mirror of
https://github.com/RPCS3/rpcs3.git
synced 2026-01-09 02:01:02 +01:00
parent
a0e0a6c6a6
commit
c2b93317ad
2
3rdparty/libsdl-org/SDL
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2
3rdparty/libsdl-org/SDL
vendored
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@ -1 +1 @@
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Subproject commit a962f40bbba175e9716557a25d5d7965f134a3d3
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Subproject commit 7f3ae3d57459e59943a4ecfefc8f6277ec6bf540
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36
3rdparty/libsdl-org/SDL.vcxproj
vendored
36
3rdparty/libsdl-org/SDL.vcxproj
vendored
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@ -23,7 +23,6 @@
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|||
<ClInclude Include="SDL\include\SDL3\SDL_clipboard.h" />
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<ClInclude Include="SDL\include\SDL3\SDL_copying.h" />
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<ClInclude Include="SDL\include\SDL3\SDL_cpuinfo.h" />
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<ClInclude Include="SDL\include\SDL3\SDL_dlopennote.h" />
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<ClInclude Include="SDL\include\SDL3\SDL_egl.h" />
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||||
<ClInclude Include="SDL\include\SDL3\SDL_endian.h" />
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<ClInclude Include="SDL\include\SDL3\SDL_error.h" />
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@ -103,7 +102,6 @@
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<ClInclude Include="SDL\src\audio\wasapi\SDL_wasapi.h" />
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<ClInclude Include="SDL\src\camera\SDL_camera_c.h" />
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<ClInclude Include="SDL\src\camera\SDL_syscamera.h" />
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||||
<ClInclude Include="SDL\src\core\SDL_core_unsupported.h" />
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<ClInclude Include="SDL\src\core\windows\SDL_directx.h" />
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<ClInclude Include="SDL\src\core\windows\SDL_gameinput.h" />
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<ClInclude Include="SDL\src\core\windows\SDL_hid.h" />
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@ -132,8 +130,6 @@
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<ClInclude Include="SDL\src\filesystem\SDL_sysfilesystem.h" />
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<ClInclude Include="SDL\src\gpu\SDL_sysgpu.h" />
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<ClInclude Include="SDL\src\gpu\vulkan\SDL_gpu_vulkan_vkfuncs.h" />
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||||
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<ClInclude Include="SDL\src\haptic\hidapi\SDL_hidapihaptic_c.h" />
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<ClInclude Include="SDL\src\io\SDL_asyncio_c.h" />
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||||
<ClInclude Include="SDL\src\io\SDL_sysasyncio.h" />
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<ClInclude Include="SDL\src\haptic\SDL_haptic_c.h" />
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@ -144,11 +140,7 @@
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<ClInclude Include="SDL\src\hidapi\SDL_hidapi_c.h" />
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<ClInclude Include="SDL\src\joystick\controller_type.h" />
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<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
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<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_nintendo.h" />
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<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_rumble.h" />
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<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_sinput.h" />
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<ClInclude Include="SDL\src\joystick\hidapi\SDL_report_descriptor.h" />
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<ClInclude Include="SDL\src\joystick\SDL_gamepad_c.h" />
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<ClInclude Include="SDL\src\joystick\SDL_gamepad_db.h" />
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<ClInclude Include="SDL\src\joystick\SDL_joystick_c.h" />
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@ -164,7 +156,6 @@
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<ClInclude Include="SDL\src\libm\math_private.h" />
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<ClInclude Include="SDL\src\locale\SDL_syslocale.h" />
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<ClInclude Include="SDL\src\main\SDL_main_callbacks.h" />
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<ClInclude Include="SDL\src\misc\SDL_libusb.h" />
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<ClInclude Include="SDL\src\misc\SDL_sysurl.h" />
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<ClInclude Include="SDL\src\power\SDL_syspower.h" />
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@ -184,6 +175,7 @@
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<ClInclude Include="SDL\src\render\software\SDL_drawline.h" />
