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SaveState Manager: Fix game specific filtering
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parent
0c4e7fc178
commit
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@ -549,33 +549,38 @@ void savestate_manager_dialog::StartSavestateLoadThreads()
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return;
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return;
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}
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}
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std::vector<std::unique_ptr<game_savestates_data>> game_data(count);
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std::vector<std::unique_ptr<game_savestates_data>> game_data;
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qRegisterMetaType<QVector<int>>("QVector<int>");
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qRegisterMetaType<QVector<int>>("QVector<int>");
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QList<int> indices;
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QList<int> indices;
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for (int i = 0; i < count; ++i)
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for (int i = 0; i < count; ++i)
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{
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{
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indices.append(i);
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auto game_data_ptr = std::make_unique<game_savestates_data>();
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game_data_ptr->title_id = folder_list[i].toStdString();
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game_data[i] = std::make_unique<game_savestates_data>();
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game_data[i]->title_id = folder_list[i].toStdString();
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for (const game_info& gameinfo : m_game_info)
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for (const game_info& gameinfo : m_game_info)
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{
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{
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if (gameinfo && gameinfo->info.serial == game_data[i]->title_id)
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if (gameinfo && gameinfo->info.serial == game_data_ptr->title_id)
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{
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{
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game_data[i]->game_name = gameinfo->info.name;
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game_data_ptr->game_name = gameinfo->info.name;
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game_data[i]->game_icon_path = gameinfo->info.icon_path;
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game_data_ptr->game_icon_path = gameinfo->info.icon_path;
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break;
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break;
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}
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}
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}
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}
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if (game_data[i]->game_name.empty())
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if (!game_data_ptr->game_name.empty())
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{
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{
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game_data[i]->game_name = game_data[i]->title_id;
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indices.append(game_data.size());
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game_data.emplace_back(std::move(game_data_ptr));
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}
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}
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}
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}
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if (game_data.empty())
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{
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RepaintUI(true);
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return;
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}
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QFutureWatcher<void> future_watcher;
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QFutureWatcher<void> future_watcher;
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progress_dialog progress_dialog(tr("Loading savestates"), tr("Loading savestates, please wait..."), tr("Cancel"), 0, 1, false, this, Qt::Dialog | Qt::WindowTitleHint | Qt::CustomizeWindowHint);
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progress_dialog progress_dialog(tr("Loading savestates"), tr("Loading savestates, please wait..."), tr("Cancel"), 0, 1, false, this, Qt::Dialog | Qt::WindowTitleHint | Qt::CustomizeWindowHint);
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