Rename WiimoteManager to wiimote_handler, attempt to fix the structural issues regarding this

This commit is contained in:
Barış Hamil 2026-02-10 19:11:08 +03:00
parent b600979f91
commit caa0be0800
11 changed files with 169 additions and 113 deletions

View file

@ -401,7 +401,6 @@ target_sources(rpcs3_emu PRIVATE
Io/GameTablet.cpp
Io/GHLtar.cpp
Io/GunCon3.cpp
Io/WiimoteManager.cpp
Io/Infinity.cpp
Io/interception.cpp
Io/KamenRider.cpp

View file

@ -9,7 +9,7 @@
#include "Emu/Io/guncon3_config.h"
#include "Emu/Cell/lv2/sys_usbd.h"
#include "Emu/system_config.h"
#include "WiimoteManager.h"
#include "Input/wiimote_handler.h"
#include "Input/pad_thread.h"
#include "Emu/RSX/Overlays/overlay_cursor.h"
@ -210,6 +210,78 @@ void usb_device_guncon3::control_transfer(u8 bmRequestType, u8 bRequest, u16 wVa
extern bool is_input_allowed();
bool usb_device_guncon3::handle_wiimote(GunCon3_data& gc)
{
auto* wm = wiimote_handler::get_instance();
auto states = wm->get_states();
// Determine which Wiimote to use based on our ordinal position among all GunCons
int my_wiimote_index = -1;
{
std::lock_guard lock(s_instances_mutex);
auto found = std::find(s_instances.begin(), s_instances.end(), this);
if (found != s_instances.end())
{
my_wiimote_index = std::distance(s_instances.begin(), found);
}
}
if (my_wiimote_index < 0 || static_cast<size_t>(my_wiimote_index) >= states.size())
return false;
const auto& ws = states[my_wiimote_index];
if (!ws.connected)
return false;
const auto map = wm->get_mapping();
const auto is_pressed = [&](wiimote_button btn) { return (ws.buttons & static_cast<u16>(btn)) != 0; };
if (is_pressed(map.trigger)) gc.btn_trigger = 1;
// Wiimote to GunCon3 Button Mapping
if (is_pressed(map.a1)) gc.btn_a1 = 1;
if (is_pressed(map.a2)) gc.btn_a2 = 1;
if (is_pressed(map.a3)) gc.btn_a3 = 1;
if (is_pressed(map.b1)) gc.btn_b1 = 1;
if (is_pressed(map.b2)) gc.btn_b2 = 1;
if (is_pressed(map.b3)) gc.btn_b3 = 1;
if (is_pressed(map.c1)) gc.btn_c1 = 1;
if (is_pressed(map.c2)) gc.btn_c2 = 1;
// Secondary / Hardcoded Alts
if (is_pressed(map.b1_alt)) gc.btn_b1 = 1;
if (is_pressed(map.b2_alt)) gc.btn_b2 = 1;
if (ws.ir[0].x < 1023)
{
// Map Wiimote IR (0..1023) to GunCon3 range (-32768..32767)
const s32 raw_x = ws.ir[0].x;
const s32 raw_y = ws.ir[0].y;
const s32 x_res = 32767 - (raw_x * 65535 / 1023);
const s32 y_res = 32767 - (raw_y * 65535 / 767);
gc.gun_x = static_cast<int16_t>(std::clamp(x_res, -32768, 32767));
gc.gun_y = static_cast<int16_t>(std::clamp(y_res, -32768, 32767));
if (g_cfg.io.show_move_cursor)
{
const s16 ax = static_cast<s16>((gc.gun_x + 32768) * rsx::overlays::overlay::virtual_width / 65535);
const s16 ay = static_cast<s16>((32767 - gc.gun_y) * rsx::overlays::overlay::virtual_height / 65535);
rsx::overlays::set_cursor(rsx::overlays::cursor_offset::cell_gem + my_wiimote_index, ax, ay, { 1.0f, 1.0f, 1.0f, 1.0f }, 100'000, false);
}
if (ws.ir[1].x < 1023)
{
const s32 dx = static_cast<s32>(ws.ir[0].x) - ws.ir[1].x;
const s32 dy = static_cast<s32>(ws.ir[0].y) - ws.ir[1].y;
gc.gun_z = static_cast<int16_t>(std::sqrt(dx * dx + dy * dy));
}
}
return true;
}
void usb_device_guncon3::interrupt_transfer(u32 buf_size, u8* buf, u32 endpoint, UsbTransfer* transfer)
{
transfer->fake = true;
