overlays: add record with overlays setting to settings dialog

This commit is contained in:
Megamouse 2025-03-03 23:24:20 +01:00
parent 0ca4f85dc7
commit 9dc66b46fc
4 changed files with 17 additions and 9 deletions

View file

@ -108,6 +108,7 @@ enum class emu_settings_type
ForceHwMSAAResolve, ForceHwMSAAResolve,
DisableAsyncHostMM, DisableAsyncHostMM,
UseReBAR, UseReBAR,
RecordWithOverlays,
// Performance Overlay // Performance Overlay
PerfOverlayEnabled, PerfOverlayEnabled,
@ -311,6 +312,7 @@ inline static const std::map<emu_settings_type, cfg_location> settings_location
{ emu_settings_type::OutputScalingMode, { "Video", "Output Scaling Mode"}}, { emu_settings_type::OutputScalingMode, { "Video", "Output Scaling Mode"}},
{ emu_settings_type::ForceHwMSAAResolve, { "Video", "Force Hardware MSAA Resolve"}}, { emu_settings_type::ForceHwMSAAResolve, { "Video", "Force Hardware MSAA Resolve"}},
{ emu_settings_type::DisableAsyncHostMM, { "Video", "Disable Asynchronous Memory Manager"}}, { emu_settings_type::DisableAsyncHostMM, { "Video", "Disable Asynchronous Memory Manager"}},
{ emu_settings_type::RecordWithOverlays, { "Video", "Record With Overlays"}},
// Vulkan // Vulkan
{ emu_settings_type::VulkanAsyncTextureUploads, { "Video", "Vulkan", "Asynchronous Texture Streaming 2"}}, { emu_settings_type::VulkanAsyncTextureUploads, { "Video", "Vulkan", "Asynchronous Texture Streaming 2"}},

View file

@ -1873,15 +1873,16 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
SubscribeTooltip(ui->useNativeInterface, tooltips.settings.use_native_interface); SubscribeTooltip(ui->useNativeInterface, tooltips.settings.use_native_interface);
#if defined(__linux__) #if defined(__linux__)
ui->enableGamemode->setVisible(true);
#endif
#if defined(GAMEMODE_AVAILABLE) #if defined(GAMEMODE_AVAILABLE)
ui->enableGamemode->setEnabled(true);
m_emu_settings->EnhanceCheckBox(ui->enableGamemode, emu_settings_type::EnableGamemode); m_emu_settings->EnhanceCheckBox(ui->enableGamemode, emu_settings_type::EnableGamemode);
SubscribeTooltip(ui->enableGamemode, tooltips.settings.enable_gamemode); SubscribeTooltip(ui->enableGamemode, tooltips.settings.enable_gamemode);
#else #else
ui->enableGamemode->setEnabled(false);
SubscribeTooltip(ui->enableGamemode, tooltips.settings.no_gamemode); SubscribeTooltip(ui->enableGamemode, tooltips.settings.no_gamemode);
#endif #endif
#else
ui->enableGamemode->setVisible(false);
#endif
m_emu_settings->EnhanceCheckBox(ui->showShaderCompilationHint, emu_settings_type::ShowShaderCompilationHint); m_emu_settings->EnhanceCheckBox(ui->showShaderCompilationHint, emu_settings_type::ShowShaderCompilationHint);
SubscribeTooltip(ui->showShaderCompilationHint, tooltips.settings.show_shader_compilation_hint); SubscribeTooltip(ui->showShaderCompilationHint, tooltips.settings.show_shader_compilation_hint);
@ -1904,6 +1905,9 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
m_emu_settings->EnhanceCheckBox(ui->showCaptureHints, emu_settings_type::ShowCaptureHints); m_emu_settings->EnhanceCheckBox(ui->showCaptureHints, emu_settings_type::ShowCaptureHints);
SubscribeTooltip(ui->showCaptureHints, tooltips.settings.show_capture_hints); SubscribeTooltip(ui->showCaptureHints, tooltips.settings.show_capture_hints);
m_emu_settings->EnhanceCheckBox(ui->recordWithOverlays, emu_settings_type::RecordWithOverlays);
SubscribeTooltip(ui->recordWithOverlays, tooltips.settings.record_with_overlays);
m_emu_settings->EnhanceCheckBox(ui->pauseDuringHomeMenu, emu_settings_type::PauseDuringHomeMenu); m_emu_settings->EnhanceCheckBox(ui->pauseDuringHomeMenu, emu_settings_type::PauseDuringHomeMenu);
SubscribeTooltip(ui->pauseDuringHomeMenu, tooltips.settings.pause_during_home_menu); SubscribeTooltip(ui->pauseDuringHomeMenu, tooltips.settings.pause_during_home_menu);

View file

@ -3067,14 +3067,15 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<widget class="QCheckBox" name="recordWithOverlays">
<property name="text">
<string>Record with overlays</string>
</property>
</widget>
</item>
<item> <item>
<widget class="QCheckBox" name="enableGamemode"> <widget class="QCheckBox" name="enableGamemode">
<property name="enabled">
<bool>false</bool>
</property>
<property name="visible">
<bool>false</bool>
</property>
<property name="text"> <property name="text">
<string>Enable GameMode</string> <string>Enable GameMode</string>
</property> </property>

View file

@ -155,6 +155,7 @@ public:
const QString show_mouse_and_keyboard_toggle_hint = tr("Shows mouse and keyboard toggle hint using the native overlay."); const QString show_mouse_and_keyboard_toggle_hint = tr("Shows mouse and keyboard toggle hint using the native overlay.");
const QString show_capture_hints = tr("Shows screenshot and recording hints using the native overlay."); const QString show_capture_hints = tr("Shows screenshot and recording hints using the native overlay.");
const QString use_native_interface = tr("Enables use of native HUD within the game window that can interact with game controllers.\nWhen disabled, regular Qt dialogs are used instead.\nCurrently, the on-screen keyboard only supports the English key layout."); const QString use_native_interface = tr("Enables use of native HUD within the game window that can interact with game controllers.\nWhen disabled, regular Qt dialogs are used instead.\nCurrently, the on-screen keyboard only supports the English key layout.");
const QString record_with_overlays = tr("Enables recording with overlays.\nThis also affects screenshots.");
const QString pause_during_home_menu = tr("When enabled, opening the home menu will also pause emulation.\nWhile most games pause themselves while the home menu is shown, some do not.\nIn that case it can be helpful to pause the emulation whenever the home menu is open."); const QString pause_during_home_menu = tr("When enabled, opening the home menu will also pause emulation.\nWhile most games pause themselves while the home menu is shown, some do not.\nIn that case it can be helpful to pause the emulation whenever the home menu is open.");
const QString perf_overlay_enabled = tr("Enables or disables the performance overlay."); const QString perf_overlay_enabled = tr("Enables or disables the performance overlay.");