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rsx: Add configuration toggle to debug tab
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0fb8091a31
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@ -355,7 +355,7 @@ void GLGSRender::load_texture_env()
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sampler_state->image_handle &&
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sampler_state->upload_context == rsx::texture_upload_context::shader_read &&
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(current_fp_metadata.bx2_texture_reads_mask & (1u << i)) == 0 &&
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g_cfg.video.use_hardware_texel_remapping) [[ unlikely ]]
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!g_cfg.video.disable_hardware_texel_remapping) [[ unlikely ]]
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{
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// Check if we need to override the view format
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const auto gl_format = sampler_state->image_handle->view_format();
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@ -347,7 +347,7 @@ void VKGSRender::load_texture_env()
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sampler_state->image_handle &&
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sampler_state->upload_context == rsx::texture_upload_context::shader_read &&
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(current_fp_metadata.bx2_texture_reads_mask & (1u << i)) == 0 &&
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g_cfg.video.use_hardware_texel_remapping) [[ unlikely ]]
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!g_cfg.video.disable_hardware_texel_remapping) [[ unlikely ]]
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{
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// Check if we need to override the view format
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const auto vk_format = sampler_state->image_handle->format();
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@ -1154,7 +1154,7 @@ namespace vk
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rsx::flags32_t create_flags = 0;
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if (context == rsx::texture_upload_context::shader_read &&
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g_cfg.video.use_hardware_texel_remapping)
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!g_cfg.video.disable_hardware_texel_remapping)
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{
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create_flags |= texture_create_flags::mutable_format;
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}
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@ -176,7 +176,7 @@ struct cfg_root : cfg::node
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cfg::_bool disable_async_host_memory_manager{ this, "Disable Asynchronous Memory Manager", false, true };
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cfg::_enum<output_scaling_mode> output_scaling{ this, "Output Scaling Mode", output_scaling_mode::bilinear, true };
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cfg::_bool record_with_overlays{ this, "Record With Overlays", true, true };
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cfg::_bool use_hardware_texel_remapping{ this, "Use Hardware Texel Remapping", true, false };
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cfg::_bool disable_hardware_texel_remapping{ this, "Disable Hardware ColorSpace Remapping", false, true };
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struct node_vk : cfg::node
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{
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@ -108,6 +108,7 @@ enum class emu_settings_type
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DisableAsyncHostMM,
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UseReBAR,
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RecordWithOverlays,
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DisableHWTexelRemapping,
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// Performance Overlay
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PerfOverlayEnabled,
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@ -312,6 +313,7 @@ inline static const std::map<emu_settings_type, cfg_location> settings_location
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{ emu_settings_type::ForceHwMSAAResolve, { "Video", "Force Hardware MSAA Resolve"}},
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{ emu_settings_type::DisableAsyncHostMM, { "Video", "Disable Asynchronous Memory Manager"}},
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{ emu_settings_type::RecordWithOverlays, { "Video", "Record With Overlays"}},
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{ emu_settings_type::DisableHWTexelRemapping, { "Video", "Disable Hardware ColorSpace Remapping"}},
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// Vulkan
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{ emu_settings_type::VulkanAsyncTextureUploads, { "Video", "Vulkan", "Asynchronous Texture Streaming 2"}},
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@ -1555,6 +1555,9 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
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m_emu_settings->EnhanceCheckBox(ui->enableSpuEventsBusyLoop, emu_settings_type::EnabledSPUEventsBusyLoop);
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SubscribeTooltip(ui->enableSpuEventsBusyLoop, tooltips.settings.enable_spu_events_busy_loop);
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m_emu_settings->EnhanceCheckBox(ui->disableHardwareTexelRemapping, emu_settings_type::DisableHWTexelRemapping);
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SubscribeTooltip(ui->disableHardwareTexelRemapping, tooltips.settings.disable_hw_texel_remapping);
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// Comboboxes
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m_emu_settings->EnhanceComboBox(ui->maxSPURSThreads, emu_settings_type::MaxSPURSThreads, true);
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@ -4316,6 +4316,13 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="disableHardwareTexelRemapping">
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<property name="text">
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<string>Disable Hardware ColorSpace Remapping</string>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacerDebugGPU">
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<property name="orientation">
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@ -127,6 +127,7 @@ public:
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const QString accurate_ppu_128_loop = tr("When enabled, PPU atomic operations will operate on entire cache line data, as opposed to a single 64bit block of memory when disabled.\nNumerical values control whether or not to enable the accurate version based on the atomic operation's length.");
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const QString enable_performance_report = tr("Measure certain events and print a chart after the emulator is stopped. Don't enable if not asked to.");
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const QString num_ppu_threads = tr("Affects maximum amount of PPU threads running concurrently, the value of 1 has very low compatibility with games.\n2 is the default, if unsure do not modify this setting.");
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const QString disable_hw_texel_remapping = tr("Disables use of hardware-native color-space remapping formats such as _sRGB and _SNORM suffixes.\nDisabling this option increases accuracy compared to PS3 but can also introduce some noise due to how the software emulation works.");
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// emulator
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