@ -229,93 +301,13 @@ void usb_device_guncon3::interrupt_transfer(u32 buf_size, u8* buf, u32 endpoint,
GunCon3_data gc{};
gc.stick_ax = gc.stick_ay = gc.stick_bx = gc.stick_by = 0x7f;
auto* wm = wiimote_manager::get_instance();
auto states = wm->get_states();
// Determine which Wiimote to use based on our ordinal position among all GunCons
int my_wiimote_index = -1;
if (!is_input_allowed())
{
std::lock_guard lock(s_instances_mutex);
// Since we sort by pointer adress/controller_index in add, and search by this ptr
// Actually lower_bound needs a value. std::find is safer for pointer identity.
auto found = std::find(s_instances.begin(), s_instances.end(), this);
if (found != s_instances.end())
{
my_wiimote_index = std::distance(s_instances.begin(), found);
}
}
if (my_wiimote_index >= 0 && static_cast<size_t>(my_wiimote_index) < states.size())
{
const auto& ws = states[my_wiimote_index];
if (!ws.connected)
{
// Disconnected Wiimote, provide default neutral state for this GunCon
std::memcpy(buf, &gc, std::min<usz>(buf_size, sizeof(gc)));
return;
}
const auto map = wm->get_mapping();
const auto is_pressed = [&](wiimote_button btn) { return (ws.buttons & static_cast<u16>(btn)) != 0; };
if (is_pressed(map.trigger)) gc.btn_trigger = 1;
// Wiimote to GunCon3 Button Mapping
if (is_pressed(map.a1)) gc.btn_a1 = 1;
if (is_pressed(map.a2)) gc.btn_a2 = 1;
if (is_pressed(map.a3)) gc.btn_a3 = 1;
if (is_pressed(map.b1)) gc.btn_b1 = 1;
if (is_pressed(map.b2)) gc.btn_b2 = 1;
if (is_pressed(map.b3)) gc.btn_b3 = 1;
if (is_pressed(map.c1)) gc.btn_c1 = 1;
if (is_pressed(map.c2)) gc.btn_c2 = 1;
// Secondary / Hardcoded Alts (if kept in mapping struct)
if (is_pressed(map.b1_alt)) gc.btn_b1 = 1;
if (is_pressed(map.b2_alt)) gc.btn_b2 = 1;
if (ws.ir[0].x < 1023)
{
// Only use the primary pointer to avoid jumping between multiple IR points
const s32 raw_x = ws.ir[0].x;
const s32 raw_y = ws.ir[0].y;
// Map to GunCon3 range (-32768..32767)
// X calculation (Right = 32767, Left = -32768)
const s32 x_res = 32767 - (raw_x * 65535 / 1023);
// Y calculation (Top = 32767, Bottom = -32768)
// Swapping to inverted mapping as per user feedback
const s32 y_res = 32767 - (raw_y * 65535 / 767);
gc.gun_x = static_cast<int16_t>(std::clamp(x_res, -32768, 32767));
gc.gun_y = static_cast<int16_t>(std::clamp(y_res, -32768, 32767));
if (g_cfg.io.show_move_cursor)
{
// Draw the actual GunCon3 output to the overlay
// Mapping GunCon3 range back to virtual_width/height
const s16 ax = static_cast<s16>((gc.gun_x + 32768) * rsx::overlays::overlay::virtual_width / 65535);
const s16 ay = static_cast<s16>((32767 - gc.gun_y) * rsx::overlays::overlay::virtual_height / 65535);
// Use my_wiimote_index for color/cursor selection (0=Red, 1=Green...)
rsx::overlays::set_cursor(rsx::overlays::cursor_offset::cell_gem + my_wiimote_index, ax, ay, { 1.0f, 1.0f, 1.0f, 1.0f }, 100'000, false);
}
if (ws.ir[1].x < 1023)
{
// Calculate "Z" (distance) based on spread of first two points to emulate depth sensor
const s32 dx = static_cast<s32>(ws.ir[0].x) - ws.ir[1].x;
const s32 dy = static_cast<s32>(ws.ir[0].y) - ws.ir[1].y;
gc.gun_z = static_cast<int16_t>(std::sqrt(dx * dx + dy * dy));
}
}
guncon3_encode(&gc, buf, m_key.data());
return;
}
if (!is_input_allowed())
if (handle_wiimote(gc))
{
guncon3_encode(&gc, buf, m_key.data());
return;

