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fix wrong resolved conflict
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f23097327c
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1a991b244f
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@ -1373,7 +1373,7 @@ void game_list_frame::ShowSingleSelectionContextMenu(const game_info& gameinfo,
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// Manage Game menu
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// Manage Game menu
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QMenu* manage_game_menu = menu.addMenu(tr("&Manage Game"));
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QMenu* manage_game_menu = menu.addMenu(tr("&Manage Game"));
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// Create game shortcut
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// Create game shortcuts
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QAction* create_desktop_shortcut = manage_game_menu->addAction(tr("&Create Desktop Shortcut"));
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QAction* create_desktop_shortcut = manage_game_menu->addAction(tr("&Create Desktop Shortcut"));
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connect(create_desktop_shortcut, &QAction::triggered, this, [this, gameinfo]()
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connect(create_desktop_shortcut, &QAction::triggered, this, [this, gameinfo]()
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{
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{
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@ -1918,7 +1918,7 @@ void game_list_frame::ShowMultiSelectionContextMenu(const std::vector<game_info>
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// Manage Game menu
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// Manage Game menu
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QMenu* manage_game_menu = menu.addMenu(tr("&Manage Game"));
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QMenu* manage_game_menu = menu.addMenu(tr("&Manage Game"));
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// Create game shortcut
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// Create game shortcuts
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QAction* create_desktop_shortcut = manage_game_menu->addAction(tr("&Create Desktop Shortcut"));
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QAction* create_desktop_shortcut = manage_game_menu->addAction(tr("&Create Desktop Shortcut"));
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connect(create_desktop_shortcut, &QAction::triggered, this, [this, games]()
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connect(create_desktop_shortcut, &QAction::triggered, this, [this, games]()
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{
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{
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@ -2079,8 +2079,7 @@ void game_list_frame::ClearContentList(bool refresh)
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serials_to_remove_from_yml.push_back(removedDisc);
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serials_to_remove_from_yml.push_back(removedDisc);
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}
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}
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// Finally, refresh the game list.
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// Finally, refresh the game list
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// Hidden list in "GuiConfigs/CurrentSettings.ini" file is also properly updated (title removed) if needed
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Refresh(true, serials_to_remove_from_yml);
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Refresh(true, serials_to_remove_from_yml);
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}
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}
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@ -111,7 +111,7 @@ public Q_SLOTS:
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void SetContentList(u16 content_types, const content_info& content_info);
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void SetContentList(u16 content_types, const content_info& content_info);
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void BatchRemoveContentLists(const std::vector<game_info>& games = {}, bool is_interactive = false);
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void BatchRemoveContentLists(const std::vector<game_info>& games = {}, bool is_interactive = false);
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void SetListMode(const bool& is_list);
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void SetListMode(bool is_list);
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void SetSearchText(const QString& text);
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void SetSearchText(const QString& text);
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void SetShowCompatibilityInGrid(bool show);
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void SetShowCompatibilityInGrid(bool show);
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void SetPreferGameDataIcons(bool enabled);
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void SetPreferGameDataIcons(bool enabled);
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