Megamouse
404d08ef6d
Qt: always use last boot path for game boot actions
...
The actual path caused the GUI to try to run elfs directly after booting a game from a loader.
2023-06-08 21:15:39 +02:00
Megamouse
11487cd591
System: fix config path in restore_on_no_boot
2023-06-08 21:15:39 +02:00
Megamouse
51a30977d2
System: use const ref for libs map
2023-06-08 21:15:39 +02:00
Megamouse
3f5bc3464d
Rename ProcureCurrentEmulationCourseInformation to GetEmulationIdentifier
...
This is much easier to understand in my opinion.
The old name just made me scratch my head whenever I read it.
2023-06-08 21:15:39 +02:00
brian218
ad22cf5051
unself.cpp: Always reset the old SELF header information before loading
2023-06-08 18:18:57 +02:00
brian218
da0c9c2ce9
sys_usbd: USB VID/PID logging format fixup
2023-06-05 13:51:54 +03:00
brian218
42b388317e
sys_ss: Further implemented Update Manager service for VSH
2023-06-05 13:51:54 +03:00
Megamouse
66e1cf96e2
Qt/Loader: Let users choose which packages to install
2023-06-01 16:34:23 +02:00
Elad Ashkenazi
c3b7229fbb
Extra PS3_EXTRA fix
2023-06-01 06:43:33 +02:00
Eladash
e29b81c444
Debug Fixes
2023-05-22 20:04:49 +03:00
Elad Ashkenazi
a3271b08b7
System.cpp: Make boot of disc updates more strict
2023-05-14 17:47:56 +02:00
Megamouse
58140e1d3a
Fix some warnings
2023-05-09 07:55:46 +02:00
Megamouse
7bec3b30b7
Qt: Allow parsing games.yml during gameplay
...
There is no need to restrict this anymore
2023-04-28 17:16:04 +02:00
Megamouse
ad5a62b62d
Loader: split add_only into own function
...
The new code does not require any modifications apart from loading vfs
2023-04-28 17:16:04 +02:00
Megamouse
a639772dfe
Qt: async game list parsing
2023-04-26 18:07:16 +02:00
Megamouse
2c71d08ea2
Emu: Cache games.yml and only save when necessary
2023-04-21 20:18:24 +02:00
Megamouse
6555de6ef5
fix warnings
2023-04-21 16:41:06 +02:00
Eladash
a1741f21cc
Optimize AddGamesFromDir a bit
2023-04-21 12:14:44 +02:00
Eladash
76a36f45bf
Reduce IO With Game Library Loading
2023-04-21 12:14:44 +02:00
Eladash
79d09d02ed
Add savestate buttons to home menu
2023-04-13 20:46:37 +02:00
Eladash
0e388639cc
Loader: Make executable analyzation not halt UI when launching games
2023-04-12 15:18:50 +03:00
Elad Ashkenazi
c6ab1aa227
Fix emulator crash when stopping emulation after being paused ( #13530 )
2023-04-05 21:53:01 +02:00
brian218
28c37ab465
sys_fs & VFS: Misc bug fixes
2023-04-05 18:08:55 +02:00
Elad Ashkenazi
7e6cc02e09
Fix an emulator crash in Emulator::SaveSettings ( #13567 )
2023-03-21 10:12:39 +01:00
Eladash
0beda6fa89
Savestates: Fix deadlock on savestate load
2023-03-18 12:07:17 +03:00
Megamouse
364c33060b
Fix boot by RPCS3_GAMEID constants
2023-02-20 22:53:22 +01:00
Megamouse
de592267fe
Create TEST12345/USRDIR for test elfs
2023-02-16 20:51:57 +01:00
Margen67
5bb89328d0
Remove whitespace
2023-02-15 08:58:02 +01:00
Megamouse
3a68b7ac0d
Fix C00 boot from external HG games
2023-02-13 07:31:58 +01:00
Megamouse
e064380a7d
overlays: add message box to home menu
2023-02-09 20:36:35 +01:00
Eladash
27cad422b9
cellGame: Truncate excess of characters in TITLE_ID
...
