Commit graph

490 commits

Author SHA1 Message Date
qurious-pixel 42c7f13ce5 clang-cl
ffmpeg

Update rpcs3.yml

Update rpcs3.yml

Update rpcs3.yml

folded scalar with neg newline

x64-windows-release

x64-windows-rel

if: "!cancelled()"

vcpkg_build_type

Update rpcs3.yml

no ccache

${{github.run_id}}

zlib

vcpkg qt

vulkan

ffmpeg

llvm

build with clang-cl

Create build-windows-clang-cl.ps1

llvm --keep-going

llvm[clang,core,tools,lld,target-x86]:x64-windows-release

llvm:x64-windows-release@17.0.2

llvm with debug on

Create vcpkg.json

Update rpcs3.yml

ffmpeg features

vcpkg nuget

minimal vcpkg.json

Update rpcs3.yml

fetch nuget

more packages vcpkg.json

libpng vcpkg classic

cmake 3.29.0

Rename vcpkg.json to x_vcpkg.json

Update rpcs3.yml

Update rpcs3.yml

llvm

Update rpcs3.yml

git llvm

LLVM with cache

Update rpcs3.yml

Update rpcs3.yml

build llvm

LLVM_TARGETS_TO_BUILD="X86"

llvm binary

set path

build rpcs3

DIA SDK

Update rpcs3.yml

Update rpcs3.yml

Update rpcs3.yml

fix conditionals

fix conditionals

set shell

VCPKG env vars

DIA SDK

Update asm.hpp

Update types.hpp

Update aesni.cpp

Update CMakeLists.txt

Update ConfigureCompiler.cmake

Update StrFmt.cpp

Update CMakeLists.txt

Update CMakeLists.txt

Build with changes

Update CMakeLists.txt

D:\a\rpcs3\rpcs3\llvm

D:\a\rpcs3\rpcs3\llvm

llvm-*

llvm-${{ matrix.llvmver }}

clangpath llvm-*

$llvmver

$clangPath

$clangPath include bin

rm duplicate "add_compile_options"

USE_SYSTEM_ZSTD

USE_SYSTEM_ZSTD

USE_SYSTEM_ZSTD

USE_SYSTEM_ZSTD

zstd

Update CMakeLists.txt

PkgConfig zstd

zstd::zstd ALIAS PkgConfig::libzstd

clang-cl only

cache hit

Update CMakeLists.txt

cache-hit

cache vcpkg/vcpkg.exe

NOT USE_SYSTEM_ZSTD

vcpkg_root

revert zstd

Update CMakeLists.txt

Update CMakeLists.txt

Update CMakeLists.txt

/defaultlib:zstd_static.lib

Remove else

/defaultlib:zstd.lib

Zstd ahared

Nodefaultlib

Create Findzstd.cmake

zstd CMakeLists.txt

not use zstd system CMakeLists.txt

dont add 3rdparty::libzstd

add_library(PkgConfig::libzstd ALIAS 3rdparty::zstd)

add_library(PkgConfig::libzstd ALIAS 3rdparty::zstd)

add_library(3rdparty::libzstd ALIAS PkgConfig::zstd)

add_library(3rdparty::zstd ALIAS PkgConfig::zstd)

Update Findzstd.cmake

zstd::zstd

Update CMakeLists.txt

zstd::zstd

zstd::zstd CMakeLists.txt

PkgConfig::libzstd CMakeLists.txt

zstd::libzstd

Update CMakeLists.txt

Update CMakeLists.txt

vcpkg zstd CMakeLists.txt

MODULES CMakeLists.txt

zstd::libzstd

add_library(3rdparty::7zip ALIAS 3rdparty_7zip)

LLVM Static-link on

set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Release>:Release>")

set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded")

Update CMakeLists.txt

message(STATUS "MSVC Runtime Library: ${CMAKE_MSVC_RUNTIME_LIBRARY}")

revert CMakeLists.txt

DCMAKE_MSVC_RUNTIME_LIBRARY="MultiThreaded"

rpcs3_emu SHARED

STATIC CMakeLists.txt

cmake_policy(SET CMP0091 NEW)

