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as long as "i" is not incremented, the value will be always 0
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@ -3393,7 +3393,7 @@ void Emulator::Kill(bool allow_autoexit, bool savestate, savestate_stage* save_s
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bool is_being_held_longer = false;
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for (int i = 0; !*join_ended && thread_ctrl::state() != thread_state::aborting;)
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for (int i = 0; !*join_ended && thread_ctrl::state() != thread_state::aborting; i++)
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{
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if (g_watchdog_hold_ctr)
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{
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