In cellGameDataCheckCreate
2023-02-07 18:21:18 +03:00
Elad Ashkenazi
c471120a80
System.cpp: Do not create VFS directories outside of RPCS3 dir ( #13311 )
2023-01-29 11:29:26 +01:00
Elad Ashkenazi
9a91fef337
Deprecate HDD0/disc, make RPCS3/games movable ( #13265 )
2023-01-23 08:00:46 +01:00
Megamouse
d3183708e8
overlays: do not open home menu in VSH
2023-01-21 09:11:53 +01:00
Megamouse
44771150b7
overlays: add simple home menu
2023-01-21 09:11:53 +01:00
Elad Ashkenazi
e6a7597444
PRX/savestates/VSH: Associate PRX with library, fix VSH browser ( #13221 )
...
* PRX/savestate:s Associate PRX with library
* VFS/Savestates: Fix host_root resolving
* Savestates: Fix segfault in ppu_initialize
* SPU: Avoid some log spam
* VSH/sys_vm: Fix limit on root processes
2023-01-15 23:12:54 +03:00
Megamouse
9b7eaf5117
Improve error logging
2023-01-09 21:06:51 +01:00
Eladash
8eefbcae45
VSH/UI: Add VSH to game grid
...
* Custom VSH config.
* VSH shortcut creation.
2023-01-07 22:52:50 +01:00
Foxxcoon
05086cda3b
Fix #11126
2023-01-07 16:40:39 +03:00
brian218
d78e2dad29
sys_game: Made the LV2 Watchdog restarts the game forcefully
2022-12-15 13:12:40 +03:00
Megamouse
8399516475
cli: fix title_path
2022-12-10 18:18:16 +01:00
Eladash
a18b46d8ad
Path hotfix
2022-12-09 12:20:57 +03:00
Eladash
74bb90b414
System.cpp: protect boot arguments
2022-12-09 12:20:57 +03:00
Eladash
b7d80ab335
Add support to boot using PS3 game path or TITLEID in CLI and shortcuts
...
Allowing to move of game directories without having to update the shortcut path. (as long as it is registered within RPCS3 UI).
2022-12-09 12:20:57 +03:00
kd-11
0aaa40cd53
ux: Update vcredist links and optionally disable help text from error dialog
2022-12-06 20:46:35 +01:00
Megamouse
a6b44ea1bb
Qt: support fatal error as htmk
2022-12-06 20:46:35 +01:00
Elad Ashkenazi
ad3ea966cb
Add RPCS3/games/ for automatic games detection, support PSN games outside HDD0 ( #12982 )
...
* SFO: Do not load PARAM.SFO with illegal TITLE_ID
* Add support for PSN games outside HDD0
* Add RPCS3/games/ for automatic game detection
2022-12-02 13:18:07 +03:00
Megamouse
5188293242
evdev gun support cleanup
2022-11-30 19:38:42 +01:00
Nicolas Adenis-Lamarre
2805fe0a06
evdev gun support
...
supports guns via evdev. multiple guns.
extra buttons are configurable (guns can be configured for that).
Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2022-11-30 19:38:42 +01:00
Megamouse
5dbadccd7f
Log PSF path on error
2022-11-27 22:07:15 +01:00
Eladash
8b934abcf2
Improve error_code, make HDD1 errors be warnings
2022-11-26 16:33:47 +03:00
Megamouse
961d905433
Loader: disable unsupported PPU decoder settings
2022-11-12 11:23:58 +03:00
Megamouse
1e7b2c052a
Loader: skip savestate check in add_only mode
2022-11-12 11:23:58 +03:00
Eladash
69368d972d
Savestates: Move "Start Paused" setting to UI
2022-11-05 10:36:46 +01:00
Eladash
9632d0ab8a
Emu: fixup message when the application has crashed
2022-11-01 19:08:55 +03:00
Elad Ashkenazi
c214f45e14
Savestates/rsx/IO: Resume emulation on long START press, enable "Start Paused" by defaut ( #12881 )
...