LLVM_AVAILABLE=ON

add_compile_definitions(LLVM_AVAILABLE=true)

add_compile_options(/MT)

LLVM_AVAILABLE=1

add_compile_definitions(_DISABLE_STRING_ANNOTATION=1 _DISABLE_VECTOR_ANNOTATION=1)

Update build-windows-clang-cl.ps1

clang msvc17-msvcrt

rm compressed archve

cachee name

cache name again

builtin clang-rt

build all

set $llvmPath

extract into llvm

copy with -verbose

mv destination path

build llvm cache

$clangPath

full build

LLVM static

LLVM -> LLVMCore

STATIC_LINK_LLVM=OFF

no lookup llvm bin dir

revert

revert

revert

LLVMCore -> LLVM

LLVM -> LLVM-C

llvm_map_components_to_libnames

Update CMakeLists.txt

LLVM CMakeLists.txt

LLVM_DIR=$llvmPath

MultiThreadedDLL

CMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded

-DCMAKE_VERBOSE_MAKEFILE:BOOL=ON

clang-cl version

cmake -v

--log-level=VERBOSE

built-in LLVM

llvm lib folder

PF short name

built-in LLVM/Clang

20.1.8

mt.exe path

Use llvm-mt

"$clangPath/llvm-mt.exe"

fix terminator

Add winqtdeploy to PATH

Test windeployqt6.exe with version

Missing )

No winqtdeploy

Build no quotes

prep artifacts

no winqtdeploy

$VcpkgWindeployqt --version

$($VcpkgWindeployqt) --version

--version

Invoke-Expression

Update build-windows-clang-cl.ps1

rpcs3_win_clang.7z

rpcs3 artifacts dir

cp artifacts

build/bin dir

clone recent asmjit

Update build-windows-clang-cl.ps1

CMAKE_CXX_SCAN_FOR_MODULES=ON

default-openal

USE_NATIVE_INSTRUCTIONS=ON

Update ConfigureCompiler.cmake

USE_NATIVE_INSTRUCTIONS=OFF / rm 512 instuctions

revert

set(LLVM_LIBS LLVM)

COMPILER_X86 only

add_compile_options(-msse -msse2 -mcx16 -mavx512f -mavx -mavx2 -maes -mrtm -mpclmul -mmwaitx -mwaitpkg)

avx512 flags

add_compile_options(-march=native)

check_cxx_compiler_flag("-march=native"

add_compile_options(-maes -mrtm -mpclmul -mmwaitx -mwaitpkg)

COMMAND Qt6::windeployqt --version

COMMAND Qt6::windeployqt $<TARGET_FILE:rpcs3>

add vcpkg bin to PATH

check vcpkg is added to PATH

update PATH cache

[System.EnvironmentVariableTarget]::Machine

display all paths

cmd.exe /c "echo %PATH%"

make windeployqt verbose

verbose 2

Invoke-Expression "cmd.exe /c "set PATH=%PATH%;$VcpkgBin""

Update build-windows-clang-cl.ps1

no invoke

cmd.exe /c "set PATH=$VcpkgBin;%PATH%"

--ignore-library-errors

-DQTPATH_EXE="$VcpkgQtpath"

