vk: Fix NVIDIA crash when resizing the game window quickly
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This commit is contained in:
kd-11 2026-02-02 20:10:25 +03:00 committed by kd-11
parent ad90f8b44b
commit 55aae4dd40
2 changed files with 28 additions and 5 deletions

View file

@ -221,7 +221,7 @@ private:
void frame_context_cleanup(vk::frame_context_t *ctx);
void advance_queued_frames();
void present(vk::frame_context_t *ctx);
void reinitialize_swapchain();
bool reinitialize_swapchain();
vk::viewable_image* get_present_source(vk::present_surface_info* info, const rsx::avconf& avconfig);

View file

@ -33,7 +33,7 @@ namespace
}
}
void VKGSRender::reinitialize_swapchain()
bool VKGSRender::reinitialize_swapchain()
{
m_swapchain_dims.width = m_frame->client_width();
m_swapchain_dims.height = m_frame->client_height();
@ -44,7 +44,7 @@ void VKGSRender::reinitialize_swapchain()
if (m_swapchain_dims.width == 0 || m_swapchain_dims.height == 0)
{
swapchain_unavailable = true;
return;
return false;
}
// NOTE: This operation will create a hard sync point
@ -97,7 +97,7 @@ void VKGSRender::reinitialize_swapchain()
{
rsx_log.warning("Swapchain initialization failed. Request ignored [%dx%d]", m_swapchain_dims.width, m_swapchain_dims.height);
swapchain_unavailable = true;
return;
return false;
}
// Re-initialize CPU frame contexts
@ -135,6 +135,7 @@ void VKGSRender::reinitialize_swapchain()
swapchain_unavailable = false;
should_reinitialize_swapchain = false;
return true;
}
void VKGSRender::present(vk::frame_context_t *ctx)
@ -426,11 +427,32 @@ void VKGSRender::flip(const rsx::display_flip_info_t& info)
if (swapchain_unavailable || should_reinitialize_swapchain)
{
reinitialize_swapchain();
// Reinitializing the swapchain is a failable operation. However, not all failures are fatal (e.g minimized window).
// In the worst case, we can have the driver refuse to create the swapchain while we already deleted the previous one.
// In such scenarios, we have to retry a few times before giving up as we cannot proceed without a swapchain.
for (int i = 0; i < 10; ++i)
{
if (reinitialize_swapchain() || m_current_frame)
{
// If m_current_frame exists, then the initialization failure is non-fatal. Proceed as usual.
break;
}
if (Emu.IsStopped())
{
m_frame->flip(m_context);
rsx::thread::flip(info);
return;
}
std::this_thread::sleep_for(100ms);
}
}
m_profiler.start();
ensure(m_current_frame, "Invalid swapchain setup. Resizing the game window failed.");
if (m_current_frame == &m_aux_frame_context)
{
m_current_frame = &m_frame_context_storage[m_current_queue_index];
@ -582,6 +604,7 @@ void VKGSRender::flip(const rsx::display_flip_info_t& info)
rsx_log.warning("vkAcquireNextImageKHR failed with VK_ERROR_OUT_OF_DATE_KHR. Flip request ignored until surface is recreated.");
swapchain_unavailable = true;
reinitialize_swapchain();
ensure(m_current_frame, "Could not reinitialize swapchain after VK_ERROR_OUT_OF_DATE_KHR signal!");
continue;
default:
vk::die_with_error(status);