* Savestates: Enable "Start Paused" by default
* Emu/rsx/IO: Resume emulation on long START press
* rsx: fix missing graphics with savestates' "Start Paused" setting
* rsx/overlays: Add simple reference counting for messages to hide them manually
* Move some code in Emulator::Pause() so thread pausing is the first thing done by this function
2022-10-29 19:53:00 +02:00
Elad Ashkenazi
c8620070b9
Savestates/System.cpp: Realized fix for suspend mode ( #12883 )
2022-10-28 09:51:46 +02:00
brian218
61a371b106
Implemented sys_fs_mount() and sys_fs_unmount()
2022-10-28 08:51:41 +02:00
Elad Ashkenazi
90d6069a16
Update System.cpp
2022-10-24 18:54:53 +03:00
Elad Ashkenazi
1a9e38a1dd
System.cpp: Minor regression fix ( #12874 )
...
Do not move savestate if the actual boot is unsuccessful.
2022-10-23 18:07:44 +03:00
Eladash
23fdcbfeb8
Add one missing line, fix savestate restart
2022-10-23 13:06:57 +02:00
Eladash
ee3e36672c
Savestates: Rename savestate when booting the game regularly (suspend mode)
2022-10-23 10:49:58 +02:00
Eladash
cc6112cbc4
Savestates: Auto-relaunch savestate when suspen mode is off
2022-10-23 10:49:58 +02:00
Eladash
f16c9cd3c6
Savestates: Disable HDD1 saving optimization
...
HDD1 is very volatile, it was a bad idea not to save it.
2022-10-23 10:49:58 +02:00
Elad Ashkenazi
23a445619b
Savestates: +1 Bug
2022-10-22 13:37:33 +02:00
Megamouse
1747e68d1d
Fix warning
2022-10-21 20:44:46 +02:00
Elad Ashkenazi
0a38800e44
Savestates: fix endless renaming of used savestates ( #12780 )
2022-10-11 17:02:25 +03:00
Eladash
58dd2bff41
Savestates: Fix unintentional pause when saving with HLE VDEC contexts
2022-10-04 14:14:38 +03:00
Eladash
f34773ed73
Savestates: Make Ctrl+R work when not ingame
...
Restore old behavior of Ctrl+R making it restart emulation when stoppped.
2022-10-04 14:14:38 +03:00
Eladash
9b5cc7cda7
System.cpp: Fix RSX thread abort
2022-10-04 14:14:38 +03:00
Eladash
4445569bb0
Savestates: Don't actually delete savestates
2022-09-25 14:31:39 +03:00
Eladash
60fc90bb8e
System.cpp: Fix Create Firmware Cache
2022-09-08 19:38:11 +03:00
Eladash
557d015662
System.cpp: Fix Create PPU Cache regression
2022-09-07 18:39:32 +03:00
Eladash
7baf959975
Avoid empty resume output when using PPU debug option
2022-08-30 08:57:33 +02:00
Elad Ashkenazi
47f3740a70
System.cpp: Replace std::filesystem usage ( #12474 )
2022-08-08 05:46:32 +03:00
Eladash
fd1968dd22
Savestates: Save SFO directory path for PSN games
2022-08-05 19:19:16 +03:00
Elad Ashkenazi
7a8e918519
Update System.cpp
2022-07-30 08:33:09 +02:00
Elad Ashkenazi
0ba0f9d2b9
Disable Disc update redirection for manual ELF loader ( #12381 )
2022-07-22 20:35:15 +02:00
Elad Ashkenazi
f4f9c1865e
Savestates: Implement compatibility with disc Demon's Souls ( #12379 )
...