no  --ignore-library-errors

Update CMakeLists.txt

Update CMakeLists.txt

Update CMakeLists.txt

Update CMakeLists.txt

Update CMakeLists.txt

Update CMakeLists.txt

Update CMakeLists.txt

Update CMakeLists.txt

change \ to /

${WINDEPLOYQT_EXECUTABLE}

Qt6::windeployqt

gci vcpkg tools bin

--ignore-library-errors

x64-windows/tools

VCPKG_TRIPLET: x64-windows

Save vcpkg cache

revert

revert

remove MSVC runtime message

revert

rm dupes

revert

Delete buildfiles/cmake/Findzstd.cmake

WINDEPLOYQT_EXECUTABLE

Delete x_vcpkg.json

add AVX512 compile options

Wno-deprecated-anon-enum-enum-conversion

clean-up

silence warnings

terminate properly

set PRIVATE CFLAGS

--no-vulkan

rm vulkan lib at package step

override cflags

remove  OpenGL_GL_PREFERENCE=LEGACY

rm  --no-vulkan switch

Update CMakeLists.txt

restore LLVM dir

ASMJIT_CMAKE_FLAGS

revert

order

check_cxx_compiler_flag

Wno-unused-value

revert

revert

Update CMakeLists.txt

Update llvm_build_clang_cl.vcxproj

Update llvm_build_clang_cl.vcxproj

Update rpcs3.yml

go to deploy if successful

Create deploy-windows-clang-cl.sh

build then deploy

Update build-windows-clang-cl.ps1

deploy step

test

Update ProgramStateCache.cpp

remove AVX512

Update JITLLVM.cpp

FFMPEG 8.0

FFMPEG 8.0

LLVM 21

LLVM 21

set CMAKE_MSVC_RUNTIME_LIBRARY

update OpenAL

msys2 clang

git openal-soft reset

update yaml

reset to master

reset to master

"Build succeeded"

ALSOFT_ENABLE_MODULES OFF

Build All Jobs

Run Builds when not on Main branch

Win Qt 6.9.3

Update build-mac-arm64.sh

Update build-mac.sh

Create TCDarwinX86_64.cmake
2025-10-13 08:30:43 -07:00
Megamouse 59567daea7 Update 7z to 25.00 2025-07-06 19:42:09 +02:00
ADAS2024 ef566186be
[Linux] Implement Feral Interactive's Gamemode for Potential Performance Increases (#17325)
Currently, this is a draft PR to implement Feral Interactive's Gamemode
into RPCS3, which can improve game performance on certain Linux systems.

At the moment, I am running into various compiler warnings when trying
to include "gamemode_client.h" due to the file not using strict typings
and old C-style casts. I know I can disable these flags during RPCS3's
compilation but I wanted to check with the maintainers before going
forward and if this feature should be implemented.

It should be noted that RPCS3 only fails to compile and run if I include
Feral's header file, but everything else compiles if I comment out the
include.