View file

@ -17,6 +17,8 @@ private:
u32 m_controller_index;
std::array<u8, 8> m_key{};
bool handle_wiimote(struct GunCon3_data& gc);
static inline std::vector<usb_device_guncon3*> s_instances;
static inline std::mutex s_instances_mutex;
};

View file

@ -1,5 +1,5 @@
#include "stdafx.h"
#include "WiimoteManager.h"
#include "wiimote_handler.h"
#include "Input/hid_instance.h"
#include "Emu/System.h"
#include "Emu/system_config.h"
@ -217,14 +217,14 @@ bool wiimote_device::update()
return true;
}
static wiimote_manager* s_instance = nullptr;
static wiimote_handler* s_instance = nullptr;
static std::string get_config_path()
{
return fs::get_config_dir(true) + "wiimote.yml";
}
void wiimote_manager::load_config()
void wiimote_handler::load_config()
{
const std::string path = get_config_path();
fs::file f(path, fs::read);
@ -260,7 +260,7 @@ void wiimote_manager::load_config()
m_mapping = map;
}
void wiimote_manager::save_config()
void wiimote_handler::save_config()
{
YAML::Node root;
{
@ -281,7 +281,7 @@ void wiimote_manager::save_config()
fs::write_file(get_config_path(), fs::rewrite, emitter.c_str(), emitter.size());
}
wiimote_manager::wiimote_manager()
wiimote_handler::wiimote_handler()
{
if (!s_instance)
s_instance = this;
@ -295,19 +295,19 @@ wiimote_manager::wiimote_manager()
load_config();
}
wiimote_manager::~wiimote_manager()
wiimote_handler::~wiimote_handler()
{
stop();
if (s_instance == this)
s_instance = nullptr;
}
wiimote_manager* wiimote_manager::get_instance()
wiimote_handler* wiimote_handler::get_instance()
{
return s_instance;
}
void wiimote_manager::start()
void wiimote_handler::start()
{
if (m_running) return;
@ -315,22 +315,22 @@ void wiimote_manager::start()
if (!hid_instance::get_instance().initialize()) return;
m_running = true;
m_thread = std::thread(&wiimote_manager::thread_proc, this);
m_thread = std::thread(&wiimote_handler::thread_proc, this);
}
void wiimote_manager::stop()
void wiimote_handler::stop()
{
m_running = false;
if (m_thread.joinable()) m_thread.join();
}
size_t wiimote_manager::get_device_count()
size_t wiimote_handler::get_device_count()
{
std::shared_lock lock(m_mutex);
return m_devices.size();
}
void wiimote_manager::set_mapping(const wiimote_guncon_mapping& mapping)
void wiimote_handler::set_mapping(const wiimote_guncon_mapping& mapping)
{
{
std::unique_lock lock(m_mutex);
@ -339,13 +339,13 @@ void wiimote_manager::set_mapping(const wiimote_guncon_mapping& mapping)
save_config();
}
wiimote_guncon_mapping wiimote_manager::get_mapping() const
wiimote_guncon_mapping wiimote_handler::get_mapping() const
{
// shared_lock not strictly needed for trivial copy but good practice if it becomes complex
return m_mapping;
}
std::vector<wiimote_state> wiimote_manager::get_states()
std::vector<wiimote_state> wiimote_handler::get_states()
{
std::shared_lock lock(m_mutex);
std::vector<wiimote_state> states;
@ -359,7 +359,7 @@ std::vector<wiimote_state> wiimote_manager::get_states()
}
void wiimote_manager::thread_proc()
void wiimote_handler::thread_proc()
{
thread_ctrl::set_name("WiiMoteManager");

View file

@ -88,13 +88,13 @@ private:
bool write_reg(u32 addr, const std::vector<u8>& data);
};
class wiimote_manager
class wiimote_handler
{
public:
wiimote_manager();
~wiimote_manager();
wiimote_handler();
~wiimote_handler();
static wiimote_manager* get_instance();
static wiimote_handler* get_instance();
void start();
void stop();

View file

@ -193,6 +193,7 @@
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@ -236,6 +237,9 @@
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@ -539,6 +543,9 @@
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@ -825,6 +832,7 @@
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@ -943,6 +951,7 @@
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@ -968,6 +977,7 @@
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@ -1149,6 +1159,7 @@
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@ -2021,6 +2042,7 @@
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@ -2172,6 +2194,16 @@
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View file