* Savestates: Implement compatibility with virtual /dev_bdvd/PS3_GAME
2022-07-22 19:23:23 +03:00
Megamouse
683fa2a392
Mount custom dev_bdvd if a disc game was mounted from dev_hdd0
2022-07-22 07:36:49 +02:00
Elad Ashkenazi
31df99f7d6
Logs: Flush unreported errors when turning off Stack Cell errors ( #12366 )
2022-07-19 17:05:51 +02:00
Eladash
c887865d54
Perform cleanup after Emulator::Load failures
2022-07-19 10:43:51 +03:00
Eladash
d22b8b1d3a
Savestates: Do not restart after Ctrl+S for now
2022-07-19 10:43:51 +03:00
Eladash
56619b20cf
Savestates: savestate reload fix
2022-07-19 10:43:51 +03:00
Eladash
3e51426379
Savestates/SPU: Kill emulation when its safe to save SPU state
2022-07-15 09:30:53 +03:00
Eladash
e548743cbf
Fixup rsx cpatures
2022-07-14 18:50:31 +03:00
Eladash
0bfdfd8433
Savestates: Implement Ctrl+R to reload the most recent savestate
...
Ctrl+R no longer means Resume emulation, this functionality has been transferred to Ctrl+P which is also capable of pausing the emulation. (so it's now a toggle)
2022-07-12 15:15:42 +03:00
Eladash
1f5cf776b2
Savestates: Fix "Suspend Emulation Savestate Mode" setting
2022-07-12 15:15:42 +03:00
Eladash
cdd6840826
Savestates/SPU: Complete fix for saving sys_spu_thread_receive_event
2022-07-12 15:15:42 +03:00
Eladash
ab27ee4cf4
Savestates/RSX: Save NV406E semaphore waiting
2022-07-12 15:15:42 +03:00
Eladash
4e3d58f75a
Savestates: Fix crash when savestating before PPU/SPU compilation finishes
...
Unintentional concurrent access to m_ar ptr itself.
2022-07-10 14:19:59 +03:00
Eladash
87cd65ff03
Savestates: support game collections
2022-07-10 14:19:59 +03:00
Eladash
4ade06f36f
Savestates/RSX: Restore the ZCULL control state
...
And fix the ZCULL control state at the initial state of RSX.
2022-07-10 14:19:59 +03:00
Eladash
0b8d5f7b98
Savestates: Fix argv
2022-07-08 12:57:43 +03:00
Eladash
0980c68e6f
Savestates: Increase timeout for emulation stopping
2022-07-08 12:57:43 +03:00
Eladash
5f8f9e33f1
RSX/Savestates: Replace GCM hack with a proper fix
2022-07-08 12:57:43 +03:00
Elad Ashkenazi
73a687df7d
Savestates/Not Savestates: Fix exitspawn to HDD0 executable with mounted BDVD
2022-07-07 21:59:39 +02:00
Eladash
57671e267d
Savestates: save cellAudioOut
2022-07-06 19:43:25 +03:00
Eladash
b692108f1e
Savestates: HLE state saving POC in sys_lwmutex
2022-07-06 19:43:25 +03:00
Eladash
2815aecd0c
Savestates: Save SPU decrementer state
2022-07-06 19:43:25 +03:00
Eladash
72c14994f0
Savestates: Fix memory containers initialization (invalidates old savestates)
2022-07-05 08:25:36 +02:00
Elad Ashkenazi
fcd297ffb2
Savestates Support For PS3 Emulation ( #10478 )
2022-07-04 16:02:17 +03:00
Megamouse
9cf7a63c77
Emu: Implement BlockingCallFromMainThread
...
Reduces some copy-paste clutter throughout the project
2022-06-25 14:01:40 +03:00
Nekotekina
ec59d7d26b
Fixup for Emu.EjectDisc()
2022-06-24 19:55:44 +03:00
Megamouse
87762a9b17
cellGame: implement disc change callbacks
2022-06-24 17:34:21 +02:00
isJuhn
4262794668
Implement PINE IPC Server
2022-06-19 17:56:50 +02:00
Eladash
0f499e36fb
Optimize emulation stopping for when cellSysutilCheckCallback is not called
2022-06-06 19:21:41 +02:00
Eladash
f5beaabded
cellSysutil: Implement DRAWING callbacks
...