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<ClInclude Include="SDL\src\render\software\SDL_drawpoint.h" />
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<ClInclude Include="SDL\src\render\software\SDL_render_sw_c.h" />
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<ClInclude Include="SDL\src\render\software\SDL_rotate.h" />
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<ClInclude Include="SDL\src\render\software\SDL_triangle.h" />
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<ClInclude Include="SDL\src\render\vulkan\SDL_shaders_vulkan.h" />
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<ClInclude Include="SDL\src\SDL_assert_c.h" />
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@ -192,35 +184,20 @@
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<ClCompile Include="SDL\src\camera\dummy\SDL_camera_dummy.c" />
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<ClCompile Include="SDL\src\camera\mediafoundation\SDL_camera_mediafoundation.c" />
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<ClCompile Include="SDL\src\camera\SDL_camera.c" />
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<ClCompile Include="SDL\src\core\windows\pch_cpp.cpp" />
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<ClCompile Include="SDL\src\core\windows\SDL_gameinput.cpp" />
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<ClCompile Include="SDL\src\dialog\SDL_dialog.c" />
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<ClCompile Include="SDL\src\dialog\SDL_dialog_utils.c" />
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<ClCompile Include="SDL\src\filesystem\SDL_filesystem.c" />
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<ClCompile Include="SDL\src\filesystem\windows\SDL_sysfsops.c" />
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<ClCompile Include="SDL\src\haptic\hidapi\SDL_hidapihaptic.c" />
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<ClCompile Include="SDL\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c" />
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<ClCompile Include="SDL\src\io\windows\SDL_asyncio_windows_ioring.c" />
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<ClCompile Include="SDL\src\gpu\SDL_gpu.c" />
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<ClCompile Include="SDL\src\gpu\d3d12\SDL_gpu_d3d12.c" />
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<ClCompile Include="SDL\src\gpu\vulkan\SDL_gpu_vulkan.c" />
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<ClCompile Include="SDL\src\io\generic\SDL_asyncio_generic.c" />
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<ClCompile Include="SDL\src\io\SDL_asyncio.c" />
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<ClCompile Include="SDL\src\joystick\gdk\SDL_gameinputjoystick.cpp" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_8bitdo.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_flydigi.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_gip.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_lg4ff.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_sinput.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_steam_triton.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_switch2.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_zuiki.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_report_descriptor.c" />
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<ClCompile Include="SDL\src\main\generic\SDL_sysmain_callbacks.c" />
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<ClCompile Include="SDL\src\main\SDL_main_callbacks.c" />
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<ClCompile Include="SDL\src\main\SDL_runapp.c" />
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<ClCompile Include="SDL\src\main\windows\SDL_sysmain_runapp.c" />
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<ClCompile Include="SDL\src\misc\SDL_libusb.c" />
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<ClCompile Include="SDL\src\render\vulkan\SDL_render_vulkan.c" />
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<ClCompile Include="SDL\src\render\vulkan\SDL_shaders_vulkan.c" />
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<ClCompile Include="SDL\src\SDL_guid.c" />
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@ -264,7 +241,6 @@
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<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xcb.h" />
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<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xlib.h" />
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<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
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<ClInclude Include="SDL\src\video\miniz.h" />
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<ClInclude Include="SDL\src\video\offscreen\SDL_offscreenevents_c.h" />
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<ClInclude Include="SDL\src\video\offscreen\SDL_offscreenframebuffer_c.h" />
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<ClInclude Include="SDL\src\video\offscreen\SDL_offscreenopengles.h" />
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@ -280,14 +256,13 @@
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<ClInclude Include="SDL\src\video\SDL_pixels_c.h" />
