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vk: Fix frame skipping
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@ -3167,9 +3167,6 @@ void VKGSRender::flip(int buffer, bool emu_flip)
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if (skip_frame || swapchain_unavailable)
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{
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m_frame->flip(m_context);
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rsx::thread::flip(buffer, emu_flip);
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if (!skip_frame)
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{
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verify(HERE), swapchain_unavailable;
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@ -3186,6 +3183,8 @@ void VKGSRender::flip(int buffer, bool emu_flip)
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m_textures_upload_time = 0;
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}
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m_frame->flip(m_context);
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rsx::thread::flip(buffer, emu_flip);
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return;
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}
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