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d3d12: Check blend and depth stencil state when evaluating pso equality
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@ -37,7 +37,11 @@ struct D3D12PipelineProperties
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if (a.SemanticIndex != b.SemanticIndex)
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return false;
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}
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// TODO: blend and depth stencil
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if (memcmp(&DepthStencil, &in.DepthStencil, sizeof(D3D12_DEPTH_STENCIL_DESC)))
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return false;
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if (memcmp(&Blend, &in.Blend, sizeof(D3D12_BLEND_DESC)))
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return false;
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return Topology == in.Topology && DepthStencilFormat == in.DepthStencilFormat && numMRT == in.numMRT;
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}
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};
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