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overlays: add toggle for boot sequence music
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parent
cb3a83cba7
commit
7c9261a461
9 changed files with 22 additions and 2 deletions
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@ -221,6 +221,7 @@ namespace rsx
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home_menu_settings_overlays::home_menu_settings_overlays(s16 x, s16 y, u16 width, u16 height, bool use_separators, home_menu_page* parent)
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: home_menu_settings_page(x, y, width, height, use_separators, parent, get_localized_string(localized_string_id::HOME_MENU_SETTINGS_OVERLAYS))
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{
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add_checkbox(&g_cfg.misc.play_music_during_boot, localized_string_id::HOME_MENU_SETTINGS_OVERLAYS_PLAY_MUSIC_DURING_BOOT);
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add_checkbox(&g_cfg.misc.show_trophy_popups, localized_string_id::HOME_MENU_SETTINGS_OVERLAYS_SHOW_TROPHY_POPUPS);
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add_checkbox(&g_cfg.misc.show_rpcn_popups, localized_string_id::HOME_MENU_SETTINGS_OVERLAYS_SHOW_RPCN_POPUPS);
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add_checkbox(&g_cfg.misc.show_shader_compilation_hint, localized_string_id::HOME_MENU_SETTINGS_OVERLAYS_SHOW_SHADER_COMPILATION_HINT);
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@ -712,9 +712,12 @@ namespace rsx
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{
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m_overlay_manager = g_fxo->init<rsx::overlays::display_manager>(0);
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if (const std::string audio_path = Emu.GetSfoDir(true) + "/SND0.AT3"; fs::is_file(audio_path))
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if (g_cfg.misc.play_music_during_boot)
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{
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m_overlay_manager->start_audio(audio_path);
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if (const std::string audio_path = Emu.GetSfoDir(true) + "/SND0.AT3"; fs::is_file(audio_path))
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{
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m_overlay_manager->start_audio(audio_path);
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}
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}
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}
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@ -256,6 +256,7 @@ enum class localized_string_id
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HOME_MENU_SETTINGS_OVERLAYS_SHOW_MOUSE_AND_KB_TOGGLE_HINT,
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HOME_MENU_SETTINGS_OVERLAYS_SHOW_FATAL_ERROR_HINTS,
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HOME_MENU_SETTINGS_OVERLAYS_RECORD_WITH_OVERLAYS,
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HOME_MENU_SETTINGS_OVERLAYS_PLAY_MUSIC_DURING_BOOT,
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HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY,
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HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY_ENABLE,
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HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY_ENABLE_FRAMERATE_GRAPH,
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@ -364,6 +364,7 @@ struct cfg_root : cfg::node
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cfg::_bool silence_all_logs{ this, "Silence All Logs", false, true };
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cfg::string title_format{ this, "Window Title Format", "FPS: %F | %R | %V | %T [%t]", true };
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cfg::_bool pause_during_home_menu{this, "Pause Emulation During Home Menu", false, false };
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cfg::_bool play_music_during_boot{this, "Play music during boot sequence", true, true };
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cfg::_bool enable_gamemode{ this, "Enable GameMode", false, false };
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} misc{ this };
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@ -193,6 +193,7 @@ enum class emu_settings_type
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ShowCaptureHints,
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WindowTitleFormat,
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PauseDuringHomeMenu,
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PlayMusicDuringBoot,
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EnableGamemode,
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// Network
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@ -411,6 +412,7 @@ inline static const std::map<emu_settings_type, cfg_location> settings_location
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{ emu_settings_type::SilenceAllLogs, { "Miscellaneous", "Silence All Logs" }},
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{ emu_settings_type::WindowTitleFormat, { "Miscellaneous", "Window Title Format" }},
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{ emu_settings_type::PauseDuringHomeMenu, { "Miscellaneous", "Pause Emulation During Home Menu" }},
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{ emu_settings_type::PlayMusicDuringBoot, { "Miscellaneous", "Play music during boot sequence" }},
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{ emu_settings_type::EnableGamemode, { "Miscellaneous", "Enable GameMode" }},
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// Networking
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@ -276,6 +276,7 @@ private:
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case localized_string_id::HOME_MENU_SETTINGS_OVERLAYS_SHOW_MOUSE_AND_KB_TOGGLE_HINT: return tr("Show Mouse And Keyboard Toggle Hint", "Overlays");
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case localized_string_id::HOME_MENU_SETTINGS_OVERLAYS_SHOW_FATAL_ERROR_HINTS: return tr("Show Fatal Error Hints", "Overlays");
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case localized_string_id::HOME_MENU_SETTINGS_OVERLAYS_RECORD_WITH_OVERLAYS: return tr("Record With Overlays", "Overlays");
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case localized_string_id::HOME_MENU_SETTINGS_OVERLAYS_PLAY_MUSIC_DURING_BOOT: return tr("Play music during boot sequence.", "Overlays");
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case localized_string_id::HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY: return tr("Performance Overlay");
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case localized_string_id::HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY_ENABLE: return tr("Enable Performance Overlay", "Performance Overlay");
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case localized_string_id::HOME_MENU_SETTINGS_PERFORMANCE_OVERLAY_ENABLE_FRAMERATE_GRAPH: return tr("Enable Framerate Graph", "Performance Overlay");
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@ -1829,6 +1829,9 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
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ui->enableGamemode->setVisible(false);
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#endif
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m_emu_settings->EnhanceCheckBox(ui->playMusicDuringBoot, emu_settings_type::PlayMusicDuringBoot);
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SubscribeTooltip(ui->playMusicDuringBoot, tooltips.settings.play_music_during_boot);
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m_emu_settings->EnhanceCheckBox(ui->showShaderCompilationHint, emu_settings_type::ShowShaderCompilationHint);
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SubscribeTooltip(ui->showShaderCompilationHint, tooltips.settings.show_shader_compilation_hint);
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@ -3009,6 +3009,13 @@
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<string>Overlay Settings</string>
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</property>
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<layout class="QVBoxLayout" name="gb_overlay_settings_layout">
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<item>
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<widget class="QCheckBox" name="playMusicDuringBoot">
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<property name="text">
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<string>Play music during boot sequence</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="recordWithOverlays">
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<property name="text">
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@ -159,6 +159,7 @@ public:
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const QString use_native_interface = tr("Enables use of native HUD within the game window that can interact with game controllers.\nWhen disabled, regular Qt dialogs are used instead.\nCurrently, the on-screen keyboard only supports the English key layout.");
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const QString record_with_overlays = tr("Enables recording with overlays.\nThis also affects screenshots.");
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const QString pause_during_home_menu = tr("When enabled, opening the home menu will also pause emulation.\nWhile most games pause themselves while the home menu is shown, some do not.\nIn that case it can be helpful to pause the emulation whenever the home menu is open.");
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const QString play_music_during_boot = tr("Play music during boot sequence if available.");
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const QString perf_overlay_enabled = tr("Enables or disables the performance overlay.");
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const QString perf_overlay_framerate_graph_enabled = tr("Enables or disables the framerate graph.");
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