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gl/vk: Fix projected coordinate lookup on a cubemap sampler
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@ -61,7 +61,7 @@ std::string getFunctionImpl(FUNCTION f)
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case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE:
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return "texture($t, $0.xyz)";
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case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_PROJ:
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return "textureProj($t, $0.xyzw, $1.x)"; // Note: $1.x is bias
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return "texture($t, ($0.xyz / $0.w))";
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case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_LOD:
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return "textureLod($t, $0.xyz, $1.x)";
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case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_GRAD:
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@ -66,7 +66,7 @@ namespace vk
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case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE:
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return "texture($t, $0.xyz)";
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case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_PROJ:
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return "textureProj($t, $0.xyzw, $1.x)"; // Note: $1.x is bias
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return "texture($t, ($0.xyz / $0.w))";
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case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_LOD:
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return "textureLod($t, $0.xyz, $1.x)";
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case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_GRAD:
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