + GetFunc(), false, true); break; // CAL : works same as BRI case 0x0b: AddScaCode("/*CLI*/ " + GetFunc(), false, true); break; // CLI : works same as BRI case 0x0c: AddScaCode("{ " + wxString(m_funcs.GetCount() == 1 || m_funcs[1].offset > intsCount ? "gl_Position = gl_Position * scaleOffsetMat;" : "") + "return; }", false, true); break; // RET : works like BRI but shorter (RET o[1].x(TR);) case 0x0d: AddScaCode("log2(" + GetSRC(2, true) + ")"); break; // LG2 case 0x0e: AddScaCode("exp2(" + GetSRC(2, true) + ")"); break; // EX2 case 0x0f: AddScaCode("sin(" + GetSRC(2, true) + ")"); break; // SIN case 0x10: AddScaCode("cos(" + GetSRC(2, true) + ")"); break; // COS //case 0x11: break; // BRB : works differently (BRB o[1].x !b0, L0;) //case 0x12: break; // CLB : works same as BRB //case 0x13: break; // PSH : works differently (PSH o[1].x A0;) //case 0x14: break; // POP : works differently (POP o[1].x;) default: m_body.Add(wxString::Format("//Unknown vp sca_opcode 0x%x", d1.sca_opcode)); ConLog.Error("Unknown vp sca_opcode 0x%x", d1.sca_opcode); Emu.Pause(); break; } switch(d1.vec_opcode) { case 0x00: break; //NOP case 0x01: AddVecCode(GetSRC(0)); break; //MOV case 0x02: AddVecCode("(" + GetSRC(0) + " * " + GetSRC(1) + ")"); break; //MUL case 0x03: AddVecCode("(" + GetSRC(0) + " + " + GetSRC(2) + ")"); break; //ADD case 0x04: AddVecCode("(" + GetSRC(0) + " * " + GetSRC(1) + " + " + GetSRC(2) + ")"); break; //MAD case 0x05: AddVecCode("vec2(dot(" + GetSRC(0) + ".xyz, " + GetSRC(1) + ".xyz), 0).xxxx"); break; //DP3 case 0x06: AddVecCode("vec2(dot(vec4(" + GetSRC(0) + ".xyz, 1), " + GetSRC(1) + "), 0).xxxx"); break; //DPH case 0x07: AddVecCode("vec2(dot(" + GetSRC(0) + ", " + GetSRC(1) + "), 0).xxxx"); break; //DP4 case 0x08: AddVecCode("vec2(distance(" + GetSRC(0) + ", " + GetSRC(1) + "), 0).xxxx"); break; //DST case 0x09: AddVecCode("min(" + GetSRC(0) + ", " + GetSRC(1) + ")"); break; //MIN case 0x0a: AddVecCode("max(" + GetSRC(0) + ", " + GetSRC(1) + ")"); break; //MAX case 0x0b: AddVecCode("vec4(lessThan(" + GetSRC(0) + ", " + GetSRC(1) + "))"); break; //SLT case 0x0c: AddVecCode("vec4(greaterThanEqual(" + GetSRC(0) + ", " + GetSRC(1) + "))"); break; //SGE case 0x0e: AddVecCode("fract(" + GetSRC(0) + ")"); break; //FRC case 0x0f: AddVecCode("floor(" + GetSRC(0) + ")"); break; //FLR case 0x10: AddVecCode("vec4(equal(" + GetSRC(0) + ", " + GetSRC(1) + "))"); break; //SEQ //case 0x11: AddVecCode("vec4(equal(" + GetSRC(0) + ", vec4(0, 0, 0, 0)))"); break; //SFL case 0x12: AddVecCode("vec4(greaterThan(" + GetSRC(0) + ", " + GetSRC(1) + "))"); break; //SGT case 0x13: AddVecCode("vec4(lessThanEqual(" + GetSRC(0) + ", " + GetSRC(1) + "))"); break; //SLE case 0x14: AddVecCode("vec4(notEqual(" + GetSRC(0) + ", " + GetSRC(1) + "))"); break; //SNE //case 0x15: AddVecCode("vec4(notEqual(" + GetSRC(0) + ", vec4(0, 0, 0, 0)))"); break; //STR case 0x16: AddVecCode("sign(" + GetSRC(0) + ")"); break; //SSG default: m_body.Add(wxString::Format("//Unknown vp opcode 0x%x", d1.vec_opcode)); ConLog.Error("Unknown vp opcode 0x%x", d1.vec_opcode); Emu.Pause(); break; } if(d3.end) { if(i < m_data.GetCount()) ConLog.Error("Program end before buffer end."); break; } } m_shader = BuildCode(); m_body.Clear(); m_funcs.RemoveAt(1, m_funcs.GetCount() - 1); } GLVertexProgram::GLVertexProgram() : m_decompiler_thread(nullptr) , id(0) { } GLVertexProgram::~GLVertexProgram() { if(m_decompiler_thread) { Wait(); if(m_decompiler_thread->IsAlive()) { m_decompiler_thread->Stop(); } delete m_decompiler_thread; m_decompiler_thread = nullptr; } Delete(); } void GLVertexProgram::Decompile(RSXVertexProgram& prog) { #if 0 GLVertexDecompilerThread(data, shader, parr).Entry(); #else if(m_decompiler_thread) { Wait(); if(m_decompiler_thread->IsAlive()) { m_decompiler_thread->Stop(); } delete m_decompiler_thread; m_decompiler_thread = nullptr; } m_decompiler_thread = new GLVertexDecompilerThread(prog.data, shader, parr); m_decompiler_thread->Start(); #endif } void GLVertexProgram::Compile() { if(id) glDeleteShader(id); id = glCreateShader(GL_VERTEX_SHADER); const char* str = shader.mb_str(); const int strlen = shader.Len(); glShaderSource(id, 1, &str, &strlen); glCompileShader(id); GLint r = GL_FALSE; glGetShaderiv(id, GL_COMPILE_STATUS, &r); if(r != GL_TRUE) { glGetShaderiv(id, GL_INFO_LOG_LENGTH, &r); if(r) { char* buf = new char[r+1]; GLsizei len; memset(buf, 0, r+1); glGetShaderInfoLog(id, r, &len, buf); ConLog.Error("Failed to compile vertex shader: %s", wxString(buf).wx_str()); delete[] buf; } ConLog.Write(shader); Emu.Pause(); } //else ConLog.Write("Vertex shader compiled successfully!"); } void GLVertexProgram::Delete() { parr.params.Clear(); shader.Clear(); if(id) { glDeleteShader(id); id = 0; } }