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<ClInclude Include="SDL\src\video\SDL_rect_c.h" />
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<ClInclude Include="SDL\src\video\SDL_RLEaccel_c.h" />
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<ClInclude Include="SDL\src\video\SDL_rotate.h" />
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<ClInclude Include="SDL\src\video\SDL_stb_c.h" />
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<ClInclude Include="SDL\src\video\SDL_surface_c.h" />
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<ClInclude Include="SDL\src\video\SDL_sysvideo.h" />
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<ClInclude Include="SDL\src\video\SDL_video_unsupported.h" />
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<ClInclude Include="SDL\src\video\SDL_vulkan_internal.h" />
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<ClInclude Include="SDL\src\video\SDL_yuv_c.h" />
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<ClInclude Include="SDL\src\video\windows\SDL_msctf.h" />
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<ClInclude Include="SDL\src\video\windows\SDL_surface_utils.h" />
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<ClInclude Include="SDL\src\video\windows\SDL_windowsclipboard.h" />
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<ClInclude Include="SDL\src\video\windows\SDL_windowsevents.h" />
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<ClInclude Include="SDL\src\video\windows\SDL_windowsframebuffer.h" />
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@ -328,6 +303,7 @@
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<ClCompile Include="SDL\src\audio\SDL_wave.c" />
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<ClCompile Include="SDL\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="SDL\src\core\SDL_core_unsupported.c" />
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<ClCompile Include="SDL\src\core\windows\SDL_gameinput.c" />
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<ClCompile Include="SDL\src\core\windows\SDL_hid.c" />
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<ClCompile Include="SDL\src\core\windows\SDL_immdevice.c" />
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<ClCompile Include="SDL\src\core\windows\SDL_windows.c" />
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<ClCompile Include="SDL\src\hidapi\SDL_hidapi.c" />
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<ClCompile Include="SDL\src\joystick\controller_type.c" />
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<ClCompile Include="SDL\src\joystick\dummy\SDL_sysjoystick.c" />
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<ClCompile Include="SDL\src\joystick\gdk\SDL_gameinputjoystick.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapijoystick.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_combined.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
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<ClCompile Include="SDL\src\render\software\SDL_drawline.c" />
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<ClCompile Include="SDL\src\render\software\SDL_drawpoint.c" />
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<ClCompile Include="SDL\src\render\software\SDL_render_sw.c" />
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<ClCompile Include="SDL\src\render\software\SDL_rotate.c" />
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<ClCompile Include="SDL\src\render\software\SDL_triangle.c" />
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<ClCompile Include="SDL\src\SDL.c" />
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<ClCompile Include="SDL\src\SDL_assert.c" />
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<ClCompile Include="SDL\src\video\SDL_pixels.c" />
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<ClCompile Include="SDL\src\video\SDL_rect.c" />
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<ClCompile Include="SDL\src\video\SDL_RLEaccel.c" />
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<ClCompile Include="SDL\src\video\SDL_rotate.c" />
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<ClCompile Include="SDL\src\video\SDL_stb.c" />
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<ClCompile Include="SDL\src\video\SDL_stretch.c" />
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<ClCompile Include="SDL\src\video\SDL_surface.c" />
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<ClCompile Include="SDL\src\video\SDL_video_unsupported.c" />
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<ClCompile Include="SDL\src\video\SDL_vulkan_utils.c" />
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<ClCompile Include="SDL\src\video\SDL_yuv.c" />
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<ClCompile Include="SDL\src\video\windows\SDL_surface_utils.c" />
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<ClCompile Include="SDL\src\video\windows\SDL_windowsclipboard.c" />
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<ClCompile Include="SDL\src\video\windows\SDL_windowsevents.c" />
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<ClCompile Include="SDL\src\video\windows\SDL_windowsframebuffer.c" />
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<ClCompile Include="SDL\src\video\windows\SDL_windowsgameinput.cpp" />