Also fixed a minor race in cellUserInfo regarding status of dialog
2022-06-06 19:21:41 +02:00
Megamouse
fec9fcda7d
Fix msvc parsing error caused by different naming
2022-06-05 13:34:34 +02:00
Megamouse
1bbb26334a
cellAudioOut: Use bev_bdvd for disc game PARAM.SFO
...
Game Data PARAM.SFO does not contain SOUND_FORMAT
2022-06-05 13:34:34 +02:00
Megamouse
26045a9be5
Move test elfs to test dir
...
TEST12345 is already taken by dev builds
2022-06-02 23:19:34 +02:00
Eladash
1be36fe6a9
Remove all HDD0's temporary game data created by cellGame at boot
2022-05-21 10:57:12 +03:00
Eladash
1088375b38
Wipe clean VSH's temporary directory of choice at boot
2022-05-21 10:57:12 +03:00
Eladash
285322982f
Do not dare to touch HDD1 cache during game process respawn!
2022-05-21 10:57:12 +03:00
Eladash
524da5dc54
LV2: Memory state post-exitspawn fixes
...
* Fix memory capacity if SDK version of the following executable differs from the original process'.
* Keep user memory containers, they are not freed at exitspawn!
Hw test 4bf60023ee
2022-05-13 13:15:07 +03:00
Megamouse
b888a6ba37
VFS: Add device_info to vfs config
2022-05-10 19:39:35 +02:00
Megamouse
2b325de680
Workaround: Force audio provider
...
This hides the audio_provider box in the settings and forces the proper provider based on boot path.
Stop-gap solution until we decided what to do with vsh settings.
2022-05-08 02:08:20 +02:00
Eladash
7a3cbf1876
Fix Emulator::argv state after failed PS3 exitspawn
2022-05-04 23:36:57 +03:00
Eladash
f9a62667cf
SPU/PPU Loader: Implement linker/PS3 compiler executable files loading
2022-05-03 20:47:36 +03:00
Megamouse
9acc606e4d
Log: add ability to force log all errors
2022-04-24 19:11:34 +02:00
Megamouse
e52386ccfb
Log: ensure fmt
2022-04-24 19:11:34 +02:00
Megamouse
1d40c06c19
Log: Add spacer between error and fmt if necessary
2022-04-24 19:11:34 +02:00
Megamouse
d84a0c6503
cellGameGetBootGameInfo
2022-04-10 08:38:36 +02:00
Megamouse
36e3939ec2
Emu: actually wait 5 seconds during GraceFulShutdown
2022-04-01 18:38:37 +02:00
Megamouse
04df392866
Log cpu usage periodically
2022-03-16 19:42:06 +01:00
Megamouse
4be9e0d396
RSX: Fix rsx capture stop
...
RSX captures froze on stop, at least with Vulkan.
2022-02-16 19:50:57 +01:00
Megamouse
d172b9add6
Rename CallAfter to CallFromMainThread
2022-02-07 19:42:08 +01:00
Eladash
e951c619c5
Implement Emulator::GracefulShutdown()
2022-02-05 11:49:29 +01:00
Eladash
781b2b4548
Implement fs::isfile ( #11447 )
2022-01-29 22:10:48 +03:00
MSuih
f526027778
Revert recent file system changes ( #11370 )
...
* Revert "FS: use std::filesystem::u8path"
This reverts commit cd016be86e .
* Revert "VFS: fix missing path deliminators"
This reverts commit 84753db574 .
* Revert "Bugfix of Emulator::Load disc path searching"
This reverts commit b9179de288 .
* Revert "fs: Reimplement path resolving using std::filesystem::weakly_canonical"
This reverts commit 0c4b2ff06b .
