Very bugfix

I reverted cellSaveData changes since they were relying on the
uninitialized local variable `save_entry` and thus were almost
completely wrong.
This commit is contained in:
Nekotekina 2015-07-16 19:31:58 +03:00
parent 5bd83516ba
commit 9913c9059c
5 changed files with 43 additions and 53 deletions

View file

@ -86,7 +86,10 @@ bool CPUThread::IsPaused() const
void CPUThread::DumpInformation() const
{
LOG_WARNING(GENERAL, RegsToString());
if (!Emu.IsStopped())
{
LOG_NOTICE(GENERAL, RegsToString());
}
}
void CPUThread::Run()

View file

@ -219,6 +219,9 @@ namespace vm
{
return false;
}
// clear predicate
pred = nullptr;
}
catch (...)
{
@ -233,16 +236,13 @@ namespace vm
// dummy return value
return true;
};
// signal unconditionally (may be already signaled)
thread->Signal();
return true;
}
// clear predicate and signal
pred = nullptr;
// set addr and mask to invalid values to prevent further polling
addr = 0;
mask = ~0;
// signal thread (must not be signaled yet)
if (!thread->Signal())
{
throw EXCEPTION("Thread already signaled");
@ -271,10 +271,10 @@ namespace vm
m_waiter->thread->cv.wait(m_lock);
}
// if another thread called pred(), it must be removed
// if another thread successfully called pred(), it must be set to null
if (m_waiter->pred)
{
// pred() should rethrow exception caught by another thread
// if pred() called by another thread threw an exception, rethrow it
m_waiter->pred();
throw EXCEPTION("Unexpected");
@ -283,7 +283,9 @@ namespace vm
waiter_lock_t::~waiter_lock_t()
{
// remove predicate to avoid excessive signaling
// reset some data to avoid excessive signaling
m_waiter->addr = 0;
m_waiter->mask = ~0;
m_waiter->pred = nullptr;
// unlock thread's mutex to avoid deadlock with g_waiter_list_mutex
@ -302,7 +304,8 @@ namespace vm
{
waiter_t& waiter = g_waiter_list[i];
if (((waiter.addr ^ addr) & (mask & waiter.mask)) == 0 && waiter.thread && waiter.pred)
// check address range overlapping using masks generated from size (power of 2)
if (waiter.thread && ((waiter.addr ^ addr) & (mask & waiter.mask)) == 0)
{
waiter.try_notify();
}
@ -323,24 +326,28 @@ namespace vm
bool notify_all()
{
std::unique_lock<std::mutex> lock(g_waiter_list_mutex, std::try_to_lock);
std::unique_lock<std::mutex> lock(g_waiter_list_mutex);
if (lock)
std::size_t waiters = 0;
std::size_t signaled = 0;
for (std::size_t i = 0; i < g_waiter_max; i++)
{
for (std::size_t i = 0; i < g_waiter_max; i++)
{
waiter_t& waiter = g_waiter_list[i];
waiter_t& waiter = g_waiter_list[i];
if (waiter.thread && waiter.pred)
if (waiter.thread && waiter.addr)
{
waiters++;
if (waiter.try_notify())
{
waiter.try_notify();
signaled++;
}
}
return true;
}
return false;
// return true if waiter list is empty or all available waiters were signaled
return waiters == signaled;
}
void start()

View file

@ -37,7 +37,7 @@ namespace vm
struct waiter_t
{
u32 addr = 0;
u32 mask = 0;
u32 mask = ~0;
CPUThread* thread = nullptr;
std::function<bool()> pred;

View file

@ -57,7 +57,6 @@ never_inline s32 savedata_op(
if (!lock)
{
cellSysutil.Error("savedata_op(): failed to lock the mutex.");
return CELL_SAVEDATA_ERROR_BUSY;
}
@ -192,7 +191,6 @@ never_inline s32 savedata_op(
if (result->result < 0)
{
cellSysutil.Error("savedata_op(): funcList returned result < 0.");
return CELL_SAVEDATA_ERROR_CBRESULT;
}
@ -304,7 +302,6 @@ never_inline s32 savedata_op(
if (result->result < 0)
{
cellSysutil.Error("savedata_op(): funcFixed returned result < 0.");
return CELL_SAVEDATA_ERROR_CBRESULT;
}
@ -346,31 +343,10 @@ never_inline s32 savedata_op(
PSFLoader psf;
// Create save directory if necessary
if (save_entry.isNew)
{
if (!Emu.GetVFS().ExistsDir(dir_path) && !Emu.GetVFS().CreateDir(dir_path))
{
cellSysutil.Error("savedata_op(): Savedata directory creation failed.");
}
else
{
// Is loading the PARAM.SFO really necessary? Setting empty stuff seems to fix a couple games.
psf.SetInteger("ATTRIBUTE", 0);
psf.SetString("TITLE", "");
psf.SetString("SUB_TITLE", "");
psf.SetString("DETAIL", "");
psf.SetString("SAVEDATA_LIST_PARAM", "");
}
}
// Load PARAM.SFO
{
if (!save_entry.isNew)
{
vfsFile f(sfo_path);
psf.Load(f);
}
vfsFile f(sfo_path);
psf.Load(f);
}
// Get save stats
@ -460,7 +436,6 @@ never_inline s32 savedata_op(
if (result->result < 0)
{
cellSysutil.Error("savedata_op(): funcStat returned result < 0.");
return CELL_SAVEDATA_ERROR_CBRESULT;
}
@ -510,6 +485,12 @@ never_inline s32 savedata_op(
}
}
// Create save directory if necessary
if (psf && save_entry.isNew && !Emu.GetVFS().CreateDir(dir_path))
{
// Let's ignore this error for now
}
// Enter the loop where the save files are read/created/deleted
vm::stackvar<CellSaveDataFileGet> fileGet(CPU);
vm::stackvar<CellSaveDataFileSet> fileSet(CPU);
@ -523,7 +504,6 @@ never_inline s32 savedata_op(
if (result->result < 0)
{
cellSysutil.Error("savedata_op(): funcFile returned result < 0.");
return CELL_SAVEDATA_ERROR_CBRESULT;
}
@ -772,7 +752,7 @@ s32 cellSaveDataListAutoLoad(
}
s32 cellSaveDataDelete2(u32 container)
{
{
cellSysutil.Todo("cellSaveDataDelete2(container=0x%x)", container);
return CELL_SAVEDATA_RET_CANCEL;

View file

@ -71,7 +71,7 @@ namespace ppu_func_detail
static force_inline T get_arg(PPUThread& CPU)
{
// TODO: check stack argument displacement
const u64 res = CPU.GetStackArg(8 + std::max<u32>(g_count - 8, 0) + std::max<u32>(f_count - 13, 0) + std::max<u32>(v_count - 12, 0));
const u64 res = CPU.GetStackArg(8 + std::max<s32>(g_count - 8, 0) + std::max<s32>(f_count - 13, 0) + std::max<s32>(v_count - 12, 0));
return cast_from_ppu_gpr<T>(res);
}
};