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https://github.com/RPCS3/rpcs3.git
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Overlays: fix input loop when no controllers are detected
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parent
a4f67ccb87
commit
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@ -44,7 +44,7 @@ namespace rsx
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// Interactable UI element
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struct user_interface : overlay
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{
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//Move this somewhere to avoid duplication
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// Move this somewhere to avoid duplication
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enum selection_code
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{
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new_save = -1,
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@ -98,20 +98,16 @@ namespace rsx
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if (Emu.IsStopped())
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return selection_code::canceled;
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std::this_thread::sleep_for(1ms);
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std::lock_guard lock(pad::g_pad_mutex);
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const auto handler = pad::get_current_handler();
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if (!handler)
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{
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LOG_ERROR(RSX, "Pad handler expected but none initialized!");
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return selection_code::error;
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}
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const PadInfo& rinfo = handler->GetInfo();
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if (Emu.IsPaused() || !rinfo.now_connect)
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{
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std::this_thread::sleep_for(10ms);
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continue;
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}
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@ -444,7 +440,7 @@ namespace rsx
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/*
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minimal - fps
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low - fps, total cpu usage
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medium - fps, detailed cpu usage
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medium - fps, detailed cpu usage
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high - fps, frametime, detailed cpu usage, thread number, rsx load
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*/
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detail_level m_detail;
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@ -463,7 +459,7 @@ namespace rsx
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u32 m_font_size;
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u32 m_margin_x; // horizontal distance to the screen border relative to the screen_quadrant in px
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u32 m_margin_y; // vertical distance to the screen border relative to the screen_quadrant in px
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f32 m_opacity; // 0..1
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f32 m_opacity; // 0..1
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bool m_force_update;
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bool m_is_initialised{ false };
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@ -513,7 +509,7 @@ namespace rsx
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{
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std::unique_ptr<overlay_element> image = std::make_unique<image_view>();
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image->set_size(160, 110);
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image->set_padding(36, 36, 11, 11); //Square image, 88x88
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image->set_padding(36, 36, 11, 11); // Square image, 88x88
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if (resource_id != image_resource_id::raw_image)
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{
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@ -521,7 +517,7 @@ namespace rsx
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}
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else if (icon_buf.size())
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{
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image->set_padding(0, 0, 11, 11); //Half sized icon, 320x176->160x88
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image->set_padding(0, 0, 11, 11); // Half sized icon, 320x176->160x88
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icon_data = std::make_unique<image_info>(icon_buf);
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static_cast<image_view*>(image.get())->set_raw_image(icon_data.get());
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}
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@ -1148,8 +1144,8 @@ namespace rsx
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u8 current_dot = 255;
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u64 creation_time = 0;
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u64 expire_time = 0; //Time to end the prompt
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u64 urgency_ctr = 0; //How critical it is to show to the user
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u64 expire_time = 0; // Time to end the prompt
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u64 urgency_ctr = 0; // How critical it is to show to the user
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shader_compile_notification()
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{
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