2022-01-13 07:24:04 +03:00
Eladash
b9179de288
Bugfix of Emulator::Load disc path searching
...
Turns out fs::file does not always fail when provding a path to a directory.
2022-01-12 03:37:39 +03:00
Eladash
0c4b2ff06b
fs: Reimplement path resolving using std::filesystem::weakly_canonical
2022-01-12 03:37:39 +03:00
Megamouse
ff5e31f396
overlays: add system sounds
2021-11-15 23:03:30 +01:00
陈俊嘉
05881ffa62
Disable vulkan in Windows build when HAVE_VULKAN is off and other cmake build fixes. ( #11118 )
...
* Make WolfSSL build support multi-config generator.
Fix a build error in Windows when using QT's moc.
Disable vulkan in Windows build when HAVE_VULKAN is off.
* add WIN32_LEAN_AND_MEAN definition to VS project.
add HAVE_VULKAN definition to VS project.
Define NTSTATUS in main.cpp.
2021-11-13 16:11:49 +01:00
Whatcookie
bf6044fced
SPU/SYSINFO: Disable TSX by default for TSX-FA cpus ( #11105 )
...
- Also detect the new RTM_ALWAYS_ABORT bit in cpuid
- This new bit indicates that RTM is disabled in the microcode
- On cpus with RTM_ALWAYS_ABORT TSX can be renabled by writing 0x4 to the msr 0x0000010F
2021-11-04 16:44:25 +00:00
Megamouse
e9fe90244f
Emu: Move VFS mount to Init
2021-10-29 19:46:11 +02:00
Megamouse
08011e9b78
cellCamera: Add qt camera handler
2021-10-24 11:32:35 +02:00
Eladash
ee7ed1fdc3
Allow booting any ELF inside disc directory, not just ones at 'PS3_GAME/USRDIR/'
2021-10-24 11:03:51 +02:00
Megamouse
f72d148d37
Fix config mode reset
2021-10-05 20:16:11 +02:00
Megamouse
269c4604aa
VFS: move VFS settings to seperate file
2021-09-25 19:21:59 +03:00
Megamouse
8f1dc7a2d4
Fix VFS regression
...
Implements cfg_mode
2021-09-25 19:21:59 +03:00
Megamouse
129ade2f73
System: only init fxo objects if a game is started
...
The progress_dialog and patch system aren't needed unless a game is started.
Before, they were both initialized everytime we added a single game to the game list or even when simply started RPCS3.
This both means that a thread was needlessly idling all the time and even worse: The patch.yml was read countless times when we didn't need it.
2021-09-17 22:45:14 +02:00
Eladash
c37c6fb6de
System.cpp: Remove outdated and bugged code-block
2021-09-17 22:15:48 +02:00
Eladash
5736fa3351
Fix Emulator::IsPathInsideDir
2021-09-17 22:15:48 +02:00
Eladash
1f3b1e1c99
Implement Emulator::GetFakeCat()
...
I still have nightmares about that cat.
2021-09-17 22:15:48 +02:00
Eladash
73bdf7481e
Emu: Fix disc game move from hdd0/game
2021-09-17 22:15:48 +02:00
Megamouse
da4f4dafbd
overlays: Show feedback while stopping ppu compilation
2021-09-16 22:18:43 +02:00
Eladash
e5876b3a1b
Fix BDVD path setting
2021-09-16 21:28:52 +03:00
Megamouse
6378e16fdf
Emu.Load: add more logging
2021-09-15 21:43:29 +02:00
Eladash
1cbcf7e1ad
Reimplement config selection for game startup
...
* Implement manual selection of config file.
* Implement default config option.
* Fix bug which led to 'force global config' to not work in some games. (any game using process relaunch such most game collections, RDR, MGS4 etc)
* Relax CLI config purpose - instead the emulator forever ignoring any other config except for the one provided in arg, use it only for the CLI-booted game.
