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RSX : delete PBO when exit thread
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@ -674,7 +674,9 @@ void GLGSRender::OnExitThread()
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{
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glDeleteTextures(1, &g_flip_tex);
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glDeleteTextures(1, &g_depth_tex);
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glDeleteBuffers(4, g_color_pbo);
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glDeleteBuffers(1, &g_depth_pbo);
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m_program.Delete();
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m_rbo.Delete();
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m_fbo.Delete();
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