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gl/debug: Fix protection for debug
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@ -1110,7 +1110,7 @@ namespace gl
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std::lock_guard<std::mutex> lock(m_section_mutex);
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cached_texture_section &cached = create_texture(texture_id, dst.rsx_address, dst.pitch * dst.clip_height, dst.width, dst.clip_height, 1);
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cached.protect(utils::protection::no);
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cached.protect(utils::protection::ro);
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cached.set_dirty(false);
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return true;
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