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gl: Ignore range offset when doing readback operations
- OGL desperately needs a functioning DMA layer
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0603d24a91
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@ -171,14 +171,6 @@ namespace gl
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{ static_cast<u32>(src_area.width()), static_cast<u32>(src_area.height()), 1 }
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};
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u32 pbo_offset = 0;
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if (valid_range.valid())
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{
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const u32 section_base = get_section_base();
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pbo_offset = valid_range.start - section_base;
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ensure(valid_range.start >= section_base && pbo_offset <= pbo.size());
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}
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bool use_driver_pixel_transform = true;
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if (get_driver_caps().ARB_compute_shader_supported) [[likely]]
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{
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@ -214,7 +206,7 @@ namespace gl
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real_pitch = pack_info.size * src->width();
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const u64 data_length = pack_info.size * mem_info.image_size_in_texels;
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scratch_mem.copy_to(&pbo, reinterpret_cast<u64>(out_offset), pbo_offset, data_length);
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scratch_mem.copy_to(&pbo, reinterpret_cast<u64>(out_offset), 0, data_length);
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}
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else
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{
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@ -237,7 +229,7 @@ namespace gl
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pack_settings.alignment(1);
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pack_settings.swap_bytes(pack_unpack_swap_bytes);
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src->copy_to(pbo, pbo_offset, format, type, 0, src_rgn, pack_settings);
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src->copy_to(pbo, 0, format, type, 0, src_rgn, pack_settings);
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}
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if (auto error = glGetError())
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