2021-09-09 21:56:50 +02:00
Eladash
df080fbc53
Ensure frozen emulation for special executables inspection modes
2021-09-09 19:30:54 +02:00
Eladash
bd66dfedc9
Do not allow to unpause after fatal error occured in emulation
...
* Plus fix #10590
2021-09-09 19:30:54 +02:00
Megamouse
69faf14a79
System: remove deprecated custom config location
2021-09-08 21:56:50 +02:00
Eladash
6a340afb8a
Log emulation pause/unpause events
2021-09-07 08:51:59 +02:00
Megamouse
0debcfed0a
Silence some warnings
2021-09-02 19:39:42 +02:00
Whatcookie
d0451932bf
Offset get_timebased_time at game boot ( #10744 )
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- Avoids game bugs in the case where games convert the value read from the clock to a float before performing delta time calculations
2021-08-23 13:06:02 +01:00
Eladash
fcfeac818f
Loader: Improve just-in-time installation of disc game files ( #10719 )
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* rsx: Indexed access to surface attributes
2021-08-19 08:49:59 +03:00
Megamouse
2efc4812d7
Qt/System: reset boot path after directory scan
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This should fix the "Play" Button after batch compiling PPU caches.
Previously you would start the last compiled game, which was kinda weird.
2021-07-29 10:18:20 +02:00
Megamouse
22e51e1615
System: add vsh.self when scanning vsh/module
2021-07-29 10:18:20 +02:00
Megamouse
03a46a499e
System: make IsPathInsideDir a member function
2021-07-29 10:18:20 +02:00
Megamouse
8f8605ab2f
Mount bdvd_dir regardless of patch category
2021-07-08 22:06:48 +02:00
Nekotekina
571bdfc828
Fixup for #10490
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Restore explicit signaling of RSX thread for now.
2021-06-27 14:02:32 +03:00
Eladash
0aed00a758
Improve thread aborting mechanism ( #10490 )
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Call pseudo-virtual operator=(thread_state) of thread context.
2021-06-27 11:43:48 +03:00
Eladash
cb0929d933
Logs: Prevent minor race in Emu.Run() regarding logging levels
2021-06-12 13:14:04 +03:00
Nekotekina
2d3fe7ce1c
fixed_typemap.hpp: add range iterator
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Remove recently added functions.
2021-06-09 00:07:15 +03:00
Eladash
4a4f318e24
System.cpp: Move some Emu.Stop() code to a more strategic placement
2021-06-08 19:29:46 +03:00
Eladash
76bf720adf
Improve emulation stopping speed
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Split phases of signalling threads and joining them.
2021-06-08 18:26:14 +03:00
Eladash
2169e8d935
Implement serialization.hpp, remove cereal submodule
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Bump RSX capture version, use new serializer.
2021-06-07 16:28:42 +03:00
Eladash
f103004aa0
sys_prx/overlay: Fix disambiguator of module names opened by FD ( #10340 )
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Don't append zero offset.
2021-05-26 23:38:17 +03:00
Eladash
638f20c80f
Improve get_current_cpu_thread()
2021-05-20 09:25:51 +03:00
Nekotekina
1d0f6eebdc
Improve error_code (new formatting constructor)
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Minor cleanup in formatting utilities.
2021-05-19 22:41:16 +03:00
Eladash
daa53b77cf
Simplify named_thread construction
2021-05-01 18:08:03 +03:00
Nekotekina
b704cc8375
shared_ptr.hpp: implement make_single_value(), make_shared_value()
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A function that constructs single_ptr from its argument.
Type can be deduced from the argument (unlike make_single).