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<ClCompile Include="SDL\src\video\windows\SDL_windowskeyboard.c" />
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<ClCompile Include="SDL\src\video\windows\SDL_windowsgameinput.c" />
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<ClCompile Include="SDL\src\video\windows\SDL_windowsmessagebox.c" />
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<ClCompile Include="SDL\src\video\windows\SDL_windowsmodes.c" />
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<ClCompile Include="SDL\src\video\windows\SDL_windowsmouse.c" />
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3rdparty/libsdl-org/SDL.vcxproj.filters
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<Filter Include="io\windows">
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<UniqueIdentifier>{000028b2ea36d7190d13777a4dc70000}</UniqueIdentifier>
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<Filter Include="haptic\hidapi">
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<ClInclude Include="SDL\include\SDL3\SDL_begin_code.h">
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<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_std_func.h">
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<Filter>video\yuv2rgb</Filter>
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</ClInclude>
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<Filter>video\windows</Filter>
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<ClInclude Include="SDL\src\thread\generic\SDL_sysrwlock_c.h" />
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<ClInclude Include="SDL\src\thread\generic\SDL_sysrwlock_c.h" />
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<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_lsx.h" />
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<Filter>joystick\hidapi</Filter>
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<ClCompile Include="SDL\src\audio\wasapi\SDL_wasapi.c" />
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</ClCompile>
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|
|||
<ClCompile Include="SDL\src\video\windows\SDL_windowskeyboard.c">
|
||||
<Filter>video\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsgameinput.c">
|
||||
<Filter>video\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsmessagebox.c">
|
||||
<Filter>video\windows</Filter>
|
||||
</ClCompile>
|
||||
|
|
@ -1541,6 +1508,9 @@
|
|||
<ClCompile Include="SDL\src\render\software\SDL_render_sw.c">
|
||||
<Filter>render\software</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\render\software\SDL_rotate.c">
|
||||
<Filter>render\software</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\render\software\SDL_triangle.c">
|
||||
<Filter>render\software</Filter>
|
||||
</ClCompile>
|
||||
|
|
@ -1565,6 +1535,9 @@
|
|||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\thread\generic\SDL_sysrwlock.c" />
|
||||
<ClCompile Include="SDL\src\thread\generic\SDL_sysrwlock.c" />
|
||||
<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_lsx.c" />
|
||||
<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_sse.c" />
|
||||
<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_std.c" />
|
||||
<ClCompile Include="SDL\src\render\vulkan\SDL_render_vulkan.c">
|
||||
<Filter>render\vulkan</Filter>
|
||||
</ClCompile>
|
||||
|
|
@ -1606,66 +1579,6 @@
|
|||
<ClCompile Include="SDL\src\storage\generic\SDL_genericstorage.c" />
|
||||
<ClCompile Include="SDL\src\storage\steam\SDL_steamstorage.c" />
|
||||
<ClCompile Include="SDL\src\storage\SDL_storage.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsgameinput.cpp">
|
||||
<Filter>video\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_lsx.c">
|
||||
<Filter>video\yuv2rgb</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_sse.c">
|
||||
<Filter>video\yuv2rgb</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_std.c">
|
||||
<Filter>video\yuv2rgb</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\video\SDL_rotate.c">
|
||||
<Filter>video</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\misc\SDL_libusb.c">
|
||||
<Filter>misc</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\haptic\hidapi\SDL_hidapihaptic.c">
|
||||
<Filter>haptic\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\haptic\hidapi\SDL_hidapihaptic_lg4ff.c">
|
||||
<Filter>haptic\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\core\windows\pch_cpp.cpp">
|
||||
<Filter>core\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\core\windows\SDL_gameinput.cpp">
|
||||
<Filter>core\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\joystick\gdk\SDL_gameinputjoystick.cpp">
|
||||
<Filter>joystick\gdk</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_8bitdo.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_flydigi.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_gip.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_lg4ff.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_sinput.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_steam_triton.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_switch2.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_zuiki.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_report_descriptor.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="SDL\src\core\windows\version.rc" />
|
||||
|
|
|
|||
Loading…
Reference in a new issue