cellFont rendering functions

-Now, all the games using rendering text using
cellFontRenderCharGlyphImage and all the related functions should work,
or at least don't crash.

-There are still issues with the character position on surface, and in
some cases, it renders the text with a different font than the one the
game specified. A lot of cellFont stuff is still missing or may be not
properly implemented.

-For games using system-embedded fontsets you have to find a *legal* way
to copy the .TTF files from your PS3 into dev_flash/data/font.
This commit is contained in:
Alexandro Sánchez Bach 2014-02-09 12:07:50 +01:00
parent ce88a4fc9a
commit 66a9acfb04
3 changed files with 2218 additions and 40 deletions

2
.gitignore vendored
View file

@ -45,6 +45,8 @@ rpcs3/git-version.h
# Copyrighted files
/bin/data/
/bin/dev_flash/data/font
/bin/dev_flash/sys
/bin/dev_flash/vsh
# Ignore installed games except test homebrews
!/bin/dev_hdd0/game/