diff --git a/rpcs3/Emu/RSX/GL/GLTextureCache.h b/rpcs3/Emu/RSX/GL/GLTextureCache.h index 8e0f16853b..3234b61a0c 100644 --- a/rpcs3/Emu/RSX/GL/GLTextureCache.h +++ b/rpcs3/Emu/RSX/GL/GLTextureCache.h @@ -1082,7 +1082,7 @@ namespace gl //The implementation here adds the inverse scaled clip dimensions onto the source to completely bypass final clipping step float scale_x = (f32)dst.width / src.width; - float scale_y = (f32)dst.height / src.slice_h; + float scale_y = (f32)dst.height / src.height; //Clip offset is unused if the clip offsets are reprojected onto the source position2i clip_offset = {0, 0};//{ dst.clip_x, dst.clip_y };