rsx: Use simple array for texcoord stack

- Saves an expensive allocation when these ephemeral objects are constructed
This commit is contained in:
kd-11 2025-08-03 16:04:41 +03:00 committed by kd-11
parent 315ffed12f
commit 75f759079a

View file

@ -1,10 +1,10 @@
#pragma once
#include "io_buffer.h"
#include "simple_array.hpp"
#include "../color_utils.h"
#include "../RSXTexture.h"
#include <stack>
#include <vector>
namespace rsx
@ -140,7 +140,7 @@ namespace rsx
#pragma pack(pop)
// Texure matrix stack
std::stack<texcoord_xform_t> m_texcoord_xform_stack;
rsx::simple_array<texcoord_xform_t> m_texcoord_xform_stack;
public:
virtual ~sampled_image_descriptor_base() = default;
@ -148,14 +148,14 @@ namespace rsx
void push_texcoord_xform()
{
m_texcoord_xform_stack.push(texcoord_xform);
m_texcoord_xform_stack.push_back(texcoord_xform);
}
void pop_texcoord_xform()
{
ensure(!m_texcoord_xform_stack.empty());
std::memcpy(&texcoord_xform, &m_texcoord_xform_stack.top(), sizeof(texcoord_xform_t));
m_texcoord_xform_stack.pop();
std::memcpy(&texcoord_xform, &m_texcoord_xform_stack.back(), sizeof(texcoord_xform_t));
m_texcoord_xform_stack.pop_back();
}
texture_upload_context upload_context = texture_upload_context::shader_read;