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Qt: Allow user to precompile caches on demand when installing packages or adding disc games
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parent
133b19f205
commit
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@ -1178,13 +1178,7 @@ bool main_window::HandlePackageInstallation(QStringList file_paths, bool from_bo
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}
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}
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}
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}
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// Executes after PrecompileCachesFromInstalledPackages
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ShowOptionalGamePreparations(tr("Success!"), tr("Successfully installed software from package(s)!"), std::move(paths));
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m_notify_batch_game_action_cb = [this, paths]() mutable
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{
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ShowOptionalGamePreparations(tr("Success!"), tr("Successfully installed software from package(s)!"), std::move(paths));
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};
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PrecompileCachesFromInstalledPackages(paths);
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});
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});
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}
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}
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@ -2384,6 +2378,7 @@ void main_window::ShowOptionalGamePreparations(const QString& title, const QStri
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QVBoxLayout* vlayout = new QVBoxLayout(dlg);
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QVBoxLayout* vlayout = new QVBoxLayout(dlg);
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QCheckBox* precompile_check = new QCheckBox(tr("Precompile caches"));
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QCheckBox* desk_check = new QCheckBox(tr("Add desktop shortcut(s)"));
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QCheckBox* desk_check = new QCheckBox(tr("Add desktop shortcut(s)"));
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#ifdef _WIN32
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#ifdef _WIN32
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QCheckBox* quick_check = new QCheckBox(tr("Add Start menu shortcut(s)"));
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QCheckBox* quick_check = new QCheckBox(tr("Add Start menu shortcut(s)"));
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@ -2392,10 +2387,12 @@ void main_window::ShowOptionalGamePreparations(const QString& title, const QStri
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#else
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#else
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QCheckBox* quick_check = new QCheckBox(tr("Add launcher shortcut(s)"));
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QCheckBox* quick_check = new QCheckBox(tr("Add launcher shortcut(s)"));
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#endif
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#endif
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QLabel* label = new QLabel(tr("%1\nWould you like to install shortcuts to the installed software? (%2 new software detected)\n\n").arg(message).arg(bootable_paths.size()), dlg);
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QLabel* label = new QLabel(tr("%1\nWould you like to precompile caches and install shortcuts to the installed software? (%2 new software detected)\n\n").arg(message).arg(bootable_paths.size()), dlg);
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vlayout->addWidget(label);
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vlayout->addWidget(label);
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vlayout->addStretch(10);
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vlayout->addStretch(10);
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vlayout->addWidget(precompile_check);
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vlayout->addStretch(3);
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vlayout->addWidget(desk_check);
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vlayout->addWidget(desk_check);
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vlayout->addStretch(3);
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vlayout->addStretch(3);
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vlayout->addWidget(quick_check);
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vlayout->addWidget(quick_check);
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@ -2408,6 +2405,7 @@ void main_window::ShowOptionalGamePreparations(const QString& title, const QStri
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connect(btn_box, &QDialogButtonBox::accepted, this, [=, this, paths = std::move(bootable_paths)]()
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connect(btn_box, &QDialogButtonBox::accepted, this, [=, this, paths = std::move(bootable_paths)]()
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{
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{
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const bool precompile_caches = precompile_check->isChecked();
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const bool create_desktop_shortcuts = desk_check->isChecked();
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const bool create_desktop_shortcuts = desk_check->isChecked();
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const bool create_app_shortcut = quick_check->isChecked();
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const bool create_app_shortcut = quick_check->isChecked();
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@ -2429,35 +2427,38 @@ void main_window::ShowOptionalGamePreparations(const QString& title, const QStri
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locations.insert(gui::utils::shortcut_location::applications);
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locations.insert(gui::utils::shortcut_location::applications);
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}
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}
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if (locations.empty())
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if (!locations.empty())
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{
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{
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return;
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std::vector<game_info> game_data_shortcuts;
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}
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std::vector<game_info> game_data_shortcuts;
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for (const auto& [boot_path, title_id] : paths)
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for (const auto& [boot_path, title_id] : paths)
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{
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for (const game_info& gameinfo : m_game_list_frame->GetGameInfo())
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{
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{
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if (gameinfo && gameinfo->info.serial == title_id.toStdString())
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for (const game_info& gameinfo : m_game_list_frame->GetGameInfo())
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{
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{
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if (Emu.IsPathInsideDir(boot_path, gameinfo->info.path))
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if (gameinfo && gameinfo->info.serial == title_id.toStdString())
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{
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{
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if (!locations.empty())
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if (Emu.IsPathInsideDir(boot_path, gameinfo->info.path))
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{
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{
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game_data_shortcuts.push_back(gameinfo);
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if (!locations.empty())
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{
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game_data_shortcuts.push_back(gameinfo);
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}
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}
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}
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}
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break;
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break;
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}
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}
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}
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}
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}
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if (!game_data_shortcuts.empty() && !locations.empty())
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{
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m_game_list_frame->CreateShortcuts(game_data_shortcuts, locations);
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}
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}
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}
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if (!game_data_shortcuts.empty() && !locations.empty())
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if (precompile_caches)
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{
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{
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m_game_list_frame->CreateShortcuts(game_data_shortcuts, locations);
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PrecompileCachesFromInstalledPackages(paths);
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}
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}
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});
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});
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