@ -315,6 +315,9 @@
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@ -897,6 +900,9 @@
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<CustomBuild Include="rpcs3qt\wiimote_settings_dialog.ui">
<Filter>Form Files</Filter>
</CustomBuild>
<CustomBuild Include="rpcs3qt\camera_settings_dialog.h">
<Filter>Gui\settings</Filter>
</CustomBuild>
<CustomBuild Include="rpcs3qt\wiimote_settings_dialog.h">
<Filter>Gui\settings</Filter>
</CustomBuild>
<CustomBuild Include="rpcs3qt\ps_move_tracker_dialog.ui">
<Filter>Form Files</Filter>
</CustomBuild>

View file

@ -174,6 +174,7 @@ add_library(rpcs3_ui STATIC
../Input/sdl_instance.cpp
../Input/sdl_pad_handler.cpp
../Input/skateboard_pad_handler.cpp
../Input/wiimote_handler.cpp
../Input/xinput_pad_handler.cpp
"../resources.qrc"

View file

@ -127,8 +127,8 @@ bool gui_application::Init()
}
m_emu_settings = std::make_shared<emu_settings>();
m_wiimote_manager = std::make_unique<wiimote_manager>();
m_wiimote_manager->start();
m_wiimote_handler = std::make_unique<wiimote_handler>();
m_wiimote_handler->start();
m_gui_settings = std::make_shared<gui_settings>();
m_persistent_settings = std::make_shared<persistent_settings>();

View file

@ -13,7 +13,7 @@
#include "main_application.h"
#include "Emu/System.h"
#include "Emu/Io/WiimoteManager.h"
#include "Input/wiimote_handler.h"
#include "Input/raw_mouse_handler.h"
#include <memory>
@ -112,7 +112,7 @@ private:
std::deque<std::unique_ptr<QSoundEffect>> m_sound_effects{};
std::unique_ptr<wiimote_manager> m_wiimote_manager;
std::unique_ptr<wiimote_handler> m_wiimote_handler;
std::shared_ptr<emu_settings> m_emu_settings;
std::shared_ptr<gui_settings> m_gui_settings;
std::shared_ptr<persistent_settings> m_persistent_settings;

View file

@ -1,7 +1,7 @@
#include "stdafx.h"
#include "wiimote_settings_dialog.h"
#include "Emu/System.h"
#include "Emu/Io/WiimoteManager.h"
#include "Input/wiimote_handler.h"
#include <QTimer>
#include <QPainter>
#include <QPixmap>
@ -27,7 +27,7 @@ wiimote_settings_dialog::~wiimote_settings_dialog() = default;
void wiimote_settings_dialog::populate_mappings()
{
auto* wm = wiimote_manager::get_instance();
auto* wm = wiimote_handler::get_instance();
if (!wm) return;
const QPair<QString, wiimote_button> buttons[] = {
@ -78,7 +78,7 @@ void wiimote_settings_dialog::populate_mappings()
void wiimote_settings_dialog::restore_defaults()
{
auto* wm = wiimote_manager::get_instance();
auto* wm = wiimote_handler::get_instance();
if (!wm) return;
// Reset to default mapping
@ -124,7 +124,7 @@ void wiimote_settings_dialog::restore_defaults()
void wiimote_settings_dialog::apply_mappings()
{
auto* wm = wiimote_manager::get_instance();
auto* wm = wiimote_handler::get_instance();
if (!wm) return;
wiimote_guncon_mapping map;
@ -153,7 +153,7 @@ void wiimote_settings_dialog::apply_mappings()
void wiimote_settings_dialog::update_state()
{
int index = ui->wiimoteList->currentRow();
auto* wm = wiimote_manager::get_instance();
auto* wm = wiimote_handler::get_instance();
if (!wm || index < 0)
{
ui->connectionStatus->setText(tr("N/A"));
@ -230,7 +230,7 @@ void wiimote_settings_dialog::update_state()
void wiimote_settings_dialog::update_list()
{
auto* wm = wiimote_manager::get_instance();
auto* wm = wiimote_handler::get_instance();
if (!wm)
{
if (ui->wiimoteList->count() != 1 || ui->wiimoteList->item(0)->text() != tr("Wiimote Manager not initialized."))