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[gl] Dont flush on every sync wait (Needs improvement to sync after next call)
[gl] Increase index buffer size to 64M since some games draw excessive geometry
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0190c0e9d3
commit
ba53fe9cee
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@ -556,7 +556,7 @@ void GLGSRender::on_init_thread()
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m_attrib_ring_buffer->create(gl::buffer::target::texture, 256 * 0x100000);
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m_uniform_ring_buffer->create(gl::buffer::target::uniform, 64 * 0x100000);
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m_index_ring_buffer->create(gl::buffer::target::element_array, 16 * 0x100000);
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m_index_ring_buffer->create(gl::buffer::target::element_array, 64 * 0x100000);
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m_vao.element_array_buffer = *m_index_ring_buffer;
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m_gl_texture_cache.initialize_rtt_cache();
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@ -601,10 +601,13 @@ namespace gl
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verify(HERE), m_fence != nullptr;
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bool done = false;
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GLenum flag = GL_SYNC_FLUSH_COMMANDS_BIT;
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while (!done)
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{
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//Check if we are finished, wait time = 1us
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GLenum err = glClientWaitSync(m_fence, GL_SYNC_FLUSH_COMMANDS_BIT, 1000);
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GLenum err = glClientWaitSync(m_fence, flag, 1000);
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flag = 0;
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switch (err)
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{
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default:
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