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overlays: Left align the savestates menu
- Temporary measure, a proper dialog will be added later
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parent
2ea344ce3e
commit
39e6fc5918
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@ -69,6 +69,11 @@ namespace rsx
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add_element(spacer_element);
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}
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}
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else
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{
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// Left align
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add_spacer(menu_entry_height);
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}
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add_element(icon_view);
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add_element(text_stack);
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@ -16,7 +16,7 @@ namespace rsx
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std::unique_ptr<overlay_element> save_state = std::make_unique<home_menu_entry>(
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suspend_mode ? home_menu::fa_icon::poweroff : home_menu::fa_icon::floppy,
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get_localized_string(suspend_mode ? localized_string_id::HOME_MENU_SAVESTATE_AND_EXIT : localized_string_id::HOME_MENU_SAVESTATE_SAVE), width);
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get_localized_string(suspend_mode ? localized_string_id::HOME_MENU_SAVESTATE_AND_EXIT : localized_string_id::HOME_MENU_SAVESTATE_SAVE), width, text_align::left);
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add_item(save_state, [suspend_mode](pad_button btn) -> page_navigation
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{
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@ -41,7 +41,7 @@ namespace rsx
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if (boot_current_game_savestate(true, save_index))
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{
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const localized_string_id str_id = static_cast<localized_string_id>(static_cast<usz>(localized_string_id::HOME_MENU_RELOAD_SAVESTATE) + (save_index - 1));
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std::unique_ptr<overlay_element> reload_state = std::make_unique<home_menu_entry>(home_menu::fa_icon::restart, get_localized_string(str_id), width);
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std::unique_ptr<overlay_element> reload_state = std::make_unique<home_menu_entry>(home_menu::fa_icon::restart, get_localized_string(str_id), width, text_align::left);
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add_item(reload_state, [save_index](pad_button btn) -> page_navigation
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{
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