Targets Issue #11299
2025-07-06 11:50:03 +02:00
Megamouse a5c4951914 Update libpng to 1.6.50 2025-07-02 19:42:44 +02:00
Megamouse dfd80d2165 Update libusb to 1.0.29 2025-07-02 19:42:44 +02:00
Megamouse 4dbaaafbf1 Update FAudio to 25.07 2025-07-02 19:42:44 +02:00
Megamouse 25c2c601c9 Update curl to 8.14.1 2025-07-02 19:42:44 +02:00
Megamouse 9403d87d84 Update SDL to 3.2.16 2025-07-02 19:42:44 +02:00
Megamouse f50d374393 Enable fetch (oops) and also check highest tag in version_check 2025-07-02 19:42:44 +02:00
Megamouse 28896acb83 CI: Build static OpenAl 2025-06-19 12:09:59 +02:00
Megamouse f8f34787b3 CI: Do not checkout zlib 2025-06-16 09:01:00 +02:00
Megamouse af0432a44b Update opencv to 4.11.0 2025-06-13 01:35:28 +02:00
Megamouse ae35430c96 multithreaded version_check 2025-05-29 20:56:13 +02:00
Marcin Serwin bda335a505 cmake: add option to use system cubeb
Signed-off-by: Marcin Serwin <marcin@serwin.dev>
2025-05-29 18:30:25 +02:00
oltolm 38289f3bc1 fix Windows build with GCC/Clang 2025-05-29 14:15:54 +02:00
Megamouse a9df046f21 Update curl to 8.14.0 2025-05-29 02:07:52 +02:00
Megamouse b8a5986504 Update hidapi to 0.15.0 2025-05-23 09:20:09 +02:00
Megamouse 0750574a03 Update VulkanMemoryAllocator to 3.3.0 2025-05-15 16:23:47 +02:00
Megamouse 3dca4dd4bb Update SDL to 3.2.14 2025-05-14 21:07:18 +02:00
RipleyTom 6854e9b974 Fix building with SDL submodule 2025-05-12 21:40:02 +02:00
Zion Nimchuk 1276867860 Cleanup what we build in glslang vcxproj 2025-05-06 00:43:41 +02:00
Zion Nimchuk ec4e65bdd9 Update glslang to 15.3.0 2025-05-06 00:43:41 +02:00
Megamouse fcdf542c47 Update SDL to 3.2.12 2025-05-05 22:42:28 +02:00
Séamus 74fa59590a Update MoltenVK to v1.3.0 2025-05-05 09:04:17 +02:00
Megamouse 9146076e28 Update FAudio to 25.05 2025-05-02 17:18:11 +02:00
Megamouse 77f45954d0 Update libpng to 1.6.48 2025-05-01 00:56:37 +02:00
Megamouse 259768e896 Add submodule version check script 2025-05-01 00:56:37 +02:00
kd-11 75bfc336fc vk: Prevent header internals from leaking 2025-04-29 03:52:49 +03:00
Megamouse f435225940 Update wolfssl to 5.8.0 2025-04-26 23:15:04 +02:00
Megamouse e321af4a29 Update miniupnp to 2.3.9 2025-04-26 23:15:04 +02:00
Ani db85595124 rsx: Replace robin_hood with ankerl::unordered_dense 2025-04-09 20:55:35 +02:00
Ani 15758171f0 glext: Update from 2022.05.30 to 2025.02.03 2025-04-09 20:19:42 +02:00
Megamouse ddf684c4d2 Update curl to 8.13.0 2025-04-07 21:37:59 +02:00
Megamouse daa76be77e Update soundtouch to 2.4.0 2025-04-07 21:37:59 +02:00
Megamouse 37dbd77628 Update FAudio to 25.04 2025-04-03 07:59:49 +02:00
Megamouse 733ceada5e Update SDL to 3.2.10 2025-04-03 07:59:49 +02:00
Zion Nimchuk 89ae495c36 Update docker cmake to 3.28 and update minimum to 3.28, as well as remove uneeded minimum 2025-04-01 09:02:27 +03:00
Megamouse 9c1c932e68 Update OpenAL to 1.24.3 2025-03-31 12:01:55 +02:00
Vestral 1e6a4dc5c8 Fix discord after #16885 2025-03-30 19:58:28 +02:00
Megamouse 91427646f5 VulkanMemoryAllocator: Match current master commit 2025-03-28 20:41:41 +01:00
Megamouse 596e6cc2c3 Add VulkanMemoryAllocator v2.3.0 submodule 2025-03-28 20:41:41 +01:00
Megamouse 518bfeca3f Update libusb to 1.0.28 2025-03-20 23:52:10 +01:00
Vestral a45f604cd8 Fix discord-rpc build when ASLR is enabled 2025-03-18 02:32:05 +01:00
DH 2c122a4401 llvm: disable extra targets for android
explicitly specify native target, llvm determines wrongly if cross compiler used
2025-03-10 21:09:27 +01:00
DH 26ce38a4ac 3rdparty/fusion: Always do build in release mode
this library has python numpy dependency in debug build
2025-03-10 21:09:27 +01:00
DH 5084fb82b8 Android stuff 2 2025-03-10 21:09:27 +01:00
DH 798c194025 android stuff 2025-03-10 21:09:27 +01:00
Megamouse eb43fbbb2a Update SDL to 3.2.8 2025-03-08 10:03:00 +01:00
Zion Nimchuk 4e08242074 Remove ProgramDatabase from libpng and zlib 2025-02-28 18:37:50 +01:00
Megamouse 4f3f155bbf Update zstd to 1.5.7 2025-02-26 14:08:56 +01:00