From 9a64d08c9fdabad2329b170e049c54b1f5dc660b Mon Sep 17 00:00:00 2001 From: Eladash Date: Wed, 5 Feb 2020 06:41:24 +0200 Subject: [PATCH] Make sleep timers accuracy dynamically adjustable --- rpcs3/Emu/System.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/rpcs3/Emu/System.h b/rpcs3/Emu/System.h index 7f5f2e177f..d424113f9a 100644 --- a/rpcs3/Emu/System.h +++ b/rpcs3/Emu/System.h @@ -427,9 +427,9 @@ struct cfg_root : cfg::node cfg::_int<10, 3000> clocks_scale{this, "Clocks scale", 100, true}; // Changing this from 100 (percentage) may affect game speed in unexpected ways cfg::_enum sleep_timers_accuracy{this, "Sleep Timers Accuracy", #ifdef __linux__ - sleep_timers_accuracy_level::_as_host}; + sleep_timers_accuracy_level::_as_host, true}; #else - sleep_timers_accuracy_level::_usleep}; + sleep_timers_accuracy_level::_usleep, true}; #endif } core{this};