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clans: const correctness
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@ -254,7 +254,7 @@ namespace np
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// Trim null characters
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const auto& vec = node.data.data_vec;
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auto it = std::find(vec.begin(), vec.end(), 0);
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const auto it = std::find(vec.begin(), vec.end(), 0);
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return std::string(vec.begin(), it);
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}
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@ -1375,12 +1375,12 @@ namespace np
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return history;
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}
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u32 np_handler::get_clan_ticket_ready()
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u32 np_handler::get_clan_ticket_ready() const
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{
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return clan_ticket_ready.load();
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}
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ticket np_handler::get_clan_ticket()
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ticket np_handler::get_clan_ticket() const
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{
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clan_ticket_ready.wait(0, atomic_wait_timeout{60'000'000'000}); // 60 seconds
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@ -257,8 +257,8 @@ namespace np
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// Misc stuff
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void req_ticket(u32 version, const SceNpId* npid, const char* service_id, const u8* cookie, u32 cookie_size, const char* entitlement_id, u32 consumed_count);
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const ticket& get_ticket() const;
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u32 get_clan_ticket_ready();
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ticket get_clan_ticket();
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u32 get_clan_ticket_ready() const;
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ticket get_clan_ticket() const;
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void add_player_to_history(const SceNpId* npid, const char* description);
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u32 add_players_to_history(const SceNpId* npids, const char* description, u32 count);
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u32 get_players_history_count(u32 options);
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