2021-04-25 18:17:38 +03:00
Megamouse
1caf81811a
Move unspecific Emulator code out of System.cpp
2021-04-24 11:21:22 +03:00
Eladash
c7b5bbd467
Fix emulation restart
2021-04-23 20:59:02 +03:00
clienthax
68fa377d13
Add dev_flash2+3
2021-04-18 14:49:29 +03:00
Megamouse
fc9b3c13e6
misc: fix old some style casts and redundancies
2021-04-13 20:57:05 +02:00
Megamouse
f5415fb4ac
overlays: dynamically change dialog background
2021-04-13 19:13:56 +02:00
Megamouse
a16d8ba3ea
More random changes
2021-04-11 14:01:51 +03:00
Eladash
56d34e0e80
Enforce backslash at the end of emulated drives paths
2021-04-10 23:51:49 +03:00
Megamouse
03b76b4606
Emu: some cleanup
2021-04-09 21:03:49 +02:00
Megamouse
d10584ac6c
DRM: Search all user directories for rap files
2021-04-09 08:47:59 +02:00
Eladash
d2b761b7de
Log error about HG games booted outside of /dev_hdd0
2021-04-08 23:57:00 +03:00
Eladash
49c5ce30cc
Emulation: Fix boot path resolving
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* Fix /dev_flash executables path arg. (/host_root is wrong for it)
* Fix usage of /host_root for homebrew applications when it is not mounted, use /app_home.
* Fix path source detection. (don't get fooled by path slashes repetitions, symlinks, '.', ".." and ('\' on Windows))
* Unescape tail of /dev_hdd0 paths.
2021-04-08 23:57:00 +03:00
Megamouse
02febd3f65
Workaround: Skip progress_dialog during gameplay
2021-04-06 21:39:34 +03:00
Megamouse
497fbb17a8
progress_dialog fixes
2021-04-06 21:39:34 +03:00
Eladash
4a9be0a8d2
core: Move IDM to FXO
2021-04-04 17:29:32 +03:00
Nekotekina
ed8f60431f
Fixup for progress dialog closing logic
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Co-authored-by: Megamouse <studienricky89@googlemail.com>
2021-04-03 23:25:02 +03:00
Nekotekina
6f1f75bc8f
Minor progress dialog refactoring
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Add rsx::overlays::progress_dialog class (identical to message_dialog).
Don't use Emu.CallAfter() for native dialogs.
Make g_progr_ptotal waitable.
2021-04-03 22:38:04 +03:00
Megamouse
b7eefeac8b
hotfix: skip progr dialogs if msg dialogs are open
2021-04-03 20:37:40 +02:00
Megamouse
9c7230e79f
cli: set user-id per command line
2021-04-02 11:50:28 +02:00
Eladash
55c98bfaef
Fix #9879 and fix firmware confirmation dialog when auto-start is disabled
2021-04-01 14:09:02 +03:00
Nekotekina
e9a45a2f45
Implement scoped_progress_dialog
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Create Emu/system_progress.hpp
Remove atomic g_progr_show
2021-03-31 23:40:09 +02:00
Megamouse
870224cde0
Emu/overlay: ingame native overlay PPU compilation
2021-03-31 09:38:30 +02:00
Eladash
e9bea1c742
Emu: Do not obey auto-exit setting after creating firmware cache
2021-03-30 10:21:54 +03:00
Eladash
aad5283786
Fix Emulator::IsPaused()
2021-03-30 10:21:54 +03:00
Eladash
cd6ef2958b
Add information about unnamed/main threads in logs and fatal dialog
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* If thread is unnamed, keep log name empty for main thread, otherwise print thread id. In fatal dialog, main thread can be handled differently (with special remark that it's main thread).
* Always print thread id in fatal dialog, regardless of thread type.
Co-authored-by: Nekotekina <nekotekina@gmail.com>
2021-03-11 22:55:06 +03:00
Nekotekina
53af2dbb3f
Add/fix warning -Wignored-qualifiers (GCC/clang)
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Fix simple_array::const_iterator as a part of it.
2021-03-09 03:09:50 +03:00
Megamouse
1a3c01154a
make from_hdd0_game check lowercase
2021-03-08 22:58:19 +03:00
Megamouse
dab53f4e41
Cleanup Emu before the update reboot
2021-03-07 01:56:25 +03:00