Vincent Lejeune
62246f75c8
d3d12/gl: Supports SSA in Fragment Shader.
2016-02-27 00:21:10 +01:00
Vincent Lejeune
1f7a1e4078
rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders.
2016-02-08 17:35:49 +01:00
kd-11
ddf5b52360
Implement rectangle textures natively on OpenGL
2016-02-07 08:57:04 +03:00
Vincent Lejeune
6aac972bda
d3d12/gl: Use r1 as depth output.
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The "Output_from_h0" flag seems to concern color output.
There might be another flag for depth from half float value.
2016-01-19 00:45:26 +01:00
Vincent Lejeune
69272edba6
gl: Fix warnings and enable trat warning as error.
2016-01-13 23:53:11 +01:00
Vincent Lejeune
bab52c132d
rsx/common/d3d12/gl: Clean ProgramStateCache
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Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
2016-01-11 19:21:57 +01:00
Vincent Lejeune
675ccd4510
rsx/common/d3d12/gl: Mimic divsq and rsq fragment instruction behaviour with 0.
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Fix Super Puzzle Turbo HD 2 and SH3 HD
2016-01-09 23:18:05 +01:00
Nekotekina
3ed603074c
Changes done by [DH] rewritten
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Added rsx_program_decompiler submodule
Added fs::dir iterator
Added fmt::match
2015-12-22 23:11:20 +03:00
Vincent Lejeune
6221fecf3b
common/d3d12/gl: Start implementing cubemap sampling
2015-12-16 20:36:34 +01:00
Vincent Lejeune
929f518ef3
rsx/d3d12/gl: Make output write backend dependent.
2015-12-16 20:36:31 +01:00
Vincent Lejeune
399478c2cd
gl: Use const and ref for loops in GLFragmentProgram.cpp
2015-11-29 18:20:43 +01:00
Vincent Lejeune
7a996648bb
gl: Use fill_gragment_constans_buffer
2015-11-28 20:41:30 +01:00
DH
3721941ffb
Fixed OpenGL renderer crash
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Temporary downgraded OpenGL requirements to OpenGL 3.1 (GLSL 1.40)
Fixed some D3D12 Renderer compilation errors
2015-10-05 18:40:22 +03:00
vlj
c3e19f34fa
gl: sampler2d are constants
2015-08-12 00:26:33 +02:00
Nekotekina
3aefa2b4e1
ThreadBase rewritten (wip)
2015-07-10 04:31:16 +03:00
Vincent Lejeune
669a54d071
GL: Factorise getFloatTypeName, getFunction and compareFunction between Fragment and Vertex Decompiler
2015-05-23 20:45:10 +02:00
raven02
67e8e0a367
RSX: DP2A for fragment decompiler
2015-05-23 20:45:09 +02:00
vlj
df794b88b0
GL: Use decompiler common class
2015-05-23 20:45:08 +02:00
B1ackDaemon
2a6f11b390
Merge pull request #1089 from vlj/gl
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Store Vertex/Fragment program in a hashtable and do not rebuilt FP if a constant changes
2015-05-23 02:53:48 +03:00
B1ackDaemon
d5ead0d315
Merge pull request #1091 from vlj/shader-fix
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gl: Fix swizzle for DIVRSQ, COS, SIN in fragment shader
2015-05-21 19:13:46 +03:00
raven02
d0c2addf91
gl: Fix IFE instruction
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This fixes the rsx_fp_static_test4.ppu.elf
2015-05-21 22:34:51 +08:00
vlj
d58188d7ba
gl: Fix swizzle for DIVRSQ, COS, SIN, EXP2, LOG2 in fragment shader
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This fix rsx_fp_static_test2.ppu.elf, rsx_fp_static_test3.ppu.elf, rsx_fp_static_test5.ppu.elf.
Likely rsx_fp_dynamic_test2.ppu.elf too
2015-05-20 19:31:21 +02:00
vlj
2a7c65c019
GL: Use pipeline cache
2015-05-19 17:26:06 +02:00
Nekotekina
f92c10ef71
Minor fixes
2015-05-08 12:45:21 +03:00
Raul Tambre
4b516273f6
Implement cellSaveDataListAutoLoad, fix textureProj
2015-02-19 22:56:57 +02:00
Raul Tambre
94c81c73c5
Implement more FP instructions
2015-01-24 21:30:36 +02:00
raven02
7880753099
FP: switch to version 420
2015-01-19 04:41:22 +08:00
DHrpcs3
1bf9e41c26
Forgot this one
2015-01-18 13:16:24 +02:00
DHrpcs3
482d470bf2
Small RSX fixes
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- Fixed constants offset in FP decompiler.
- Fixed vertex textures initialization.
2015-01-18 12:51:30 +02:00
raven02
fffadb975b
RSX : inline fragment naming as vertex shader
2015-01-02 08:06:42 +08:00
raven02
06907cb942
format fix
2014-12-29 06:37:32 +08:00
raven02
4907dedf69
RSX: Implement LIT instruction
2014-12-29 06:21:34 +08:00
Raul Tambre
108e879266
Fragment Program improvements and additions
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+ Added TODOs for REFL, LIT, LRP, BEM, TEXBEM and TXPBEM
- Removed the warning message about TEX_SRB texture projection being
used
* Implemented packSnorm2x16, unpackSnorm2x16, packSnorm4x8 and
unpackSnorm4x8. All need more testing to be confirmed as working
2014-12-28 09:53:01 +02:00
Raul Tambre
240c209360
Fix TXB instruction
2014-12-27 11:00:44 +02:00
Raul Tambre
1bde52623b
Fragment Program improvements
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* Implement TXP (Needs testing)
* Implement TXB
* Implement TXL
2014-12-26 17:56:55 +02:00
DHrpcs3
e1ea7a28c3
Fixed condition decompilation in vertex & fragment shaders
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Added 30 & 60 modes to frame limiter
2014-12-22 01:10:22 +02:00
raven02
3fc471eb32
RSX: shaders fix and vertex texture implementation
2014-12-17 22:01:59 +08:00
raven02
c0b4bf2f94
log error for unimplmented fpcode
2014-12-14 23:21:41 +08:00
Raul Tambre
9e5403aeb3
Remove unneeded be_t
2014-10-11 20:20:01 +03:00
Nekotekina
a8cfefac07
vm::ptr for u8/char types, mem_list_ptr_t removed
2014-08-31 19:01:48 +04:00
Alexandro Sánchez Bach
cf9769fe65
Fragment Shader recompiler comments
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Don't expect changes due to this commit.
2014-08-18 22:07:52 +02:00
Alexandro Sánchez Bach
f07c35d9ae
Renamed Emu/GS -> Emu/RSX
2014-08-04 01:37:23 +02:00