Build RPCS3 / RPCS3 Mac ${{ matrix.name }} (8e21bdbc40711a3fccd18fbf17b742348b0f4281, rpcs3/rpcs3-binaries-mac-arm64, .ci/build-mac-arm64.sh, Apple Silicon) (push) Has been cancelled
Build RPCS3 / RPCS3 Mac ${{ matrix.name }} (8e21bdbc40711a3fccd18fbf17b742348b0f4281, rpcs3/rpcs3-binaries-mac-arm64, .ci/build-mac-arm64.sh, Apple Silicon) (push) Waiting to run
Build RPCS3 / RPCS3 Mac ${{ matrix.name }} (8e21bdbc40711a3fccd18fbf17b742348b0f4281, rpcs3/rpcs3-binaries-mac-arm64, .ci/build-mac-arm64.sh, Apple Silicon) (push) Waiting to run
On Linux, using system libraries is generally preferred, but this is
less relevant on macOS and Windows. In particular, macOS does not
provide "alext.h" in its OpenAL framework, which causes the build to
fail.
Currently, this is a draft PR to implement Feral Interactive's Gamemode
into RPCS3, which can improve game performance on certain Linux systems.
At the moment, I am running into various compiler warnings when trying
to include "gamemode_client.h" due to the file not using strict typings
and old C-style casts. I know I can disable these flags during RPCS3's
compilation but I wanted to check with the maintainers before going
forward and if this feature should be implemented.
It should be noted that RPCS3 only fails to compile and run if I include
Feral's header file, but everything else compiles if I comment out the
include.
Targets Issue #11299
* Ask CMake to look in the right place for include_directories and link_directories on macOS (arm64 and x86_64)
Homebrew installs to a different location on Arm Macs compared to Intel Macs.
This change prevents this error when compiling on Arm:
`ld: warning: directory not found for option '-L/opt/local/lib'`
Use STREQUAL instead of MATCHES, since MATCHES is supposed to be used with regular expressions.
Also update the homebrew directories for Intel, since they were wrong.
Remove the conditional check for x86 Apple, as usr/local is part of the default search path.
Tested on Intel and the warning does not appear.
* Update asmjit dependency (aarch64 branch)
* Disable USE_DISCORD_RPC by default
* Dump some JIT objects in rpcs3 cache dir
* Add SIGILL handler for all platforms
* Fix resetting zeroing denormals in thread pool
* Refactor most v128:: utils into global gv_** functions
* Refactor PPU interpreter (incomplete), remove "precise"
* - Instruction specializations with multiple accuracy flags
* - Adjust calling convention for speed
* - Removed precise/fast setting, replaced with static
* - Started refactoring interpreters for building at runtime JIT
* (I got tired of poor compiler optimizations)
* - Expose some accuracy settings (SAT, NJ, VNAN, FPCC)
* - Add exec_bytes PPU thread variable (akin to cycle count)
* PPU LLVM: fix VCTUXS+VCTSXS instruction NaN results
* SPU interpreter: remove "precise" for now (extremely non-portable)
* - As with PPU, settings changed to static/dynamic for interpreters.
* - Precise options will be implemented later
* Fix termination after fatal error dialog
* cmake: a couple of msvc compile fixes
Throw error when using multi-config generators.
Add USE_MSVC_STATIC_CRT option for statically linking with CRT.
Set curl's CURL_STATIC_CRT aligned with USE_MSVC_STATIC_CRT.
Fix cmake configs of 7z and OpenAL in msvc build.
Remove unecessary hard coded compiling and linking flags.
Use debug option in windeployqt when configuring for a debug build.
Search for windeployqt tool in configure time.
Add vcpkg's Qt support.
* Fix some typos
LLVM fails to build on Windows with C++ 20 standard. When building LLVM
on Windows, we use C++ 14 already. This commit changes the c++ standard
to be picked by each subdirectory rather than the standard being picked
by the root level cmake file.