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overlays: show latching message for fatal errors
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parent
bd2b2c2747
commit
ab03d76ed6
12 changed files with 35 additions and 29 deletions
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@ -69,6 +69,7 @@ DYNAMIC_IMPORT("ntdll.dll", NtSetTimerResolution, NTSTATUS(ULONG DesiredResoluti
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#include "rpcs3_version.h"
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#include "Emu/System.h"
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#include "Emu/system_utils.hpp"
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#include "Emu/RSX/Overlays/overlay_message.h"
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#include <thread>
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#include <charconv>
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@ -312,7 +313,8 @@ public:
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{
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if (msg == logs::level::fatal || (msg == logs::level::always && m_log_always))
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{
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std::string _msg = "RPCS3: ";
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static const std::string rpcs3_prefix = "RPCS3: ";
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std::string _msg = rpcs3_prefix;
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if (!prefix.empty())
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{
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@ -351,7 +353,11 @@ public:
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#endif
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if (msg == logs::level::fatal)
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{
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std::string overlay_msg = "Fatal error: " + _msg.substr(rpcs3_prefix.size());
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fmt::trim_back(overlay_msg, " \t\n");
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// Pause emulation if fatal error encountered
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rsx::overlays::queue_message(overlay_msg, umax);
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Emu.Pause(true);
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}
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}
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